MWiF Map Review - Russia - Siberia, Manchuria, Korea

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

Hello,

Here what could look this area in MWiF.

As it is quite large, I've cut it in two parts.

This first part is just east of the map covered in the "Modifications to MWiF Russia (Urals & East) Map portion" thread that you can read here tm.asp?m=1181574&mpage=1&key=.

The second part is east of the first part, and goes to Sakhalin & Japan.
Here first is how it looks in WiF FE the original game.

I'm posting my drawing here for comments.

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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

Here is the first part.
Krasnoyarsk (from the "Urals & East" Map) is just 3 hexes west on the railway.

I've no special remarks here, it is a vast land with little supply sources, as in WiF FE.

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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

Here is the second part, where can be seen Manchuria & Korea.

I've got 2 remarks here :

- On the WiF FE maps, Konstantinovsk is 4 European hexes (2 Pacific Hexes) from Khabarovsk, so it is in supply from this city. Here on MWiF it is 7 hexes from it, so it is not in supply. This is secondary, but it was the fall back base of the Russian Pacific Navy when Vladivostok was falling to the Japanese, so now in MwiF there is no more fall back base.

- The strait hexside between Siberia & Sakhalin should be placed 1 hex southward.

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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Neilster »

I can easily imagine Soviet armour pouring out of the Grand Khingans and racing across the Manchurian plain.... [:'(]

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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by c92nichj »

Going back to the game balance discussion. I never had a Japan-RUssian war when playing the CWIF beta so not sure how it would play out.
The only thing that seems sure it that this area is very big compared to the number of units that usually occupies this space.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

ORIGINAL: c92nichj

Going back to the game balance discussion. I never had a Japan-RUssian war when playing the CWIF beta so not sure how it would play out.
The only thing that seems sure it that this area is very big compared to the number of units that usually occupies this space.
The supply sources and supply paths (railways) are so scarse that they limit the usable space to the space actually in supply, this should be considered too when thinking game balance and Soviet Armour pouring.

I had a Japan-Russian confrontation when playing CWiF, but I do not remember the result. I just remember that I discovered at this occasion that Soviet units were limited by Foreign Troop commitment rule when entering Russia.
Oh, yes, I remember, but it was when I was playing past 1945, and the war in europe was finished, and the entire Russian Army was rail moving to the area to crush the Japanese. Manchuria was swept, but the Russians were stopped at the Chinese Frontier because of Foreign Troop Commitments, and that I only had 2 Russians HQ.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by composer99 »

It is well and good for the Russians to need Foreign HQ Commitment in order to enter China, as USSR and China do not co-operate. However, the map as it is currently consituted does seem a little pro-Soviet. The Japanese may find it a little easier to sweep Pacific-map Siberia clean of Russians, but I would expect the Soviets would find it much easier to boot the Japanese out of Manchuria where in regular WiF they would at least have to slug their way through if the Japanese make an effort to defend it in the late-game. Now the Japanese just won't have the army to defend Manchuria properly plus maintain any garrison in China in addition to defending the Home Islands and any remaining overseas objectives.

However, I do think there should be some way to make Konstantinovsk in supply in fine weather, as it would normally be in WiF:FE.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Shannon V. OKeets »

ORIGINAL: composer99

It is well and good for the Russians to need Foreign HQ Commitment in order to enter China, as USSR and China do not co-operate. However, the map as it is currently consituted does seem a little pro-Soviet. The Japanese may find it a little easier to sweep Pacific-map Siberia clean of Russians, but I would expect the Soviets would find it much easier to boot the Japanese out of Manchuria where in regular WiF they would at least have to slug their way through if the Japanese make an effort to defend it in the late-game. Now the Japanese just won't have the army to defend Manchuria properly plus maintain any garrison in China in addition to defending the Home Islands and any remaining overseas objectives.

However, I do think there should be some way to make Konstantinovsk in supply in fine weather, as it would normally be in WiF:FE.
Do you mean for the Japanese? If so, I do not see any easy way to accomplish that.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

Do you mean for the Japanese? If so, I do not see any easy way to accomplish that.
Adding a city midway of both can do the job. I have none in mind, but I seem to remember seeing on some WWII map a bit of railway going north from Khabarovsk.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Neilster »

Sorry. I was a bit busy to mention this before but perhaps more mountains are needed near Blagovyeshchenk. It's not much of a bottleneck now and from the maps I've seen I think there should be more of a ring of mountains around Manchuria.

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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by composer99 »

ORIGINAL: Shannon V. OKeets

Do you mean for the Japanese? If so, I do not see any easy way to accomplish that.

