Titans for Titans of Steel

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

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rosary
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Post by rosary »

I think I agree about the wolfpack. I guess that's one of those things you have to experience for yourself before feeling fear.

I think my favorite designs use a variety of weapons. I prefer an ac4 and an ac7 over two of either. Or better mixed skills is nice. Some LRM's with a Tesla and chainsaw.
Lyhrrus
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Post by Lyhrrus »

Hey hey, another titan up for review. <img src="smile.gif" border="0"> I know there are several weak points in this titan, mainly no flares, no D.C.S. and somewhat thin armor. So what this means is that it's mostly vulnerable to GMs and mesons. Other than that though, in my test runs it seems to be fairly effective. I'd love comments, criticisms, oberservations, notes, anything you have to say about it. Thanks! (Oh yeah, theoretically, [very theoretical, about a snowball's chance in hell <img src="tongue.gif" border="0"> ] alpha-strike (within range 7) with all missiles hitting does a whopping 120 points of damage <img src="biggrin.gif" border="0"> while tossing heat up into the critical levels of 128 <img src="rolleyes.gif" border="0"> )


Titan Name: Kitchen Sink (Assault Defense Titan)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 199.9t (200t maximum) Height : 19 [meter]
Bmt : 34 (35 kph) Reduce Heat: -4.5C/sec.
Jmt : 14 (85 kph) for 30 secs Cost : 472059 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine <img src="biggrin.gif" border="0"> urania [Engine 7] [CT ]
Heatreg.:Mark MH-II [Heat A]
Shield :Surko Defend [Shld3] [CT ]
LifeSup.:CyberSys [Life 5] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Mark BC-X [Comp. 6] [LowT]
E.C.M :Mark EXL [E.C.M. 6] [CBT ]
JumpPort:Morola MJ [Jump 4]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[LT ] PLASMA GUN
[LT ] L.R.M. 6 RACK (020) [1]
[LA ] L.R.M. 9 RACK (015) [1]
[RT ] L.R.M. 12 RACK (010) [1]
[LA ] MEDIUM LASER
[RA ] PULSE LASER
[RL ] S.R.M. 4 RACK (024) [1]
[LL ] S.R.M. 4 RACK (024) [1]
[RA ] S.R.M. 4 RACK (024) [1]
[RA ] S.R.M. 8 RACK (016) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Vicenium 064 [107mm]
[CT ] (29) Titanium 050 [100mm]
[CBT ] (19) Millenia 033 [083mm]
[LT ] (29) Dullaroy 066 [095mm]
[RA ] (29) Dullaroy 049 [071mm]
[LA ] (29) Vicenium 054 [090mm]
[LowT] (19) Dullaroy 055 [079mm]
[RL ] (25) Vicenium 057 [095mm]
[LL ] (25) Vicenium 057 [095mm]

Armorindex: 3.80 [Total APts/T]
Internal: 248 [APts]
External: 512 [APts] Max:[107mm]
Total Armor: 760 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : N.G.M Energy
Warfare : Defensives Scanner Warfare(ECM)
Skills : Ind.Fire
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tarendelcymir
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Post by tarendelcymir »

The armor's really not that thin, compared to some of the designs. How's it handle the heat of firing everything?
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
Lyhrrus
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Post by Lyhrrus »

It handles heat surprisingly well, even with the shield on. Mostly it's due to its staggered firing times. I can fire continuously in heat black with LRMs, PG and even the arm mounted SRMs. In other words, this thing can be a constant PITA. <img src="biggrin.gif" border="0">
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tarendelcymir
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Post by tarendelcymir »

Cool. We'll have to test it out. <img src="smile.gif" border="0">
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
The Happy Moron
Posts: 31
Joined: Wed Oct 10, 2001 8:00 am
Location: West of Eden (California)

Post by The Happy Moron »

All I have to say is, the name suits it well.
See the happy moron,
He doesn't give a damn,
I wish I were a moron,
My god! Perhaps I am!
jmikkone
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Post by jmikkone »

Is it just me, or how come those recon killer titans á la Wolfpack et al never work for me? Okay, they're hard to hit, but it's only when they're MOVING. To utilize those Power Axes and Chainsaws, one has to halt, rendering himself an open target for that larger titan he's trying to slice down. Do they rely on numbers (=no way to tumble down several of these simultaneously) or what?

