ORIGINAL: Monter_Trismegistos
witpqs:
Naval Weapons part is moved to: http://www.navweaps.com/Weapons/index_weapons.htm
Thanks - found it and looking at various entries.
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: Monter_Trismegistos
witpqs:
Naval Weapons part is moved to: http://www.navweaps.com/Weapons/index_weapons.htm
Based on the note that Mike Wood put out about coastal hexes and your pwhex release with modifications in the PI, I looked over the DEI. I have come up with some hexes that probably exhibit the kind of problem that Mike described. Warning: I am not a pwhex expert, although I think I have interpreted things correctly, you should look at them yourself to be sure. I conducted the examination using the '1' key while inside the game (I have not edited the pwhex.dat file).
Andrew: These hexes might be the same in CHS - I have not looked.
These hexes have code Ls (Land Swamp?), but probably should have code Cs (Coast Swamp?):
25,57
25,58
21,52
21,53
21,54
28,32
28,33 (these last two hexes are near Rangoon)
These hexes have code Lw, but probably should have code Cw:
34,59
29,64
These hexes have code Ow. Based on adjacent hexes, they should have a different code but I do not know what they should be:
21,49
21,48
26,63
The following two hexes are adjacent to each other. One of them should be a coastal hex:
24,59 (Ow) and 25,59 (Lw)
The following two hexes are adjacent to each other. One of them should be a coastal hex:
24,60 (Ow) and 25,60 (Lw)
ORIGINAL: el cid again
If ANY are wrong ...
ORIGINAL: witpqs
I'm curious - a short time ago you mentioned that Palembang still will not be attacked by the Japanese AI. Have you found a way to correct that bugger?