Changing the scale
Moderators: wdolson, Don Bowen, mogami
Changing the scale
Is possible to change the scale of the map?

"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
- DuckofTindalos
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RE: Changing the scale
Not outside of a small programming change.
RE: Changing the scale
It was hard-coded max number of hexes a TF can move in phase or day, I think. That'd make changing scale difficult..or futile.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Changing the scale
Its not difficult from what i've been told, but it 'does' require a programmer to go in and make the adjustments. A person can't do it using the editor and altering the map like Andrew or Subchaser has done.
- DuckofTindalos
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RE: Changing the scale
if i want to do for example a map of the mediterranean sea, as tow times Australia, how it would affect the game? The speed of the ships reduced in a half... the airplanes depends on its real endure... and the rest? thanks in advance, i´m a real newbie in this [:)]

"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
RE: Changing the scale
well you could create the map and rework the game data to point to the new bases but the scale would remain the same and it would probably screw the AI which has hardcoded objectives.
RE: Changing the scale
well, the AI is not problem, it would be for PEBM. Can the roads and the railroads be changed in the editor (or they are also modeled in the programming)?and the terrain?

"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
RE: Changing the scale
no, that has to be changed in the map data. Andrew Brown is a good source to ask as he created his own WitP Map. Its a bit of work but can be done.
RE: Changing the scale
thanks! i will ask him

"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
- jwilkerson
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RE: Changing the scale
BTW it has been attempted (unsuccessfully) before (the Med) ... at that point it was suggested that trying to do it with UV game might be easier ... another issue is hardcoded weather areas ... you will still get monsoons and blizzards on portions of the map ...
UV is already 30 mile hex ... so you start out further down the path ...
UV is already 30 mile hex ... so you start out further down the path ...
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Changing the scale
ORIGINAL: jwilkerson
You will still get monsoons and blizzards on portions of the map ...
Monsoons? Really? News to me!
Where's the Any key?


RE: Changing the scale
where can i see the predominant weather of each map zone? Some of the India climate is like mediterranean sea

"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
-
el cid again
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RE: Changing the scale
ORIGINAL: Terminus
No.
Since Terminus likes to be blunt and impolite at the same time - and was only today to me - I
will take this opportunity to point out he is wrong. The answer is "yes."
Further, while I am 99% certain the scale will be changed for WITPII (to 30 miles per hex - and
I hope NAUTICAL miles rather than statute - making ship speeds and ranges sensible)
you can do this in WITP I RIGHT NOW.
What you are limited to is 148 x 148 hexes on your map - so if scale goes up the area goes down.
Also - you need to look at your data. IF you want things to work - you need to make sure you program
speeds and ranges so the PRESENT code will get the right number of hexes. A lot of work - but the only
big problem is land units - and that is so slow it doesn't matter very much. Everything in a game involves
compromises - nothing more than map scale - so this is just SOP that there is a side effect/trade off.
Note Joe Wilkerson and I passionately advocated Andrew change the scale for CHS - and RHS may indeed do
just that - converting from statute miles to nautical miles - for accuracy sake. It is a lot of work on the data
entry side - and no one has done it yet. But it is fully feasible - and note Joe is a mathmetician and programmer.
It is not too hard to do the data in a spreadsheet.
RE: Changing the scale
BTW it has been attempted (unsuccessfully) before (the Med) ... at that point it was suggested that trying to do it with UV game might be easier ... another issue is hardcoded weather areas ... you will still get monsoons and blizzards on portions of the map ...
Who tried that I remember seeing a lot of map work done if that was still available it would be a start point for you as well
Cobra Aus
Coral Sea Battle = My Birthday
- Monter_Trismegistos
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RE: Changing the scale
The answer is yes. You can change scale of the map. But only in one direction
There is absolutely no problem with creating map with 1 hex = 120 miles [:D]
Nec Temere Nec Timide
Bez strachu ale z rozwagą
Bez strachu ale z rozwagą
RE: Changing the scale
ORIGINAL: jwilkerson
BTW it has been attempted (unsuccessfully) before (the Med) ... at that point it was suggested that trying to do it with UV game might be easier ... another issue is hardcoded weather areas ... you will still get monsoons and blizzards on portions of the map ...
UV is already 30 mile hex ... so you start out further down the path ...
So, after six months on the WitP team, development of WitP II is already well underway with 30 mile hexs, and you don't want to deter anyone from doing the groundwork for a Med add-on. [:D]
Bodhi
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Buck Beach
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RE: Changing the scale
Whoa, WITP II development is underway? First I have heard of this and where do I send my money. I want it!!!










