Reconstitution
Moderators: JAMiAM, ralphtricky
Reconstitution
Reconstitution is not one of my favorite aspects of the game. The effects might vary from scenario to scenario, but the one I'm playing is giving me fits. I'm playing 'US Civil War 2008' as the Union (Northern) forces. Things are mentally divided into four fronts: West Coast, Great Plains, Midwest and East Coast. In the West Coast and Great Plains fronts, I opted for basically a holding action. In the Midwest and East Coast Fronts, I've managed to push all the way to Savannah, Georgia, effectively isolating the largest CSA army against the Atlantic Ocean. I'm slowly destroying the isolated army on East Coast, while pushing westward in the Midwest. The problem is reconstituted units are throwing the balance of power in the Great Plains and West Coast. Since the isolated CSA army still consists of 50-60 units, I can't just shift my forces to address the opposite coast threat.
While it sounds like an AAR, I just wanted to create an image of the situation I'm facing. Has anyone else had similar inconveniences with reconstitution? I figure in the end, I will lose the West Coast because of the imbalance of power building, but should ultimately win having full control of the East Coast and Midwest. Reconstitution has just made the situation annoying. Short of capturing everything, I can't stop it from happening. Being out numbered 3:2 and not having any sort of air control, I'm happy with the way it's going overall. Any other scenarios where I will be greeted with such annoyances?
While it sounds like an AAR, I just wanted to create an image of the situation I'm facing. Has anyone else had similar inconveniences with reconstitution? I figure in the end, I will lose the West Coast because of the imbalance of power building, but should ultimately win having full control of the East Coast and Midwest. Reconstitution has just made the situation annoying. Short of capturing everything, I can't stop it from happening. Being out numbered 3:2 and not having any sort of air control, I'm happy with the way it's going overall. Any other scenarios where I will be greeted with such annoyances?
RE: Reconstitution
Reconstitution isn't an annoyance, it's a fact of life. Units rebuild and redeploy. You have to take this into account when you plan your strategy. Key centres fo reconstitution shoudl be high priorities for capture. If you've not planned to capture wherever they are reconstituting it is a shame, but certainly it is not a flaw with the scenario.
Also, somethign to keep in mind when fighting is that if you have a unit isolated from supply when you destroy it, its equipment does not go back into the eq pool, and does not help units reconstitute. Keep in mind, however, that if you surround and destroy a unit in the space of one turn, it will evap as if in supply, and a good chunk of lost equipment will go to the eq pool. To avoid this, ensure that you leave the enemy units surrounded and out of supply for a whle turn so that the next turn, when you destroy them, they are out of supply and no eq will go to the eq pool. Obviously this is easier said than done, but a good thing to keep in mind.
Most of the larger scenarios, like the one you are playing now, will likely have units reconstituting. This is just something you will have to learn to deal with.Any other scenarios where I will be greeted with such annoyances?
Also, somethign to keep in mind when fighting is that if you have a unit isolated from supply when you destroy it, its equipment does not go back into the eq pool, and does not help units reconstitute. Keep in mind, however, that if you surround and destroy a unit in the space of one turn, it will evap as if in supply, and a good chunk of lost equipment will go to the eq pool. To avoid this, ensure that you leave the enemy units surrounded and out of supply for a whle turn so that the next turn, when you destroy them, they are out of supply and no eq will go to the eq pool. Obviously this is easier said than done, but a good thing to keep in mind.
To repeat history in a game is to be predictable.
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RE: Reconstitution
ORIGINAL: Veers
Reconstitution isn't an annoyance, it's a fact of life. Units rebuild and redeploy. You have to take this into account when you plan your strategy. Key centres fo reconstitution shoudl be high priorities for capture. If you've not planned to capture wherever they are reconstituting it is a shame, but certainly it is not a flaw with the scenario.
Unfortunately, there aren't any centers of reconstitution. It's defaulting to the rule in the manual "Reconstituted units will
appear “Untried” in an Urban location distant from enemy units." This is putting the reconstituted units in the areas I have ongoing holding actions. In those areas, my outnumbered defenders are eventually going to be overwhelmed. At no point did I consider it to be a flaw, just an annoyance.
It is nice to know the isolated units won't reconstitute. The scenario has mobile supply points that have been my primary targets, especially since I was outnumbered to begin with. In this case, I figured a numerically superior yet under supplied enemy could be beaten. With 71 of 96 turns complete, I have an overwhelming victory in the works. I don't see a collapse any place to be concerned about.
- golden delicious
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- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: RERomine
It is nice to know the isolated units won't reconstitute.
Correction, as in real life (51st Highland division, several of the divisions lost at Stalingrad) units which are cut off out of supply can be rebuilt. However units which are out of supply will not send any equipment to replacements.
