Japanese Air to Air Combat Dropoff
Moderators: wdolson, Don Bowen, mogami
Japanese Air to Air Combat Dropoff
In a discussion with El Cid some time ago he pointed out that at a certain time the Japanese side gets an automatic reduction in their air to air combat capability. I must admit that I didn't think this hidden modification really existed, but I ran a few tests and it did. However, after running more tests I came to the conclusion that the modification was a little high for my tastes. The Japanese side is already going to be suffering from terrible replacement pilots, so I don't think the modifier whould be as strong as it is.
I wonder if anyone has any ideas on how to offset this modification? Not quite do away with it, just lessen it's effects. I was thinking about adding an extra point or two to any Japanese plane's Manuever rating if the plane arrives after the date that this modification starts.
That brings up another question - I've forgotten when this modification takes place. Is it September 1943?
I wonder if anyone has any ideas on how to offset this modification? Not quite do away with it, just lessen it's effects. I was thinking about adding an extra point or two to any Japanese plane's Manuever rating if the plane arrives after the date that this modification starts.
That brings up another question - I've forgotten when this modification takes place. Is it September 1943?
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el cid again
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: Japanese Air to Air Combat Dropoff
Thinking about this - I don't like tampering with data - but what about the AIR UNIT data? Maybe we can rate UNITS that appear after this date with higher morale? Right now they are badly rated - for sound historical reasons.
RE: Japanese Air to Air Combat Dropoff
The only advantage the engine gives the Japanese is the Zero bonus. When it kicks in is in the manual that comes with the game. I looked it up. The bonus is to the Zero's maneuverability rating.
Dec 41 +5
Jan 42 +4
Feb 42 +3
Mar 42 +2
Apr 42 +1
I know of no other Japanese air to air bonuses.
Bill
Dec 41 +5
Jan 42 +4
Feb 42 +3
Mar 42 +2
Apr 42 +1
I know of no other Japanese air to air bonuses.
Bill
WIS Development Team
RE: Japanese Air to Air Combat Dropoff
Cid,
Can you give us precise details of this hard-coded reduction in Japanese combat capability?
I've got to say that it seems silly to me to hard-code something like this into the game whereby the pilots I have at the end of August suddenly, 24 hours later, begin acting with 10 or 20 ( or whatever) less experience. The japanese strategic situation will take care of their pilot quality in a timely enough fashion against a good allied player. Yet another deus ex machina solution which is unnecessary [8|]
Can you give us precise details of this hard-coded reduction in Japanese combat capability?
I've got to say that it seems silly to me to hard-code something like this into the game whereby the pilots I have at the end of August suddenly, 24 hours later, begin acting with 10 or 20 ( or whatever) less experience. The japanese strategic situation will take care of their pilot quality in a timely enough fashion against a good allied player. Yet another deus ex machina solution which is unnecessary [8|]
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Japanese Air to Air Combat Dropoff
if it is true it would explain a lot
certainly it is weird to both limit pilots exp and have hardcoded tweaks that limit that further
it is much more weird than zero bonus
certainly it is weird to both limit pilots exp and have hardcoded tweaks that limit that further
it is much more weird than zero bonus
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: wdolson
The only advantage the engine gives the Japanese is the Zero bonus. When it kicks in is in the manual that comes with the game. I looked it up. The bonus is to the Zero's maneuverability rating.
Dec 41 +5
Jan 42 +4
Feb 42 +3
Mar 42 +2
Apr 42 +1
I know of no other Japanese air to air bonuses.
Bill
Hello...
Nor do the programmers.
Bye...
Michael Wood
- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: bstarr
In a discussion with El Cid some time ago he pointed out that at a certain time the Japanese side gets an automatic reduction in their air to air combat capability. I must admit that I didn't think this hidden modification really existed, but I ran a few tests and it did. However, after running more tests I came to the conclusion that the modification was a little high for my tastes. The Japanese side is already going to be suffering from terrible replacement pilots, so I don't think the modifier whould be as strong as it is.
