More Titans for Titans of Steel

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

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rosary
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More Titans for Titans of Steel

Post by rosary »

Because we are making Warring Suns tos Database compatible with the version 1.4 database I thought it appropriate that we continue to share titan designs. To get this started here is a new light.


Titan Name: <Shaman mkII> (Light Close Combat Titan)
Chassis: Morola L1
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 22 (54 kph) Reduce Heat: -2.0C/sec.
Jmt : 16 (75 kph) for 64 secs Cost : 140811 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Krios K4 [Engine 4] [CT ]
Heatreg.: Delinit H4 [Heat 4]
Flare :FL Small [Flare1] [LT ]
Shield :Sharidan [Shld2] [CBT ]
LifeSup.:Livotto [Life 1] [Head]
Scanner :Mark M-S [Scan 5] [LT ]
Computer:Triton TC [Comp. 4] [RT ]
E.C.M :CyberSys [E.C.M. 3] [RT ]
JumpPort:Aerojol [Jump 2]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[LA ] S.R.M. 4 RACK (024) [1]
[RA ] MACHINE GUN (040) [1]
[RA ] SMALL LASER
[LA ] SMALL LASER
[LT ] SMALL LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 016 [024mm]
[RT ] (17) Vicenium 025 [043mm]
[CT ] (19) Dullaroy 027 [039mm]
[CBT ] (11) Titanium 024 [048mm]
[LT ] (17) Vicenium 025 [043mm]
[RA ] (17) Vicenium 027 [045mm]
[LA ] (17) Vicenium 027 [045mm]
[LowT] (11) Titanium 024 [049mm]
[RL ] (15) Titanium 024 [049mm]
[LL ] (15) Titanium 024 [049mm]

Armorindex: 5.61 [Total APts/T]
Internal: 150 [APts]
External: 243 [APts] Max:[062mm]
Total Armor: 393 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Light Titan incl. Jump
Weapons : N.G.M Energy Cannon
Warfare : Defensives Scanner Warfare(ECM)
Skills : Medical Ind.Fire


The flares are probably unnessary.
Lyhrrus
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Post by Lyhrrus »

Aren't 3 weapon types hard to handle on a light? Especially for beginner pilots?
Lyhrrus
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Post by Lyhrrus »

Here's kind of a joke titan. Well, it serves the purpose of that spotting balloon idea.

Titan Name: Balloon> (Recon Support Titan)
Chassis: Cyber C-R4
----------------------------------------------------------------------
Weight: 40.0t (40t maximum) Height : 7 [meter]
Bmt : 14 (85 kph) Reduce Heat: -2.1C/sec.
Jmt : 12 (100 kph) for 187 secs Cost : 67196 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [CBT ]
Heatreg.:Teflin [Heat 3]
Flare :FL Small [Flare1] [LT ]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys S [Scan 1] [RT ]
Computer:CyberSys [Comp. 2] [Head]
JumpPort:Mark MJ-I [Jump 6]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[CT ] G.M. 3 RACK (024) [2]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Vicenium 013 [022mm]
[RT ] (15) Vicenium 006 [010mm]
[CT ] (19) Vicenium 010 [017mm]
[CBT ] (11) Vicenium 006 [010mm]
[LT ] (15) Vicenium 006 [010mm]
[RA ] (15) Vicenium 006 [010mm]
[LA ] (15) Vicenium 006 [010mm]
[LowT] (11) Vicenium 011 [019mm]
[RL ] (15) Vicenium 010 [017mm]
[LL ] (15) Vicenium 010 [017mm]

Armorindex: 5.65 [Total APts/T]
Internal: 142 [APts]
External: 84 [APts] Max:[059mm]
Total Armor: 226 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Recon Titan incl. Jump
Weapons : G.M.
Warfare : Defensives Scanner
Skills : Medical Recon Ind.Fire
Thorgrim
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Post by Thorgrim »

Hey Eric, Lyhrrus is right. And furthermore, all weapons are in the weak firepower department. This titan has no punch and no range. I see an ECM 3 there, maybe it's supposed to be a spotter, but maybe some more armor wouldn't hurt. To be honest, I don't think I'd play this titan. You did ask for oppinions, right? <img src="smile.gif" border="0">
Iceman
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Post by Thorgrim »

