Angle of Attack

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Post Reply
RERomine
Posts: 280
Joined: Tue Jul 18, 2006 9:45 pm

Angle of Attack

Post by RERomine »

Does SPWaW take into account the angle from an armored target is fired up?

Example: A tiger tank, facing directly north is fired at by pershing tank from the northeast. The angle of attack effectly makes the tiger's nearly vertical armor front and side armor act as though it's sloped 45 degrees, resulting in a greater ballistic thickness on both sides.

I know in the above example, it is possible to hit the front of the side of the tiger. Once hit, is the angle of attack considered or is it calculated as a square on shot taking into consideration only the slope of the armor? Obviously, I'm referring to kinetic energy projectiles and not HEAT, HE, HESH, ect., rounds.
User avatar
chief
Posts: 1617
Joined: Thu Sep 28, 2000 8:00 am
Location: Haines City FL, USA

RE: Angle of Attack

Post by chief »

Yes, it is taken into account.  If you also want to leave ur frontal armor facing a possible threat, try using "T" key then only your turret will point elsewhere (on turreted vehicles of course). I can't give you the ballistics of ur original question, but its definitely figured in.
"God Bless America and All the Young men and women who give their all to protect Her"....chief
User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Angle of Attack

Post by Alby »

plus AFVs have "slope" armor ratings too.
along with the standard armor ratings

RERomine
Posts: 280
Joined: Tue Jul 18, 2006 9:45 pm

RE: Angle of Attack

Post by RERomine »

There are instances where tanks with thick sides opted more for an angled orientation to the threat because of the the ballistic advantages and that's why I asked. The tiger is one of those tanks. An angled hit on the side armor was safer than taking a square on hit on the front. Obviously, there are other considerations, however. On an angle, more of the tank is visible to hit. Getting hit might not a concern if your armor can't be penetrated, but a mobility kill is easier unless there is a convenient stonewall nearby.
RERomine
Posts: 280
Joined: Tue Jul 18, 2006 9:45 pm

RE: Angle of Attack

Post by RERomine »

ORIGINAL: Alby

plus AFVs have "slope" armor ratings too.
along with the standard armor ratings

Yes, but it is based on the actual slope of the armor. A tank engaged from 20 different locations would realistically have different ballistic thicknesses for each angle of attack. If the angle of attack is not considered, it is best to have the best ballistic thickness (usually the front armor) toward the threat. Obviously not realistic if engaging 20 targets but in a one on one and your tank is a tiger, which is better in the game, square on or on an angle? In real life, the angle is better, from a ballistic thickness point of view.
User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Angle of Attack

Post by Alby »

you need soomeone with more knowledge of the armored combat program than me...LOL

oh Mike Wood!!!

[:D]

User avatar
vahauser
Posts: 1644
Joined: Tue Oct 01, 2002 4:38 pm
Location: Texas

RE: Angle of Attack

Post by vahauser »

RERomine,

Angle of attack is taken into account for each and every shot.

Angle of attack is even taken into account when the firing unit and the target are on different elevations.

Armor slope is also accounted for in an identical manner for each and every shot.
RERomine
Posts: 280
Joined: Tue Jul 18, 2006 9:45 pm

RE: Angle of Attack

Post by RERomine »

ORIGINAL: vahauser

RERomine,

Angle of attack is taken into account for each and every shot.

Angle of attack is even taken into account when the firing unit and the target are on different elevations.

Armor slope is also accounted for in an identical manner for each and every shot.

That's as it should be, but I thought I would check.

Thanks.
User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

RE: Angle of Attack

Post by Mike Wood »

Hello...

All angles of attack are considered, as is ammunition type and armor type. So, APCR, has trouble sticking against some armor types and large, heavy rounds have greater chance to crack hardened armor, et cetera.

Bye...

Michael Wood
Steve Wilcox
Posts: 91
Joined: Fri Aug 17, 2001 8:00 am
Location: Victoria, BC, Canada

RE: Angle of Attack

Post by Steve Wilcox »

ORIGINAL: Alby

you need soomeone with more knowledge of the armored combat program than me...LOL

oh Mike Wood!!!

[:D]
ORIGINAL: Mike Wood

Hello...

All angles of attack are considered, as is ammunition type and armor type. So, APCR, has trouble sticking against some armor types and large, heavy rounds have greater chance to crack hardened armor, et cetera.

Bye...

Michael Wood
Hey Alby, your summoning spell worked! [:)]
User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Angle of Attack

Post by Alby »

[:D]
I knew Mike could even take it a little farther, as per ammo and armor types..
Thanks Mike

User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: Angle of Attack

Post by KG Erwin »

Man, oh, man, I already knew that Mr. Wood was a genius (after all, he was a Marine [;)]), but the subtleties of the game code still leave me in awe. 
Image
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”