I wonder if anyone has any ideas on how to offset this modification? Not quite do away with it, just lessen it's effects. I was thinking about adding an extra point or two to any Japanese plane's Manuever rating if the plane arrives after the date that this modification starts.
That brings up another question - I've forgotten when this modification takes place. Is it September 1943?
Hi,
as far as I know, there is no negative modification for the Japanese but a positive modification (or the removal of a penalty) for the Allies.
The rules (section 7.2.2.11) state that "in 1942 Allied coordination is generally not as good as the Japanese's". Frag (or Mogami) told us sometime ago (in the forum) that there is a bonus for Allied fighter coordination beginning in June 1943 (but this is not in the manual).
Anyway, no malus for the Japanese but either a bonus or the end of a negative modifier for the Allies.
K
RE: Japanese Air to Air Combat Dropoff
Didn't the Allies get CAP "bounce" bonus sometime in 1943? That and Zero bonus is all I know to exist. Is the CAP "Bounce" bonus same as co-ordination bonus ?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: Sardaukar
Didn't the Allies get CAP "bounce" bonus sometime in 1943? That and Zero bonus is all I know to exist. Is the CAP "Bounce" bonus same as co-ordination bonus ?
Yup, I just called it "fighter coordination bonus". Sounded better than "Bounce" bonus[;)].
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: wdolson
The only advantage the engine gives the Japanese is the Zero bonus. When it kicks in is in the manual that comes with the game. I looked it up. The bonus is to the Zero's maneuverability rating.
Dec 41 +5
Jan 42 +4
Feb 42 +3
Mar 42 +2
Apr 42 +1
I know of no other Japanese air to air bonuses.
Bill
He isn't talking about a BONUS - but rather a PENALTY. It is date related. He is proposing a bonus to compensate in part for this. It is a big deal - and nothing we can do will completely mitigate it. Try air combat in 1944 to find out. Try air attacks on ANYTHING - however poorly protected too. Run two versions of your test - one in 1942 and one in 1944 - otherwise IDENTICAL situations - just a date change.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: Nemo121
Cid,
Can you give us precise details of this hard-coded reduction in Japanese combat capability?
I've got to say that it seems silly to me to hard-code something like this into the game whereby the pilots I have at the end of August suddenly, 24 hours later, begin acting with 10 or 20 ( or whatever) less experience. The japanese strategic situation will take care of their pilot quality in a timely enough fashion against a good allied player. Yet another deus ex machina solution which is unnecessary [8|]
To begin at the end, I agree with you. It is really silly. Hard coding is very hard to deal with if you change your mind - and the combination of "do it this way - don't test - and assume it is perfect" is fatal. It relates in part to the kind of programmers originally attracted to Matrix - and you can see this in what they do well: they are graphics oriented people - and in graphics there is a whole lot less need to worry about "will it do what I intend" than in simulation. They gave us a fantastic platform - on a standard interface (Direct X) - more than is really needed at this point - but they saddled us with a lot of unfortunate hard code. I think this is going to change. They have a broader set of programmers now - and they probably have learned by experience - soft coding is much wiser - and soft coding with testing/calibrating is wiser still.
To end at the beginning - no I cannot. But it is severe. I ran a 100% air attack on a US fleet with NO air cover in Kure in 1945 - and lost virtually the entire JAAF and JNAF in one day - for a single ineffective hit on USS New Jersey! These planes cannot deliver bombs - much less fight in the sky. Joe guessed the date was 1 July 1943 - it is officially "mid 1943" - and Joe says "one day my fighters are competative - the next day they are not - it is a razor sharp edge"
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: Kereguelen
ORIGINAL: bstarr
In a discussion with El Cid some time ago he pointed out that at a certain time the Japanese side gets an automatic reduction in their air to air combat capability. I must admit that I didn't think this hidden modification really existed, but I ran a few tests and it did. However, after running more tests I came to the conclusion that the modification was a little high for my tastes. The Japanese side is already going to be suffering from terrible replacement pilots, so I don't think the modifier whould be as strong as it is.
I wonder if anyone has any ideas on how to offset this modification? Not quite do away with it, just lessen it's effects. I was thinking about adding an extra point or two to any Japanese plane's Manuever rating if the plane arrives after the date that this modification starts.