It doesn't have enough power to move and recycle. Maybe it's not meant to move, if it really is a spotter, but then the low range of its weapons will not help. Trade 2 SLs for a ML at least - SLs suck as primaries.
Iceman
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Post by jmikkone »

I know that at least those that love thick armor will love this design. Here you are : ROCKY!! Named after the famous movie series' main character, this baby takes quite a lot of beating just like that and still keeps on standing and coming at you.. Don't be fooled by substandard armor ratings in the side torsos and arms, they are not be used for anything in this design anyway. <img src="smile.gif" border="0">

Titan Name: (Rocky) (Recon Close Combat Titan)
Chassis: Cyber C-R4
----------------------------------------------------------------------
Weight: 40.0t (40t maximum) Height : 7 [meter]
Bmt : 14 (85 kph) Reduce Heat: -1.6C/sec.
No Jump-Ports Cost : 92552 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [CT ]
Heatreg.:Mechlarren [Heat 2]
LifeSup.:Livotto [Life 1] [CBT ]
Scanner :CyberSys S [Scan 1] [Head]
Computer:Triton TC [Comp. 4] [CT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[Head] MEDIUM LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 016 [023mm]
[RT ] (15) Vicenium 011 [019mm]
[CT ] (19) Dullaroy 041 [059mm]
[CBT ] (11) Dullaroy 041 [059mm]
[LT ] (15) Vicenium 011 [019mm]
[RA ] (15) Vicenium 011 [019mm]
[LA ] (15) Vicenium 010 [018mm]
[LowT] (11) Dullaroy 041 [059mm]
[RL ] (15) Dullaroy 034 [049mm]
[LL ] (15) Dullaroy 034 [049mm]

Armorindex: 9.80 [Total APts/T]
Internal: 142 [APts]
External: 250 [APts] Max:[059mm]
Total Armor: 392 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Recon Titan
Weapons : Energy
Warfare : Scanner
Skills : Medical
--

Jukka Mikkonen a.k.a. Sir Rechet
jmikkone
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Post by jmikkone »

On a bit more serious try, how about this babe? Here again, don't be fooled by its name, this titan utilizes the fullest potential of pure damage energy weapons. Damage rate at or under 9 hexes surpasses even triple-AC20 titans, so beware! I chose to have better DCS instead of one extra ML in left torso, because a heat reg hit hurts this titan the most..

Titan Name: (Lassie) (Medium Close Combat Titan)
Chassis: Krios K-M1
----------------------------------------------------------------------
Weight: 100.0t (100t maximum) Height : 12 [meter]
Bmt : 27 (44 kph) Reduce Heat: -4.8C/sec.
Jmt : 15 (80 kph) for 52 secs Cost : 247587 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Krios K4 [Engine 4] [CT ]
Heatreg.:Mark MH-II [Heat A]
Flare :FL Frontier [Flare4] [CBT ]
D.C.S. :Solidon [D.C.S.5] [LT ]
LifeSup.:Bisvo Inc. [Life 6] [Head]
Scanner :CyberSys S [Scan 1] [RT ]
Computer:Mark BC-X [Comp. 6] [RT ]
JumpPort:Coltos [Jump 3]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] LARGE LASER
[LA ] LARGE LASER
[RA ] MEDIUM LASER
[LA ] MEDIUM LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 019 [028mm]
[RT ] (21) Vicenium 035 [059mm]
[CT ] (21) Vicenium 033 [056mm]
[CBT ] (13) Millenia 017 [044mm]
[LT ] (21) Vicenium 035 [059mm]
[RA ] (21) Vicenium 035 [059mm]
[LA ] (21) Vicenium 035 [059mm]
[LowT] (13) Vicenium 036 [060mm]
[RL ] (19) Vicenium 035 [059mm]
[LL ] (19) Vicenium 034 [058mm]

Armorindex: 4.94 [Total APts/T]
Internal: 180 [APts]
External: 314 [APts] Max:[074mm]
Total Armor: 494 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Medium Titan incl. Jump
Weapons : Energy
Warfare : Defensives Scanner
Skills : D.C.S Recon
--

Jukka Mikkonen a.k.a. Sir Rechet
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Post by Thorgrim »