I'd be happy to hear how the tactics goes with these..

Oh, by the way, that twin-AC20 plus twin-LRM12 design sounds familiar, my Starcraft uses it too.

One fairly nasty titan I liked to play with was called "Short Decour". Boasting excellent DCS and lowsy shield against fires, it hoarded SRM's like there was no tomorrow. Too bad the AI always targeted it first, so it was destroyed fairly often.. But it did usually take 2-3 assaults with him. Curiously enough, I also tried a design with Chainsaws added, but it didn't work as well..
--

Jukka Mikkonen a.k.a. Sir Rechet
PrinceCorrin
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Post by PrinceCorrin »

The Killer Recons work so well in groups it isn't funny. I played Larkin's wolfpack team. I was slaughtered. When an assault get's crapped out by recons, you gotta figure it works.
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
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tarendelcymir
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Post by tarendelcymir »

Number is the key to those Wolfpack-type titans. Larkin made them for the tournament battles, in which you have a limited amount of cash to make your team. Since recons are cheap, especially without a lot of electronics or weapons, you can afford to make a full team of eight Wolfpack-ish titans. Unless your opponent has gone the same route, he's going to have fewer titans than you, so you can swarm him. Even a heavy or assault titan really has no chance if 3 or 4--or more recons with power axes get into the same hex with it...which of course isn't hard, when you're as slow as an assault. Even the thickest armor can be cut through rather quickly when you've got 6 or more power axes chopping at it. It's also really hard to stay up when you're getting hit that often.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
IKerensky
Posts: 361
Joined: Thu Jun 07, 2001 8:00 am

Post by IKerensky »

Can you please check my own 3 design ? I guess they ave plenty of flaws, but more room for improvement. ( And feel free to speak french <img src="tongue.gif" border="0"> )

Titan Name: "Firerainer" (Light Defense Titan)
Chassis: Morola L1
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 22 (54 kph) Reduce Heat: -2.3C/sec.
No Jump-Ports Cost : 125970 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [CT ]
Heatreg. <img src="biggrin.gif" border="0"> elinit H4 [Heat 4]
D.C.S. :Repakoff [D.C.S.1] [CT ]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys S [Scan 1] [Head]
Computer:Triton TC [Comp. 4] [CBT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RT ] N.M. 14 RACK (011) [1]
[LT ] N.M. 14 RACK (011) [1]
[LA ] N.M. 7 RACK (014) [1]
[RA ] N.M. 7 RACK (014) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 016 [024mm]
[RT ] (17) Dullaroy 030 [043mm]
[CT ] (19) Dullaroy 027 [039mm]
[CBT ] (11) Dullaroy 020 [029mm]
[LT ] (17) Dullaroy 030 [043mm]
[RA ] (17) Dullaroy 030 [044mm]
[LA ] (17) Dullaroy 030 [044mm]
[LowT] (11) Vicenium 030 [050mm]
[RL ] (15) Vicenium 028 [047mm]
[LL ] (15) Vicenium 028 [047mm]

Armorindex: 5.99 [Total APts/T]
Internal: 150 [APts]
External: 269 [APts] Max:[062mm]
Total Armor: 419 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Light Titan
Weapons : N.G.M
Warfare : Scanner
Skills : D.C.S Medical Ind.Fire

----
----


Titan Name: "Knight" (Light Close Combat Titan)
Chassis: Morola L2
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 21 (57 kph) Reduce Heat: -1.4C/sec.
No Jump-Ports Cost : 132763 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [LT ]
Heatreg.:Hudsonite [Heat 1]
D.C.S. :Surko [D.C.S.3] [CT ]
LifeSup.:B.M.I. [Life 3] [Head]
Scanner :CyberSys S [Scan 1] [Head]
Computer:Baravia [Comp. 1] [CT ]
E.C.M :CyberSys [E.C.M. 3] [RT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] CHAIN SAW
[LA ] CHAIN SAW