That brings up another question - I've forgotten when this modification takes place. Is it September 1943?
Hi,
as far as I know, there is no negative modification for the Japanese but a positive modification (or the removal of a penalty) for the Allies.
The rules (section 7.2.2.11) state that "in 1942 Allied coordination is generally not as good as the Japanese's". Frag (or Mogami) told us sometime ago (in the forum) that there is a bonus for Allied fighter coordination beginning in June 1943 (but this is not in the manual).
Anyway, no malus for the Japanese but either a bonus or the end of a negative modifier for the Allies.
K
Joe Wilkerson was convinced there was a sharp function set by date from his 12,000 turns playing experience. Eventually we found a programmer who said (from memory) there is - "in mid 1943" - and Joe guessed it was "probably 1 July." You can show by date manipulation - start a game after this period - that ANY plane and ANY unit - is MUCH less effective - in otherwise identical situations. I summarized a test this way: "Japan may as well forget about its air forces. They are combat ineffective." This applies to all aspects of air operations: air combat,
land attack and naval attacks. I do not know the nature of the change - but I suspect it is a date controlled branch in the routines which does not cut in if the date condition is not set. It might do something like say "experience = 01". Even if it said "experience = 10" (much more Matrix like form) - the effect would be pretty terrible.
RE: Japanese Air to Air Combat Dropoff
an allied bonus, not an japanese one.ORIGINAL: wdolson
The only advantage the engine gives the Japanese is the Zero bonus. When it kicks in is in the manual that comes with the game. I looked it up. The bonus is to the Zero's maneuverability rating.
Dec 41 +5
Jan 42 +4
Feb 42 +3
Mar 42 +2
Apr 42 +1
I know of no other Japanese air to air bonuses.
Bill
Hello...
Nor do the programmers.
Bye...
Michael Wood
-
Mike Scholl
- Posts: 6187
- Joined: Wed Jan 01, 2003 1:17 am
- Location: Kansas City, MO
RE: Japanese Air to Air Combat Dropoff
ORIGINAL: el cid again
ORIGINAL: Nemo121
Cid,
Can you give us precise details of this hard-coded reduction in Japanese combat capability?
I've got to say that it seems silly to me to hard-code something like this into the game whereby the pilots I have at the end of August suddenly, 24 hours later, begin acting with 10 or 20 ( or whatever) less experience. The japanese strategic situation will take care of their pilot quality in a timely enough fashion against a good allied player. Yet another deus ex machina solution which is unnecessary [8|]
To begin at the end, I agree with you. It is really silly. Hard coding is very hard to deal with if you change your mind - and the combination of "do it this way - don't test - and assume it is perfect" is fatal. It relates in part to the kind of programmers originally attracted to Matrix - and you can see this in what they do well: they are graphics oriented people - and in graphics there is a whole lot less need to worry about "will it do what I intend" than in simulation. They gave us a fantastic platform - on a standard interface (Direct X) - more than is really needed at this point - but they saddled us with a lot of unfortunate hard code. I think this is going to change. They have a broader set of programmers now - and they probably have learned by experience - soft coding is much wiser - and soft coding with testing/calibrating is wiser still.
To end at the beginning - no I cannot. But it is severe. I ran a 100% air attack on a US fleet with NO air cover in Kure in 1945 - and lost virtually the entire JAAF and JNAF in one day - for a single ineffective hit on USS New Jersey! These planes cannot deliver bombs - much less fight in the sky. Joe guessed the date was 1 July 1943 - it is officially "mid 1943" - and Joe says "one day my fighters are competative - the next day they are not - it is a razor sharp edge"
Total "WAG" here, but it sounds like someone's "quick fix" when it was discovered that by using some of the exploits for "on map training", the Japanese were still fielding entire units of experiance 90+ pilots in 1944. Even Matrix knew that couldn't be right, but instead of dealing with the real problem.....
Just a guess...., but it fits in with a lot of other "oddities" that have cropped up.