All the Japanese need to do to get Konstantinovsk in supply (in any weather) is run a convoy in the Sea of Japan (occasionally done to ship resources from the mainland if you don't want all your convoy eggs in the China Sea basket).

In the event of a war with Japan, however, that option is not available to the USSR because Japan can focus a lot more resources to sink any convoys it sends out and if Vladivostok falls, there's no supply source any Soviet convoy could trace through to anyway.

As a result, you are correct - there is no easy way to ensure Kontanivosk can be in supply in fine weather (for the USSR when it's at war with Japan) without doing something that I personally would probably be loath to suggest.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by wfzimmerman »

ORIGINAL: composer99
ORIGINAL: Shannon V. OKeets

Do you mean for the Japanese? If so, I do not see any easy way to accomplish that.


As a result, you are correct - there is no easy way to ensure Kontanivosk can be in supply in fine weather (for the USSR when it's at war with Japan) without doing something that I personally would probably be loath to suggest.

like what?
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Shannon V. OKeets »

ORIGINAL: wfzimmerman
ORIGINAL: composer99
As a result, you are correct - there is no easy way to ensure Kontanivosk can be in supply in fine weather (for the USSR when it's at war with Japan) without doing something that I personally would probably be loath to suggest.

like what?
Adding cities and/or rail lines, I suppose.

One of the driving forces in Russian geopolitics for centuries was gaining access to a ice-free port with easy access to the Atlantic and Pacific Oceans. Murmansk and Vladivostok (and Port Arthur) were as close as they ever came. If it had been possible to make other ports on the Pacific important transportation links, they would have done that. So, having Konstantinovsk quasi-isolated makes sense to me.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by composer99 »

ORIGINAL: wfzimmerman
ORIGINAL: composer99

As a result, you are correct - there is no easy way to ensure Kontanivosk can be in supply in fine weather (for the USSR when it's at war with Japan) without doing something that I personally would probably be loath to suggest.

like what?

There are two ways you could do it, from what I can see. I actually don't mind them - I just don't want to be the one suggesting either of them be implemented. [;)] The options are (1) adding a city 4 hexes from Kontantinovsk, and (2) shifting Kontantinovsk until it is 4 hexes from Khabarovsk (currently impossible from what I can see - all the coastal hexes seem to be 5 hexes away from Khabarovsk).

Given the high latitude of the area under discussion, and the resulting projection distortion, I suppose that (2) might actually be workable, but a little bit of re-working of the coast would have to be done to make it so.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

There are two ways you could do it, from what I can see. I actually don't mind them - I just don't want to be the one suggesting either of them be implemented. The options are (1) adding a city 4 hexes from Kontantinovsk, and (2) shifting Kontantinovsk until it is 4 hexes from Khabarovsk (currently impossible from what I can see - all the coastal hexes seem to be 5 hexes away from Khabarovsk).

Given the high latitude of the area under discussion, and the resulting projection distortion, I suppose that (2) might actually be workable, but a little bit of re-working of the coast would have to be done to make it so.
The simplest, would be to make Konstantinovsk a city itself indeed.
Moving the coastline is a too huge job that is not worth the trouble, and would lead to a bizarre map, and open opportunities to the Japanese that he should not have.

As Steve said, this area and Nikolayev to the north were quite isolated areas.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Peter Stauffenberg »

Could it help to add the inland city of Komsomolsk (on Amur)? This city has a population of about 280.000 and is located 356 km NE of Khabarovsk. Could it be within the range of the port of Konstantinovsk?

Look here for more details:
http://en.wikipedia.org/wiki/Komsomolsk-na-Amure

I think Konstantinovsk is called Vanino today. It's located in the area you drew Konstantinovsk.

Vanino is a big Russian port, but the population is very small. I read on the internet that the population in 2005 is just 19.000. So it's definitely not big enough for being a city.

The port of Magadan further north could maybe be a city. It has a population of about 160.000 today. It was the major port for arrival of new Gulag prisoners during the 30's. They were settled in Magadan or sent further to the Kolyma region. So Magadan grew considerably during the 30's. Many prisoners settled in Magadan after they had served their sentences and Stalin was dead. But maybe this city is not big enough either for being a city? But it's definitely much larger than Vanino.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

Could it help to add the inland city of Komsomolsk (on Amur)? This city has a population of about 280.000 and is located 356 km NE of Khabarovsk. Could it be within the range of the port of Konstantinovsk?

Look here for more details:
http://en.wikipedia.org/wiki/Komsomolsk-na-Amure

I think Konstantinovsk is called Vanino today. It's located in the area you drew Konstantinovsk.