<img src="smile.gif" border="0"> Yep, always thought this would probably be one of the most effective designs you can build, but never actually got to build it. The ML is an awesome weapon, quick reload and good damage.
The arms will be needed when you go down though, even with the ML in the head - your opponent might just leave your firing arc.
Iceman
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Post by Thorgrim »

Hey Jukka, are you serious about the Lassie?! Engine 4? Check your calcs again. That's 8 PUs, it'll recycle all your weapons but only if you stand still and turn off your heat reg and scanner. I don't think you'll be wanting to turn off your heat reg, will you? <img src="smile.gif" border="0"> Not after all the trouble to put there a good DCS to protect it...
Iceman
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Post by jmikkone »

These are the twin brothers of each other, both being supports using long-range cannons instead of LRMs or GMs. Strangely indeed, factory module doesn't recocnize these as being supports but claims them to be close-combat titans. Especially Deliverance gets astoundingly great ratings by the pinboard. Any explanations?


Titan Name: (Salvation) (Assault Close Combat Titan)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 190.9t (200t maximum) Height : 19 [meter]
Bmt : 34 (35 kph) Reduce Heat: -4.2C/sec.
No Jump-Ports Cost : 422587 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :CyberSys [Engine 3] [RT ]
Heatreg.:Mark MH-II [Heat A]
Shield :Simson-Light [Shld1] [LowT]
D.C.S. :Solidon [D.C.S.5] [CBT ]
LifeSup.:Bisvo Inc. [Life 6] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Mark BC-X [Comp. 6] [CT ]
E.C.M :TraCop [E.C.M. 5] [CT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RT ] AUTO CANNON 7 (040) [2]
[RA ] AUTO CANNON 7 (060) [3]
[LA ] AUTO CANNON 7 (060) [3]
[LT ] AUTO CANNON 7 (020) [1]
[LT ] AUTO CANNON 7 (020) [1]
[RL ] AUTO CANNON 7 (020) [1]
[LL ] AUTO CANNON 7 (020) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Titanium 053 [107mm]
[CT ] (29) Dullaroy 069 [099mm]
[CBT ] (19) Millenia 035 [089mm]
[LT ] (29) Titanium 053 [107mm]
[RA ] (29) Dullaroy 066 [095mm]
[LA ] (29) Dullaroy 066 [095mm]
[LowT] (19) Dullaroy 074 [107mm]
[RL ] (25) Dullaroy 051 [074mm]
[LL ] (25) Dullaroy 051 [074mm]

Armorindex: 4.15 [Total APts/T]
Internal: 248 [APts]
External: 545 [APts] Max:[107mm]
Total Armor: 793 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan
Weapons : Cannon
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S


And here's the twin brother.

Titan Name: (Deliverance) (Assault Close Combat Titan)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 177.5t (200t maximum) Height : 19 [meter]
Bmt : 32 (37 kph) Reduce Heat: -4.3C/sec.
Jmt : 14 (85 kph) for 33 secs Cost : 406644 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :CyberSys [Engine 3] [RT ]
Heatreg.:Mark MH-II [Heat A]
Shield :Simson-Light [Shld1] [LowT]
D.C.S. :Solidon [D.C.S.5] [CBT ]
LifeSup.:Bisvo Inc. [Life 6] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Mark BC-X [Comp. 6] [CT ]
E.C.M :TraCop [E.C.M. 5] [CT ]
JumpPort:Morola MJ [Jump 4]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[LT ] AUTO CANNON 4 (050) [2]
[LT ] AUTO CANNON 4 (050) [2]
[RA ] AUTO CANNON 4 (050) [2]
[LA ] AUTO CANNON 4 (050) [2]
[RA ] AUTO CANNON 4 (025) [1]
[LA ] AUTO CANNON 4 (025) [1]
[RL ] AUTO CANNON 4 (025) [1]
[LL ] AUTO CANNON 4 (025) [1]
[RT ] AUTO CANNON 4 (075) [3]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Dullaroy 049 [071mm]
[CT ] (29) Dullaroy 069 [099mm]
[CBT ] (19) Millenia 035 [089mm]
[LT ] (29) Dullaroy 049 [071mm]
[RA ] (29) Dullaroy 049 [071mm]
[LA ] (29) Dullaroy 049 [071mm]
[LowT] (19) Dullaroy 074 [107mm]
[RL ] (25) Dullaroy 051 [074mm]
[LL ] (25) Dullaroy 051 [074mm]

Armorindex: 4.23 [Total APts/T]
Internal: 248 [APts]
External: 503 [APts] Max:[107mm]
Total Armor: 751 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : Cannon
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S
--

Jukka Mikkonen a.k.a. Sir Rechet
jmikkone
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Post by jmikkone »

Woopsie, a bit of a miscalculation with that Lassie of mine.. I only counted for one LL when selecting the engine. But it still works. Lemme explain why.