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 017 [025mm]
[RT ] (19) Dullaroy 039 [056mm]
[CT ] (19) Dullaroy 039 [057mm]
[CBT ] (13) Dullaroy 039 [057mm]
[LT ] (19) Dullaroy 039 [056mm]
[RA ] (17) Dullaroy 039 [056mm]
[LA ] (17) Dullaroy 039 [056mm]
[LowT] (13) Dullaroy 038 [055mm]
[RL ] (15) Dullaroy 034 [049mm]
[LL ] (15) Dullaroy 034 [049mm]

Armorindex: 7.36 [Total APts/T]
Internal: 158 [APts]
External: 357 [APts] Max:[065mm]
Total Armor: 515 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Light Titan
Weapons : C.C.
Warfare : Scanner Warfare(ECM)
Skills : D.C.S


-----------
-----------

Titan Name: "Longtom" (Recon Attack Titan)
Chassis: Cyber C-R2
----------------------------------------------------------------------
Weight: 40.0t (40t maximum) Height : 6 [meter]
Bmt : 16 (75 kph) Reduce Heat: -2.1C/sec.
No Jump-Ports Cost : 98085 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [CT ]
Heatreg. <img src="biggrin.gif" border="0"> elinit H4 [Heat 4]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys M [Scan 2] [CT ]
Computer:Mark BC-X [Comp. 6] [LT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RT ] PLASMA GUN


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (09) Dullaroy 014 [021mm]
[RT ] (13) Titanium 018 [037mm]
[CT ] (17) Vicenium 018 [030mm]
[CBT ] (11) Vicenium 016 [028mm]
[LT ] (13) Titanium 013 [026mm]
[RA ] (13) Vicenium 010 [018mm]
[LA ] (13) Vicenium 010 [018mm]
[LowT] (11) Vicenium 012 [020mm]
[RL ] (13) Titanium 013 [027mm]
[LL ] (13) Titanium 013 [027mm]

Armorindex: 6.58 [Total APts/T]
Internal: 126 [APts]
External: 137 [APts] Max:[053mm]
Total Armor: 263 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Recon Titan
Weapons : Energy
Warfare : Scanner
Skills : Medical


----------
----------


Basically the Knight is the close fighter in shinny armor trying to reach battle in good shape with all his ECM/DSC/LS.
The FireRainer is the kind of nasty guy that make stacking your Titan a real bad idea ( he can just toast about anyone with a bit of luck ).
The Longtom is a knid of Sharpshooter, hidding in woods and snipping from far away.

I know they have flaws, could you help me get them operationnal ?

[ October 15, 2001: Message edited by: Ivan GREYWOLF Kerensky ]</p>
Lyhrrus
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Post by Lyhrrus »

You'll have to excuse my french, it's not that good, but hopefully understandable. Also, I don't have the french keyboard, so you'll have to muck your way though my accentless sentences.

Ton premiere titan "FireRainer" est tres bon. Il semble un peu comme l'"Inferno" dans le database. La seule chose que je pense c'est qu'il est mieux d'avoir des Jump Jets en place de D.C.S. car il est plus facile de monter les montagnes. Le D.C.S. pour les titans leger n'est pas tres effective a mon avis.

Le "Knight" est aussi un tres bon titan. Mais, il est tellement preferable d'avoir des bons Jump Jets en place de D.C.S. sur un titan du combat proche. Encore une chose c'est s'il n'est pas sur une equipe, it est plutot mort car l'autre peux toujour bouger et t'evite.

Le dernier, "Longtom" faut avoir un plus grand moteur. Seulment si tu ne bouge pas, peut-il tirer sans tarder. Si tu l'as creer avec ca deja pense, j'aille mettre un [heat reg 3], un [scan 1] est des [Jump Jets 1] pour monter les motangne d'avoir un bon position embuscade.


Okay, just in case none of that made any sense, I'll say what I meant to say.