Vanino is a big Russian port, but the population is very small. I read on the internet that the population in 2005 is just 19.000. So it's definitely not big enough for being a city.
If Konstantinovsk (Vanino) is too small to be a city, adding Komsomolsk would be the best Idea. I can place it 4 hexes West Northwest of Konstantinovsk, just north of the lone swamp hex, and then change the river so that Komsomolsk is on the left bank.
It is the best solution, because it adds no rails, and place the city 4 hexes from Konstantinovsk, thus putting it in supply only in clear weather impulses, exactly as it is in WiF FE.

Do you agree Steve ?

Also, by looking at this, I discovered the BAM (Baikal Amur Mainline) (see http://en.wikipedia.org/wiki/Baikal_Amur_Mainline) of which the first part from Tayshet to Bratsk was built in the 1930s.
I would locate Bratsk (who would deserve to be a city too, but I would not fight for that) 7 hexes NW of Irkursk, on the west shore of the Angara River, just before it is joined by the Oka River, and I would locate Tayshet (who do not deserve to be a city) on the Trans Siberian railway 10 hexes west of Irkursk.
This railway could be added to the map, even if of no use, just for completeness, and none of the 2 cities (Tayshet & Bratsk) need to be added.

Do you agree Steve ?
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

The port of Magadan further north could maybe be a city. It has a population of about 160.000 today. It was the major port for arrival of new Gulag prisoners during the 30's. They were settled in Magadan or sent further to the Kolyma region. So Magadan grew considerably during the 30's. Many prisoners settled in Magadan after they had served their sentences and Stalin was dead. But maybe this city is not big enough either for being a city? But it's definitely much larger than Vanino.
This port (Magadan) is already on the MWiF map it is very very far to the north & east nearly where Kamtchatka begins. It is not a city, only a port.
However, it does not exist in WiF FE, so it could be a city in MWiF, Steve would decide. Maybe we'll see that when I'll do the map for this area (Kamtchatka & Aleutians, which is the last map to look at before going to the Americas I believe).
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Shannon V. OKeets »

ORIGINAL: Froonp
The port of Magadan further north could maybe be a city. It has a population of about 160.000 today. It was the major port for arrival of new Gulag prisoners during the 30's. They were settled in Magadan or sent further to the Kolyma region. So Magadan grew considerably during the 30's. Many prisoners settled in Magadan after they had served their sentences and Stalin was dead. But maybe this city is not big enough either for being a city? But it's definitely much larger than Vanino.
This port (Magadan) is already on the MWiF map it is very very far to the north & east nearly where Kamtchatka begins. It is not a city, only a port.
However, it does not exist in WiF FE, so it could be a city in MWiF, Steve would decide. Maybe we'll see that when I'll do the map for this area (Kamtchatka & Aleutians, which is the last map to look at before going to the Americas I believe).

A picture of this area under discussion would be of help. It could include Konstaninovsk, BAM, Komsomolsk, etc. and we could decide on them all at the same time.
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RE: MWiF Map Review - Russia - Siberia, Manchuria, Korea

Post by Froonp »

If Konstantinovsk (Vanino) is too small to be a city, adding Komsomolsk would be the best Idea. I can place it 4 hexes West Northwest of Konstantinovsk, just north of the lone swamp hex, and then change the river so that Komsomolsk is on the left bank.
It is the best solution, because it adds no rails, and place the city 4 hexes from Konstantinovsk, thus putting it in supply only in clear weather impulses, exactly as it is in WiF FE.

Do you agree Steve ?

Also, by looking at this, I discovered the BAM (Baikal Amur Mainline) (see http://en.wikipedia.org/wiki/Baikal_Amur_Mainline) of which the first part from Tayshet to Bratsk was built in the 1930s.
I would locate Bratsk (who would deserve to be a city too, but I would not fight for that) 7 hexes NW of Irkursk, on the west shore of the Angara River, just before it is joined by the Oka River, and I would locate Tayshet (who do not deserve to be a city) on the Trans Siberian railway 10 hexes west of Irkursk.
This railway could be added to the map, even if of no use, just for completeness, and none of the 2 cities (Tayshet & Bratsk) need to be added.

Do you agree Steve ?
A picture of this area under discussion would be of help. It could include Konstaninovsk, BAM, Komsomolsk, etc. and we could decide on them all at the same time.

Here is a picture about both mods I spoke about (quoted above).
For Magadan, this port is very very very far away (more than 20 hexes) from the area under work for the moment, We'll see it later.

Here is first about the BAM (Baikal Amur Mainline). I'll see if I can discover how far east this railway was built in 1939-1945. I'm sure already that it went up to Bratsk (http://en.wikipedia.org/wiki/Bratsk).

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