When still, you only need 2 PU's - Heat reg and scanner. Notice, no shield or ECM. 2ML and 2LL only require 5.5 PU's on average - they don't suck 2PU's each all the time, after all, so you're fine. You will quickly overheat by firing them all constantly even if you stand still in water. While running, you'll only need power for your 2LLs due to heat buildup (3PU average usage), and the engine 4 does cope with that quite nicely indeed.

I know, even light engine damage does cut your damage potential quite a bit, but hey, this is supposed to be a one-trick pony after all. Besides, trading for Engine 5 would require cutting 3 ton's worth of armor..
--

Jukka Mikkonen a.k.a. Sir Rechet
Thorgrim
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Post by Thorgrim »

Ahem, there's no such thing as *average* PUs here, Jukka. You can count on recharge patterns for that, as explained in the guide, but that is boring and time consuming. The comparison to triple-AC20s was not very good.
Iceman
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Post by jmikkone »

Since everyone knows that heat is the worst enemy of energy weapons, how about maxing it up on short AND long ranges? CLG is clearly superior at shorter ranges and Plasma has range while you're closing in. This is what I ended up with. Looks fairly interesting..

Titan Name: (Frost God) (Assault Close Combat Titan)
Chassis: Mark MK-A3
----------------------------------------------------------------------
Weight: 200.0t (200t maximum) Height : 19 [meter]
Bmt : 35 (34 kph) Reduce Heat: -4.7C/sec.
Jmt : 14 (85 kph) for 30 secs Cost : 478668 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine <img src="biggrin.gif" border="0"> urania [Engine 7] [CT ]
Heatreg.:Mark MH-II [Heat A]
Flare :FL Large [Flare2] [CBT ]
D.C.S. :Repakoff [D.C.S.1] [LowT]
LifeSup.:B.M.I. [Life 3] [Head]
Scanner :Mark M-S [Scan 5] [CBT ]
Computer:Mark BC-X [Comp. 6] [Head]
E.C.M :TraCop [E.C.M. 5] [LT ]
JumpPort:Morola MJ [Jump 4]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] COLD LIGHT GUN
[RT ] COLD LIGHT GUN
[LT ] COLD LIGHT GUN
[LA ] COLD LIGHT GUN
[RT ] PLASMA GUN
[RA ] PLASMA GUN
[LA ] PLASMA GUN


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 026 [038mm]
[RT ] (29) Vicenium 052 [087mm]
[CT ] (27) Vicenium 054 [091mm]
[CBT ] (17) Millenia 035 [089mm]
[LT ] (29) Vicenium 052 [087mm]
[RA ] (29) Vicenium 040 [068mm]
[LA ] (29) Vicenium 040 [068mm]
[LowT] (17) Dullaroy 055 [079mm]
[RL ] (25) Vicenium 054 [091mm]
[LL ] (25) Vicenium 054 [090mm]

Armorindex: 3.52 [Total APts/T]
Internal: 242 [APts]
External: 462 [APts] Max:[104mm]
Total Armor: 704 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : Energy
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S
--

Jukka Mikkonen a.k.a. Sir Rechet
rosary
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Post by rosary »

Originally posted by Lyhrrus:
Aren't 3 weapon types hard to handle on a light? Especially for beginner pilots?
No. You're forgetting HtH so its really 4.

Yes. Beginners are crap at most everything though.