If you are concerned that enemy units are reconstituting too readily, then crank up the attrition overall rather than just to individual units. Without the equipment, the units can't rebuild. As it is, you will probably find that not everything reconstitutes, and that those which do will be short of certain types of equipment.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: Reconstitution
ORIGINAL: golden delicious
ORIGINAL: RERomine
It is nice to know the isolated units won't reconstitute.
Correction, as in real life (51st Highland division, several of the divisions lost at Stalingrad) units which are cut off out of supply can be rebuilt. However units which are out of supply will not send any equipment to replacements.
If you are concerned that enemy units are reconstituting too readily, then crank up the attrition overall rather than just to individual units. Without the equipment, the units can't rebuild. As it is, you will probably find that not everything reconstitutes, and that those which do will be short of certain types of equipment.
As stated, it's more of an annoyance than anything. The 'US Civil War 2008' uses a very wide open map for the number of units available. It is not possible to maintain a solid front from one side of the map to the other. Further complicating things were large numbers of guerrilla units that start in 'my' territory. Playing the North and being outnumbered, I've had to execute holding actions with limited units in some locations to allow me regional superiority (or at least parity) in others for offensive purposes.
One thing I did see that may be a bug is I've seen Mech Infantry units suddenly appear in areas behind my lines in areas impossible to reach via ground movement. Since I don't know exactly how they got there, I can't be sure. Can Mech Infantry units be air lifted in? In the same game, I know I can't get my own Mech Infantry on ships, so I discounted that possibility. I haven't tried air lifting them, however. As stated earlier, I have nothing close to parity in the air, so I don't try. I restrict movement of my own choppers to about five hexes per turn to keep them from being popped. This has occurred several times in the game, in the same area, coincidently where the enemy units are reconstituting. My concern is they my be reconstituting within my borders, which would be a bug. But, I don't know that they weren't air lifted in. I'm only certain they didn't move there on the ground.
- golden delicious
- Posts: 4166
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: RERomine
One thing I did see that may be a bug is I've seen Mech Infantry units suddenly appear in areas behind my lines in areas impossible to reach via ground movement.
This can happen. Reconstitution actually just picks random urban hexes, so if there are urban hexes in your rear areas under enemy control, reconstitution can happen there. My advice is to garrison urban hexes which might be converted to enemy control. Doesn't have to be much. You can use a broken down AA battalion or something.
For the future, I suppose reconstitution should only be possible in supplied locations- though because of the way supply works in TOAW, without a solid line these hexes might be in supply anyway.
Can Mech Infantry units be air lifted in? In the same game, I know I can't get my own Mech Infantry on ships, so I discounted that possibility.
Only particular icons (not mechanised infantry) can be airlifted. The sealift depends on how much capacity you have. The units are probably particularly heavy. You could try breaking them up.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: Reconstitution
ORIGINAL: golden delicious
For the future, I suppose reconstitution should only be possible in supplied locations- though because of the way supply works in TOAW, without a solid line these hexes might be in supply anyway.
Personally...
I would perfer multiple rather than just 1 reentry point. Then the unit could reconsitute at the closet point in which it was destroyed.
Ray (alias Lava)
RE: Reconstitution
ORIGINAL: golden delicious
ORIGINAL: RERomine
One thing I did see that may be a bug is I've seen Mech Infantry units suddenly appear in areas behind my lines in areas impossible to reach via ground movement.
This can happen. Reconstitution actually just picks random urban hexes, so if there are urban hexes in your rear areas under enemy control, reconstitution can happen there. My advice is to garrison urban hexes which might be converted to enemy control. Doesn't have to be much. You can use a broken down AA battalion or something.
No enemy controlled urban areas within my perimeter of defense. They may have shipped in, assuming the enemy has that capacity. I'll have to check that. It might just be one I missed, as well. Not likely, but possible. If I had seen how it got there, I would be better able to provide more information. The computer controlled moves fly, however. A nice VCR capacity would be nice here.
ORIGINAL: golden delicious
Can Mech Infantry units be air lifted in? In the same game, I know I can't get my own Mech Infantry on ships, so I discounted that possibility.
Only particular icons (not mechanised infantry) can be airlifted. The sealift depends on how much capacity you have. The units are probably particularly heavy. You could try breaking them up.
Haven't tried breaking the unit down, but not an option at the moment. The unit in question ran through the enemy lines and caused some grief in the rear areas. Once it reached the coast, it pretty much got stranded there. A group of irritated enemy units arrived and rendered the issue moot.
RE: Reconstitution
ORIGINAL: Lava
ORIGINAL: golden delicious
For the future, I suppose reconstitution should only be possible in supplied locations- though because of the way supply works in TOAW, without a solid line these hexes might be in supply anyway.
Personally...
I would perfer multiple rather than just 1 reentry point. Then the unit could reconsitute at the closet point in which it was destroyed.
