PC version?

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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ravinhood
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RE: PC version?

Post by ravinhood »

Hey Mark?! Can I have that $10 discount you offered me for the boardgame LnL instead for this game when it's released? ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Sarge
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RE: PC version?

Post by Sarge »

ORIGINAL: markhwalker

When the Germans assault Kalach to capture the bridge crossing, they come across a refugee hiding in one of the houses. The girl is frightened and runs randomely from Germans and Soviets alike. If fire passes **through** her hex she must take a MC, just like any other unit. If she fails it, she dies. The Germans try to keep her alive, the Soviets don't care either way (in reality neither side would give a damn, but this scenario is part of the German campaign, so they are wearing the white hats). If the German leader enters her hex, she'll stay with him. I'll have an AVI loaded later that will show all this stuff.

Best,

Mark

WTF

I don't mind saying, how is this event at all entertaining.[&:]

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Sarge
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RE: PC version?

Post by Sarge »

I am totally speechless, at first I thought this was just some kind of stupid joke

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ravinhood
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RE: PC version?

Post by ravinhood »

I just think of it as a moving objective hex Sarge. Something we haven't seen before. It's a great idea.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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markhwalker
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RE: PC version?

Post by markhwalker »

Sarge, if it doesn't look remotely entertaining to you don't buy it.
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
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wodin
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RE: PC version?

Post by wodin »

Not sure myself about this. If the game also has a the gritty atmosphere of combat the I will be happy. IF it starts to play out more like a comic strip then I hope the game has a modding feature so we get some hardcore combat going.
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Sarge
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RE: PC version?

Post by Sarge »

ORIGINAL: markhwalker

Sarge, if it doesn't look remotely entertaining to you don't buy it.


Well if ,

Playing out a scenario were there is a possibility of a little girl getting cut down if one of her random moves happen to cross into the fire lane.

No , I don’t find that entertaining at all, there is a reason war games rarely if ever include civilians.

But as in the past your reply is by no means shocking, any level of critiquing is shut down with a reply, I AM THE DEVELOPER NOT YOU” mentality .


PS: The teddy bear in the crying girls arms is a nice touch.
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Sarge
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RE: PC version?

Post by Sarge »

ORIGINAL: markhwalker


Ravinhood,

There will be A LOT about this game that is new to the wargame department. I'm not sure that everyopne will like that, but I certainly hope so.  

Best,

Mark

Or if you dare post any your opinions

ORIGINAL: markhwalker

Sarge, if it doesn't look remotely entertaining to you don't buy it.

[8|]



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ravinhood
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RE: PC version?

Post by ravinhood »

Bang Bang He shot you down
Bang Bang You hit the ground
Bang Bang That awful sound
Bang Bang Mark Walker shot you down. ;)
 
When he was 5 and you were six
you played with warmen made of sticks
He learned to program
and you learned to gripe
But, he would still always win the fight
Bang Bang. <snicker>
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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markhwalker
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Lock 'n Load Publishing Opens Doors

Post by markhwalker »

9/27/2006
&nbsp;
Lock ‘n Load Publishing is pleased to announce that it is open for business. Founded by award-winning game designer, Mark H. Walker, the company's first three games --World at War: Eisenbach Gap, Lock ‘n Load: Swift and Bold, and Lock ‘n Load: A Day of Heroes, are for sale on the company’s minty-fresh P500 list and secure server.

“This is a dream come true,” states Walker. I’ve always wanted to give gamers great games, chock full of innovative ideas, and Lock ‘n Load Publishing allows me to do just that.”
&nbsp;
For additional information and order details drive your browser to www.locknloadgame.com.
&nbsp;
BTW, folks, Matrix, David Heath, and I continue to have a close relationship. I intend to design many more games for David. Not the least of which will be Heroes of Stalingrad.
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
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Punisher
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RE: Lock 'n Load Publishing Opens Doors

Post by Punisher »

Hey Mark,

Congratulations on your new store front open for business. All your games look fantastic! I would love to see Lock ‘n Load: A Day of Heroes converted to PC. The counters and board look awesome! Also glad to hear you will still be working with David Heath at Matrix to keep the PC games rolling out. Looks like you have had allot on your plate recently,hopefully this will free up some of your time to finish off LnL Heroes Of Stalingrad?