RE: Japanese Air to Air Combat Dropoff
Cid,
Thanks for the feedback... I find it amusing that Mike Wood pops in to correct the thing about a "jap bonus" but doesn't comment on what seems to be a much larger issue.
Can you confirm that this hard coded "you're sh1t" tag applies not only to air to air combat but ALSO to naval and ground attack missions ( possibly even recon) ? If so it is an even less defensible issue.
Idea: I'm not sure if this is possible or not but would it be possible to set the start date of a game to 7th December 1931 such that it ends in 1936 and never runs into the mid-43 era? It is an imperfect fix but date fixes are a time-honoured way of getting around hard-coded effects linked to dates and I'm sure people could put up with " add 10 to the year". Probaby can't be done but I figured it was worth floating.
Thanks for the feedback... I find it amusing that Mike Wood pops in to correct the thing about a "jap bonus" but doesn't comment on what seems to be a much larger issue.
Can you confirm that this hard coded "you're sh1t" tag applies not only to air to air combat but ALSO to naval and ground attack missions ( possibly even recon) ? If so it is an even less defensible issue.
Idea: I'm not sure if this is possible or not but would it be possible to set the start date of a game to 7th December 1931 such that it ends in 1936 and never runs into the mid-43 era? It is an imperfect fix but date fixes are a time-honoured way of getting around hard-coded effects linked to dates and I'm sure people could put up with " add 10 to the year". Probaby can't be done but I figured it was worth floating.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
-
Nicholas Bell
- Posts: 552
- Joined: Mon Apr 10, 2006 5:21 pm
- Location: Eagle River, Alaska
RE: Japanese Air to Air Combat Dropoff
The RHS air combat samples I posted in that other thread were all run in 1944. Apart from the 50 aircraft limit problem the results didn't seem outlandish, given all pilots were experience 99.
RE: Japanese Air to Air Combat Dropoff
Perhaps, as a test you could run a series of tests in January 43 and then the same tests in january 44 and compare and contrast. I'd be willing to help run one end of these tests as I think this is a serious issue which needs to be either confirmed or disproved ASAP.
By having only date as a variable it should be possible to reach conclusive results. I do think both series should be run with experience 75 pilots as thats about the best experience players are likely to see in-game.
By having only date as a variable it should be possible to reach conclusive results. I do think both series should be run with experience 75 pilots as thats about the best experience players are likely to see in-game.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
-
Nicholas Bell
- Posts: 552
- Joined: Mon Apr 10, 2006 5:21 pm
- Location: Eagle River, Alaska
RE: Japanese Air to Air Combat Dropoff
as a test you could run a series of tests in January 43 and then the same tests in january 44
I agree and will do that.
By having only date as a variable it should be possible to reach conclusive results. I do think both series should be run with experience 75 pilots as thats about the best experience players are likely to see in-game.
I am working up a test scenario using the B-Mod data. So far not too bad - and per your suggestion earlier I am using experience level & morale levels of 75.
I agree and will do that.
By having only date as a variable it should be possible to reach conclusive results. I do think both series should be run with experience 75 pilots as thats about the best experience players are likely to see in-game.
I am working up a test scenario using the B-Mod data. So far not too bad - and per your suggestion earlier I am using experience level & morale levels of 75.
RE: Japanese Air to Air Combat Dropoff
My understanding is that there is no drop off of Japanese abilities but there is an increase to USN CArrier CAP Co ordination not as a hard coded ability but as of I think its 4/43 when the superb CSP-1 Air Search Radar becomes available on US CV's (I thin Wasps and Essexs get it in 4/43 others in the 10/43 upgrade cycle)
My understanding is the Radar improves the early ability of CAP to be in positions as its range is 400k compared to 150k of the previous type this may appear as a CAP advantage but its radar driven
My understanding is the Radar improves the early ability of CAP to be in positions as its range is 400k compared to 150k of the previous type this may appear as a CAP advantage but its radar driven
RE: Japanese Air to Air Combat Dropoff
Just to be clear I have no knowledge of this fact from a programmer etc but it has always been my assumption that this upgrade is one of the most critical ones for the USN CV's and anecdotally it gives an advantage to USN CAP
Andy
Andy