Your first one, "Firerainer", is very good. It's a bit like the "Inferno" in the database. The only thing I think is that it's better to have Jump Jets than a D.C.S. because it's easier to climb mountains. The D.C.S. on light titans isn't very effective in my opinion.

The "Knight" is also a good titan. But, it is really better to have good Jump Jets instead of a D.C.S., especially on a close combat titan. One more thing is that if it is not on a team, it is more or less dead as the other titan can always move about and avoid you.

The last one, "Longtom" needs a bigger engine. Only if you don't move, can it fire without delay. However, if you made it that way with that already in mind, I would put a [heat reg 3], a [scan 1] and some [Jump Jets 1] in so that you can climb mountains and have a good sniping position.

Hope that helps!
The Happy Moron
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Post by The Happy Moron »

For the wolfpack and Raptor, try this:

Pick a good Recon Support titan like the Porcupine, and two Wolfpacks. Send all three out in a 'swarm' type formation, and when you've got a yellow or green lock on your target, start hacking at his legs; once he is down, pick another target and repeat.

Be sure to 'cycle' the firing of your weapons also, with two power axes and a flamer, your can usually get three to five hits in while your opponent gets one or two.
See the happy moron,
He doesn't give a damn,
I wish I were a moron,
My god! Perhaps I am!
IKerensky
Posts: 361
Joined: Thu Jun 07, 2001 8:00 am

Post by IKerensky »

Originally posted by Lyhrrus:
Your first one, "Firerainer", is very good. It's a bit like the "Inferno" in the database. The only thing I think is that it's better to have Jump Jets than a D.C.S. because it's easier to climb mountains. The D.C.S. on light titans isn't very effective in my opinion.


Agree on the DCS part, I didn't have to use it and totally forget about even having him. Perhaps as a security against HR or Gyro hits... Or get it away and get some nicer items. But I am fairly AGAINST the jumpjet and never use them for a simple reason = every items that can have you make a pilotage test is yours ennemy ! I have more than often lost battle, mach and pilot in mechforce to a missed landing skill I let it to the others. Only thing I do is yelling "PULL!!!" when they close on me in the air.


The "Knight" is also a good titan. But, it is really better to have good Jump Jets instead of a D.C.S., especially on a close combat titan. One more thing is that if it is not on a team, it is more or less dead as the other titan can always move about and avoid you.

Same thing for the JJ, the DCS will be replaced with better HR, bigger engine and perhaps ECm or shield. It is a team titan and really uisefull to keep them honest and at bay from my ones. It is also good in forest/hill fight against other Light.
BTW I did upgrade it to a Knight Paladin, by removing all the extras, upgrading HR and engine, putting and Axe in place of one chainsword and adding a FT in the CTB ( just for those dancers that always try to avoid me <img src="tongue.gif" border="0"> .


The last one, "Longtom" needs a bigger engine. Only if you don't move, can it fire without delay. However, if you made it that way with that already in mind, I would put a [heat reg 3], a [scan 1] and some [Jump Jets 1] in so that you can climb mountains and have a good sniping position.

Hope that helps!

Yes my plan is to have a small titan that cn go on an forested hill , sit there and snipe unhindered the foes from 10 or more hexes with great precision. AS I test it, I dont think he would have any problem with HR as he is, with just one weapon no move and plenty of time to dissipate heat between shoot. JJ wasn't an option cause he is unmoving. But Flare and ECm will defintly be part of the next design.


Your french cwasn't all that bad, and far better than my german, but I think for our common mental sanity we will keep with the english. I battle proofed my design and here is the result:

-Knight: run like madness, charge through a burning forest an ennemy mech or 2 or 3 ( in fact I dont charge, not needed with 2 close quarter weapon ). Cut the ennemy Titan in 2 then was shutdown cause of heat and nice blow away 5 minuts later ARGGGGGGGGGG <img src="frown.gif" border="0"> ((
- Thing definitly to change: put a bigger HR, a better computert: 20 secs to lock my target is painfull and possibly lethal.
- FireRainer: handle very nice, twist an entire ennemy forest attack into a "RUNAWAY!!!" through hell. It just cant hit anything further away than a few hexes but can definitly kill by side effect heat alone. The ammo ammount is nice to a bit low in the hand, and it need someone to help him finish the overheated foes ( BTW they finish themselfs nicely whil e trying to hit , going yellow then receiving 28 napalm missile ). CONS= make my brother mad while firing in forest close combat, hit defintly easier friend than foe, cause the death of my Knight <img src="tongue.gif" border="0">
- Longtom: this game winner and the savior of teh day. Spend the whole fight on his mountain peak, shooting 10 to 14 hex away at Titans with nice hitting prob ( 50 to 65 % ). wasn't hit a single tme, nor targeted either. Disable several 70t ennemy Titans by killing their legs or hitting the gyros on LoT. Would'nt have beeen so well if not for the otehr titans to occupe the foe. Funny pic: my bros 40t fleeing maddly before a 70t close quarter mech, while I potshot at hit from 12 hex away until I get him down, then my bros turn back and take im out with his punny arms <img src="tongue.gif" border="0">


Thanks for your advice,and if we cross way one day I will know where to look to find you :" up and from the sun".
_dozza_
Posts: 11
Joined: Wed Oct 10, 2001 8:00 am
Location: england

Post by _dozza_ »

Titan Name: (Annialtor) (Assault Close Combat Titan)
Desined By (DoZZa)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 195.7t (200t maximum) Height : 19 [meter]
Bmt : 34 (35 kph) Reduce Heat: -4.2C/sec.
No Jump-Ports Cost : 462348 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine <img src="biggrin.gif" border="0"> urania [Engine 7] [CT ]
Heatreg.:Mark MH-I [Heat 9]
Flare :FL Military [Flare3] [CBT ]
D.C.S. :Solidon [D.C.S 5] [LowT]
LifeSup.:Bisvo Inc. [Life 6] [Head]
Scanner :Mark X-S [Scanner6] [CT ]
Computer:Mark BC-X [Comp. 6] [RT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[LA ] AUTO CANNON 20 (030) [3]
[RA ] AUTO CANNON 20 (020) [2]
[RT ] AUTO CANNON 20 (020) [2]
[LT ] AUTO CANNON 20 (020) [2]
[RL ] G.M. 6 RACK (008) [1]
[LL ] GAUSS CANNON (015) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Vicenium 023 [039mm]
[RT ] (29) Vicenium 012 [021mm]
[CT ] (29) Vicenium 033 [056mm]
[LT ] (29) Vicenium 052 [087mm]
[RA ] (29) Vicenium 040 [068mm]
[LA ] (29) Vicenium 027 [045mm]
[LowT] (19) Vicenium 022 [037mm]

Armorindex: 2.87 [Total APts/T]
Internal: 248 [APts]
External: 314 [APts] Max:[107mm]
Total Armor: 562 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan
Weapons : G.M. Cannon
Warfare : Defensives Scanner
Skills : D.C.S Ind.Fire
LarkinVB
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Post by LarkinVB »

Seems you are not using v1.4, as least your factory isn't v1.4. Please upgrade.
rosary
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Post by rosary »

It looks like you have a practical philosophy when it comes to strategy.

I think that you are not the first or the last to cram 4 ac20's into a design. I admit the addition of the gm's and the GC just make this a design that defies description. Kudos <img src="wink.gif" border="0">
IKerensky
Posts: 361
Joined: Thu Jun 07, 2001 8:00 am

Post by IKerensky »

YEp nice design,

Could you spell "Overheat, Kaboom "

I just can feel safe myself for transporting that many exploding sustenance.
_dozza_
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Location: england

Post by _dozza_ »

i stole that desin off of a battletech game, apart from thet GM adn guass rifle, id just see what people thought of it lol

BIG MECH FALL DOWN GO BOOOOOOOOM <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0">
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tarendelcymir
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Post by tarendelcymir »

Okay, here's a Titan that I made while just fooling around. For the hell of it, I tested it out against the AI, and it did suprisingly well against four other titans. Check it out:


Titan Name: Jackhammer (Assault Close Combat Titan)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 194.9t (200t maximum) Height : 19 [meter]
Bmt : 34 (35 kph) Reduce Heat: -4.0C/sec.
No Jump-Ports Cost : 428851 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :CyberSys [Engine 3] [CBT ]
Heatreg.:Mark MH-II [Heat A]
Flare :FL Frontier [Flare4] [LT ]
LifeSup.:B.M.I. [Life 3] [Head]
Scanner :CyberSys L [Scan 3] [Head]
Computer:Triton TC [Comp. 4] [Head]
E.C.M :CyberSys [E.C.M. 3] [RT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] AUTO CANNON 20 (020) [2]
[RT ] AUTO CANNON 20 (020) [2]
[LT ] AUTO CANNON 20 (020) [2]
[LA ] AUTO CANNON 20 (020) [2]
[CT ] AUTO CANNON 20 (020) [2]
[LowT] SMALL LASER
[RL ] S.R.M. 4 Rack (024) [1]
[LL ] S.R.M. 4 Rack (024) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Titanium 038 [077mm]
[CT ] (29) Dullaroy 055 [079mm]
[CBT ] (19) Titanium 049 [099mm]
[LT ] (29) Titanium 038 [077mm]
[RA ] (29) Titanium 053 [107mm]
[LA ] (29) Titanium 053 [107mm]
[LowT] (19) Dullaroy 074 [107mm]
[RL ] (25) Dullaroy 074 [107mm]
[LL ] (25) Dullaroy 074 [107mm]

Armorindex: 4.02 [Total APts/T]
Internal: 248 [APts]
External: 535 [APts] Max:[107mm]
Total Armor: 783 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan
Weapons : Energy Cannon
Warfare : Defensives Scanner Warfare(ECM)
Skills :

[ October 18, 2001: Message edited by: tarendelcymir ]</p>
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
_dozza_
Posts: 11
Joined: Wed Oct 10, 2001 8:00 am
Location: england

Post by _dozza_ »

Titan Name: (Lead Poising) (Light Close Combat Titan)
Desined By :( DoZZa)
Chassis: Morola L3
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 10 [meter]
Bmt : 20 (60 kph) Reduce Heat: -2.7C/sec.
No Jump-Ports Cost : 128295 ($)


Equipment:
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Component/Type/Location

Engine :Triton T2 [Engine 2] [CT ]
Heatreg. :D elinit H6 [Heat 6]
LifeSup. :p hillippi [Life 2] [Head]
Scanner :CyberSys M [Scan 2] [CBT ]
Computer:Mark BC-X [Comp. 6] [RT ]


Weapons:
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Location/Weapon/Ammunition/SL

[RA ] AUTO CANNON 7 (020) [1]
[LA ] AUTO CANNON 7 (020) [1]
[LT ] AUTO CANNON 7 (020) [1]
[CT ] MEDIUM LASER


Armor:
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Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 018 [026mm]
[RT ] (17) Dullaroy 020 [029mm]
[CT ] (21) Dullaroy 019 [028mm]
[CBT ] (11) Dullaroy 020 [029mm]
[LT ] (17) Dullaroy 016 [023mm]
[RA ] (19) Dullaroy 019 [028mm]
[LA ] (19) Dullaroy 019 [028mm]
[LowT] (13) Dullaroy 019 [028mm]
[RL ] (17) Dullaroy 019 [028mm]
[LL ] (17) Dullaroy 019 [028mm]

Armorindex: 5.00 [Total APts/T]
Internal: 162 [APts]
External: 188 [APts] Max:[068mm]
Total Armor: 350 [APts]


JOCK requirements:
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Piloting: skill on Light Titan
Weapons : Energy Cannon
Warfare : Scanner
Skills : Medical

Heres a mech i cooked up, again i expect its got lots of faults altho in battle the only thin to worrie it were power axe's {lost both times because of them}
anyway have a gander and tell me what u think

[ October 18, 2001: Message edited by: DoZZa ]</p>
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