Thanks!
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RE: Lock 'n Load Publishing Opens Doors

Post by AlvinS »

Congratulations Mark!

Looks like you have a great lineup for us. I can't wait to try them out.

Off to pre-order.

Thank you
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
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Trigger Happy
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RE: Lock 'n Load Publishing Opens Doors

Post by Trigger Happy »

Actually, I am also not too thrilled about the liitle girl part of the story. And even if you want to give the Germans the white hats in their campaign, i don't know why the Russians would not care more for that little Russian girl than those friggin nazis?... not counting on the fact that they would actually be able to communicate with her.
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Sarge
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RE: Lock 'n Load Publishing Opens Doors

Post by Sarge »


Its just flat out wrong, no matter how you try to spin it.

Calling this scenario a tactical simulation using the implied event of children get mowed down is total BS!

I really am shocked this kind of garbage is here at Matrix.
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ravinhood
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RE: Lock 'n Load Publishing Opens Doors

Post by ravinhood »

{I really am shocked this kind of garbage is here at Matrix. }
&nbsp;
[X(][8|]

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Hentzau
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RE: Lock 'n Load Publishing Opens Doors

Post by Hentzau »

Nice job on ACG's Island War graphics from Niko.
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wodin
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RE: Lock 'n Load Publishing Opens Doors

Post by wodin »

Mark thinking about it maybe its best if you drop the little girl being killed idea.
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RE: Lock 'n Load Publishing Opens Doors

Post by jeffthewookiee »

ORIGINAL: Sarge


Its just flat out wrong, no matter how you try to spin it.

Calling this scenario a tactical simulation using the implied event of children get mowed down is total BS!

I really am shocked this kind of garbage is here at Matrix.

So modeling civilians means that it's not a simulation?
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Sarge
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RE: Lock 'n Load Publishing Opens Doors

Post by Sarge »


Its simple, drop the little girl image, and put in a adult civilian graphic if you must ,but don’t use children .
I am sorry if I come across strong at times, but why use something so distasteful. It just makes no sense at all. I can care less who is wearing the white hat in the scenario.
&nbsp;
&nbsp;
ORIGINAL: ravinhood
I just think of it as a moving objective hex Sarge. Something we haven't seen before. It's a great idea.

&nbsp;
Ravinhood,
I have seen something like this before, that’s why I fell so strong about civilians not being in the game. It took years of VA support groups to get such visions out of my head.
&nbsp;
&nbsp;
&nbsp;
Again, I am sorry for trashing this thread, but this scenario has brought some old skeletons to the surface , I can’t swallow this kind of reality inserted into a game.
Your board game was top notch, and I am sure the PC version will only follow suit and was a must buy for me till this thread.
&nbsp;
Sorry
AnglePark
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RE: PC version?

Post by AnglePark »

ORIGINAL: ravinhood

Bang Bang He shot you down
Bang Bang You hit the ground
Bang Bang That awful sound
Bang Bang Mark Walker shot you down. ;)

When he was 5 and you were six
you played with warmen made of sticks
He learned to program
and you learned to gripe
But, he would still always win the fight
Bang Bang. <snicker>

What kind of response is that? It's amazing to me that folks still post junk like this when a forum allows them some "distance" from the targeted individual.

I happen to agree with a lot of Sarge's points.

I prefer a straight up simulation, and LNL is a great game for that. Adding a few roleplaying or story elements was a nice touch to the boardgame, but I think this is over the top. Just like those blasted halos around the hexes, this much "chrome" (if you can even refer to this as chrome, since chrome denotes something extra that has added value) detracts from what is otherwise a solid game system.
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