Desperatly missed weapon for WS

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Thorgrim
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Post by Thorgrim »

Who said the GC is an underrated weapon? Undoubtedly one of the best weapons in the game.
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rosary
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Post by rosary »

I should have written. The so called underrated Armaments. I wasn't refering to the GC. I know its great too. Now that I look at my post it looks like I was. Sorry about that.
Thorgrim
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Post by Thorgrim »

Originally posted by Eric Petersen:


Yeah, LOS is one of the most important tactical aspects of TOS.
If you have to see the map just get on a big hill and jump. You'll definitely show your enemies where you're located. I think this type of weapon isn't allowed by the 'Arena' rules.

But it is by the 'Military' rules, with surveillance satellites and all. Isn't WS set in a military setting rather than an arena setting?
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klichka
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Post by klichka »

I am sorry if I was misunderstood but I wasn't saying that the Gauss Cannon was a horrible weapon, I was saying that the Gauss Cannon does not have the range of a sniper weapon, sniper weapons are basically suited for long range, the Gauss Cannon is a medium to short range weapon.

BTW, do you think the Vulcan gun would be a good idea?

I think it would be cool but It doesn't feel like it may fit its role without a nice bit of range...

BTW here's something to think about:

The Vulcan gun could possibly cut down trees and such...

Real life military weapons such as the SAW can cut down trees if I am correct...and this gun would have a harder punch and a faster rate of fire than the FN M249 Minimi
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Post by firestorm »

hey kitcha, really like your ideas and all (no really i do) thing is the suggestions are just a bit broad for my tastes. i can't tell how much damage/heat/reload time they have. a range would be nice (i.e 5-10 damage, or 50-99 heat [that would be a bad choice for a weapon IMO...] or something along those lines.).
i like the sniper rifle idea (sniping's *fun*) but not the chaingun. the machinegun fills that nich pretty well...
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th15
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Post by th15 »

remember that scene i nthe movie predator where the US soldiers unloaded a minigun into a clump of trees because they saw the energy bolt comnig from within there.
th15
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Post by th15 »

Sustained laser

Damage:1/sec
Reload: 10 (15PU) [large laser stats]
Range: 0/7 (S) [pulse laser stats]
Heat: 2/sec of firing
Weight: 3tons???
Slots: 2???
modifier: +5%
cost: 9000
Energy weapon

The sustained laser maintains a relatively weak laser beam over 10 seconds. The sustained laser requires a tohit roll every second of firing. The firing sequence cannot be stopped once started. Consequtive hits will damage the same bodypart (i.e if it hits the enemy CT on the first second and makes the tohit roll on the 2nd second, the CT takes 2 dmg in total). Chance to set a wood hex of fire or create steam is based on the total damage that the sustained laser has done (i.e asssuming all shots hits, the woods will light on a 4% chance on the first second, 8% on the 2nd and finally 40% on the 10th second)

The sustained laser is more heat efficient than other lasers and does more dmg/s than even the largse laser. Of course since it does only 1 dmg, there is no chance to o internal dmg until the armour has been melted away.
Thorgrim
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Post by Thorgrim »

Originally posted by th15:
Sustained laser

Damage:1/sec
Reload: 10 (15PU) [large laser stats]
Range: 0/7 (S) [pulse laser stats]
Heat: 2/sec of firing
Weight: 3tons???
Slots: 2???
modifier: +5%
cost: 9000
Energy weapon

The sustained laser maintains a relatively weak laser beam over 10 seconds. The sustained laser requires a tohit roll every second of firing. The firing sequence cannot be stopped once started. Consequtive hits will damage the same bodypart (i.e if it hits the enemy CT on the first second and makes the tohit roll on the 2nd second, the CT takes 2 dmg in total). Chance to set a wood hex of fire or create steam is based on the total damage that the sustained laser has done (i.e asssuming all shots hits, the woods will light on a 4% chance on the first second, 8% on the 2nd and finally 40% on the 10th second)

The sustained laser is more heat efficient than other lasers and does more dmg/s than even the largse laser. Of course since it does only 1 dmg, there is no chance to o internal dmg until the armour has been melted away.

Hmmm, how is it more efficient if it only fires every 20 secs? 10 for firing and 10 for recharging. And you have to be firing it for 10 seconds?! Not too good. Makes moving really difficult. The weapon status is also incompatible, would have to create a new one - 'firing'. What if you fall while firing the weapon? What if you lose LoS? ...
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th15
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Post by th15 »

Oh yea, i forgot bout the fire time, well, damage can be tweaked (2dmg/s, probably).... And, the firing cycle cant be interuppted, unless the weapon is destroyed. So if you lose a lock or the enemy moves out of your arc of fire it just fires into thin air. So just make sure that doesnt happen.
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Post by Thorgrim »