Ray (alias Lava)
I don't mind multiple re-entry points. Just don't like units reconstituting 3000 miles from where they died, at the perfect location to through the balance of power out of kilter. They can die and reconstitute faster than I can ship units to balance things out.
- golden delicious
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- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: Lava
I would perfer multiple rather than just 1 reentry point. Then the unit could reconsitute at the closet point in which it was destroyed.
You can set units to reconstitute at the location of their formation's first objective. In a lot of cases, this is best practice.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- golden delicious
- Posts: 4166
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: RERomine
No enemy controlled urban areas within my perimeter of defense.
If you're certain. I just figured with the guerrilla units this was a danger.
They may have shipped in, assuming the enemy has that capacity. I'll have to check that. It might just be one I missed, as well. Not likely, but possible. If I had seen how it got there, I would be better able to provide more information. The computer controlled moves fly, however. A nice VCR capacity would be nice here.
I doubt this is something you would have easily missed.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: Reconstitution
ORIGINAL: golden delicious
ORIGINAL: Lava
I would perfer multiple rather than just 1 reentry point. Then the unit could reconsitute at the closet point in which it was destroyed.
You can set units to reconstitute at the location of their formation's first objective. In a lot of cases, this is best practice.
Isn't this the default when you don't use a reentry point?
If not, how do you do it?
I think possible the problem really rears its head when the area has been completely overrun and the AI uses some type of critera to place the unit.
Ray (alias Lava)
RE: Reconstitution
ORIGINAL: Lava
Isn't this the default when you don't use a reentry point?
If not, how do you do it?
I think possible the problem really rears its head when the area has been completely overrun and the AI uses some type of critera to place the unit.
Ray (alias Lava)
That sounds like it would apply in this case, because I've pretty much overrun the one section. The units I'm killing off now are isolated in a pocket about 12 hexes wide and 6 hexes deep, with the ocean to their back.
RE: Reconstitution
ORIGINAL: RERomine
The units I'm killing off now are isolated in a pocket about 12 hexes wide and 6 hexes deep, with the ocean to their back.
Yikes!
They seem to have their proverbial "backs against the wall."
Well done.
Ray (alias Lava)
- golden delicious
- Posts: 4166
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: Lava
Isn't this the default when you don't use a reentry point?
No, the situation RERomine is describing, where units are coming back at random urban hexes is the default condition if no Re-entry hex is specified.
If not, how do you do it?
In the Replacements Priority screen, click under Reconstitution where it says "Yes" for each unit. This will change it to "Fixed" with a hex reference, which refers to the formation's first objective. Clicking again will change to "No" and a third time will cycle back to "Yes".
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: Reconstitution
ORIGINAL: golden delicious
In the Replacements Priority screen, click under Reconstitution where it says "Yes" for each unit. This will change it to "Fixed" with a hex reference, which refers to the formation's first objective. Clicking again will change to "No" and a third time will cycle back to "Yes".
If that's the case, it sounds like just the manner in which the scenario was designed. While I don't like enemy units reconstituting hither and yon, I don't know that I would change it because it would alter the spirit of the scenario.
- golden delicious
- Posts: 4166
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: RERomine
If that's the case, it sounds like just the manner in which the scenario was designed. While I don't like enemy units reconstituting hither and yon, I don't know that I would change it because it would alter the spirit of the scenario.
Not every effect which occurs in a scenario is intended. Far from it. If you think you would find the scenario more enjoyable with certain changes then there's nothing to stop you making them for your own use, provided you take steps to avoid confusion if anyone else were ever to use your copy of the scenario.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: Reconstitution
Thanks Dan!
Ray (alais "am always learning something" Lava)
Ray (alais "am always learning something" Lava)
RE: Reconstitution
ORIGINAL: golden delicious
Not every effect which occurs in a scenario is intended. Far from it. If you think you would find the scenario more enjoyable with certain changes then there's nothing to stop you making them for your own use, provided you take steps to avoid confusion if anyone else were ever to use your copy of the scenario.
With the map as wide open as it is in this scenario, unless the PO gives a fixed reconstitution site appropriate protection, it would be easy to get to and capture. If I changed it to not reconstitute at all, it would would have long since been over. In general, I would prefer reconstituted units to resurrect near their tombstones, but I guess it isn't meant to be.
- golden delicious
- Posts: 4166
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Reconstitution
ORIGINAL: RERomine
With the map as wide open as it is in this scenario, unless the PO gives a fixed reconstitution site appropriate protection, it would be easy to get to and capture.
Well, since the fixed locations are always that of the first objective of the formation, each formation will defend its own.
Frankly, there is a more fundamental weakness of the PO. In large scenarios where players are capable of rapid redeployment, the PO just cannot cope if the human player chooses to focus their offensive effort in one part of the map, as you have done.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."


