Super Machine Guns???

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questos
Posts: 4
Joined: Mon Oct 29, 2001 10:00 am
Location: Calgary,Alberta,Canada

Super Machine Guns???

Post by questos »

Hi all, sorry if this was covered before but I was wondering why MG's do FOUR points of damage at range 0 but the 2 points they're suppose to do at the other ranges? This makes MG's the best gun in the game IMHO since you fire 3 times as fast as the average gun and weighs nothing along with minimal heat, is this a bug or a hidden feature? thanx for any replies!

BTW Great game you have here, I remember watching Mechforce on the Amiga but never bein able to play and sayin, damn, if only this game was made for the PC....

Oh sorry this is in version 1.4!

[ October 29, 2001: Message edited by: Hammerstone ]</p>
Lyhrrus
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Location: United States
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Post by Lyhrrus »

You have to get into CC range to use MGs that effectively. <img src="smile.gif" border="0"> Try doing that against a GC titan or any other ranged titan.
rosary
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Joined: Mon Oct 08, 2001 8:00 am
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Post by rosary »

At range 0 Mg's do 4 pts damage at a cost of double heat and ammo loss.
questos
Posts: 4
Joined: Mon Oct 29, 2001 10:00 am
Location: Calgary,Alberta,Canada

Post by questos »

Ok thanx for the answer, I just found Icemans guide and that tidbit was in it...just need to find a way to keep pilots from dying now...
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