Originally posted by th15:
Oh yea, i forgot bout the fire time, well, damage can be tweaked (2dmg/s, probably).... And, the firing cycle cant be interuppted, unless the weapon is destroyed. So if you lose a lock or the enemy moves out of your arc of fire it just fires into thin air. So just make sure that doesnt happen.
And have a damage potential of 20?!
What if *you* turn/swivel and the target is then out of arc-of-fire? You can't?! You can't fire into thin air, you need a lock to fire, remember? And how do you propose to not let your target leave your arc, ask him politely? <img src="smile.gif" border="0">
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th15
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Post by th15 »

Considering that even light titans take around 10 sec to run a hex, its not likely that he'll move away before you finish the firing cycle and you're being stupid about anyone swivelling themselves away. A potential of 20 dmg isnt that much. No chance of internal damage, no instability checks and of coruse, the idea is that he isnt going to stand there for 10 seconds. With a 10 second firing cycle you could actually lock onto a 2nd target before it finishes firing, of course you wont do any decent damage... but.
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Post by PrinceCorrin »

Hey now. He's not being stupid. If there's one thing Iceman ain't it's stupid. He may be agravating, and annoying, and arrogant, and a huge pain in the ass sometimes, but he ain't stupid.
So, that said, I have to agree with him (shudder) and say that your idea won't work. It's a decent idea, but it isn't workable with the game. How would you do that? Even the Machine Gun -which one assumes would have sustained fire- fires and then reloads.
And I would swivel. I know I would cause I do. A lot. It's a beautiful thing, swiveling. A tactic that has saved my ass a few times.
Now, the last thing wrong with your argument is that it is actually VERY likely that a targeted titan would move. I know most take more than 10 seconds, but what if you fire 9 secs before their move finishes? Or 1 sec? I've had people shoot me and my move thing says run 00 sec. So it is entirely probable that you would have to shoot into thin air, and you can't do that.
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
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Post by Thorgrim »

Thanks PC for showing him his own stupidity. It's strange that being a rookie he pretends to know so much about tactics and game mechanics...
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rosary
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Post by rosary »

Since when did inexperience equal stupidity? I have found some unique tactics refreshing. Even when an overall strategy has flaws there are usually some specific points in the strategy that are justifiable.
firestorm
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Post by firestorm »

there's that arrogance thing PC mentioned....
eric's right; being inexperianced doesn't mean you're stupid. bowever acting like you know what your talking about *is* poor judgement.
oh and iceman (sorry to pick on you but you seemed to be doing it the most) could you try to refrain from ripping on noobs? leave them to the RTFM crew (we do more than tell people to READ the FRICKIN MANUAL). we're trying to *get* people to play this game, not drive them off.
don't get me wrong, we love you anyways.... =-)
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rosary
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Post by rosary »

Originally posted by tarendelcymir:


Regardless, what's wrong with the idea? Larkin did ask for our opinions on new weapons.

Perhaps a turbo boost for running so those CC titans can get a few hexes before those LRM's take em down. Double heat and running speed boosted by 1.5. This would be a nice option for those players that prefer to run through woods rather than use jump jets. It might make stalking more feasible.
Thorgrim
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Post by Thorgrim »

Originally posted by Eric Petersen:
Since when did inexperience equal stupidity? I have found some unique tactics refreshing. Even when an overall strategy has flaws there are usually some specific points in the strategy that are justifiable.
And exactly *where* did I say that Eric? I wasn't talking about his stupidity in game terms...
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Thorgrim
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Post by Thorgrim »

Originally posted by firestorm:

oh and iceman (sorry to pick on you but you seemed to be doing it the most) could you try to refrain from ripping on noobs? leave them to the RTFM crew (we do more than tell people to READ the FRICKIN MANUAL). we're trying to *get* people to play this game, not drive them off.
don't get me wrong, we love you anyways.... =-)

Oh and firestorm, *I* was one of the people that started the whole RTFM crew. OTOH, I don't recall you being part of it at all, so what's this "we" stuff?!
And he sure picked a nice way to get to stay around...
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Thorgrim
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Post by Thorgrim »

Originally posted by Eric Petersen:


Perhaps a turbo boost for running so those CC titans can get a few hexes before those LRM's take em down. Double heat and running speed boosted by 1.5. This would be a nice option for those players that prefer to run through woods rather than use jump jets. It might make stalking more feasible.

I think that's what jump ports are for. Among other things.
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firestorm
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Post by firestorm »

Originally posted by THE Iceman:


Oh and firestorm, *I* was one of the people that started the whole RTFM crew. OTOH, I don't recall you being part of it at all, so what's this "we" stuff?!
And he sure picked a nice way to get to stay around...

oh well sorry abt you starting it, but i don't remember you doing a lot in it. and i've told noobs to RTFM pleanty of times on the old forum. actually i've done more than tell them to read the friggin manual. the manual might be great, and basicly a nessecity for noobs, but it sure as hell isn't perfect (pretty close tho).
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