I'm not sure I understand that question. Advanced pilots can pilot whatever they want and usually have extremely good recon/light piloting skills. If a squadron leader thinks 3 weapon types is too much for a particular pilot then go to the factory and reconfigure the weapons. Sometimes reconfiguring is easier than designing from scratch for newbies players.
rosary
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Post by rosary »

Originally posted by THE Iceman:
Hey Eric, Lyhrrus is right. And furthermore, all weapons are in the weak firepower department. This titan has no punch and no range. I see an ECM 3 there, maybe it's supposed to be a spotter, but maybe some more armor wouldn't hurt. To be honest, I don't think I'd play this titan. You did ask for oppinions, right? <img src="smile.gif" border="0">
I'm pretty sure I didn't ask for opinions. Though they are welcome. You must also understand that I do not necessarily design the titan for you specifically but rather in terms of how the AI will use it in the campaigns and the fact that I can airdrop 7 of these on your team. I think there is a pretty big distinction.

There is slated to be a special 'Duel only' database. So Perhaps we should announce in our posts exactly what the titan is designed for. Duel, team, AI, Airdrops. That should help with confusion.
rosary
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Post by rosary »

Originally posted by THE Iceman:
It doesn't have enough power to move and recycle. Maybe it's not meant to move, if it really is a spotter, but then the low range of its weapons will not help. Trade 2 SLs for a ML at least - SLs suck as primaries.
Engine 4 isn't enough power for a light? That is an interesting statement.
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Post by jmikkone »

Iceman, about those average PUs you claimed didn't exist. You're dead wrong and I can prove it.

Below is a table I used to do my research, using Lassie's weaponry as basis. First column equals to PU's remaining to recharge the first LL, second is the other LL, then two MLs and last is just a sum of PUs used to get to the next second, maxed out at 6PUs. There's 101 rows in there, so a total of 100 seconds was emulated. Whenever weapon reloaded, another shot was fired at the same second and PUs were reset to max value.

Counting the amount of actual reloads for the weapons, we acquire 9.27, 9.73, 14.22 and 14.44, partial reloads taken into account. Now what would we obtain using average PU counts instead?

Since a fully powered LL reloads in 10 seconds while requires 15PU, it requires 1.5 PU/sec on average, right? Similarly a ML uses 7 seconds and 9PU, so 1.29 PU/sec average. Having 2LL and 2ML, you'd need 5.58 PU/sec to recharge. We have 6 at our disposal, so we're fine - ON THE AVERAGE. Because you can't recharge partial PU's, the actual figure will be a tiny bit higher, but how much? In 100 seconds, a LL would recycle 10 times and a ML 14.3 times. Compare this to figures above, and answer me : How much more accuracy you want for an easy rule of a thumb?

Also, triple-AC20s inflict 60 damage every 22 seconds for an average of 2.7 damage/sec. Fully powered LL deals .9 each, a ML .86. Putting two LLs and two MLs together, we end up with a figure of 3.5 damage per second. So please tell me, what excactly is 'not very good' in my statement where I claim that Lassie's arsenal deals damage out faster than a triple-AC20 titan?

You may know more about the game mechanics, but don't come at me with arguments that don't hold water in mathematical terms. No offense meant. <img src="wink.gif" border="0">

------------TABLE--------------

15 15 9 9 N/A
15 13 7 7 6
15 11 5 5 6
13 9 4 4 6
11 7 3 3 6
9 5 2 2 6
7 4 1 1 5
5 3 9 9 5
4 2 7 7 6
3 1 5 5 6
2 15 4 4 4
1 13 3 3 5
15 11 2 2 5
13 9 1 1 6
11 7 9 9 6
11 5 7 7 6
10 4 5 5 6
8 3 4 4 5
6 2 3 3 5
5 1 2 2 4
4 15 1 1 4
3 13 9 9 5
2 12 7 7 6
1 11 5 5 6
15 9 4 4 5
13 7 3 3 6
11 5 2 2 6
9 4 1 1 5
7 3 9 9 5
5 2 8 7 6
4 1 6 5 6
3 15 5 4 4
2 13 4 3 5
1 11 3 2 5
15 9 2 1 5
13 7 1 9 6
12 5 9 7 6
11 4 7 5 6
9 3 5 4 6
7 2 4 3 5
5 1 3 2 5
4 15 2 1 4
3 13 1 9 5
2 11 9 7 6
1 10 7 5 6
15 8 5 4 6
13 6 4 3 6
11 5 3 2 5
9 4 2 1 5
7 3 1 9 5
5 2 9 7 6
4 1 7 5 6
3 15 5 4 5
2 13 4 3 5
1 11 3 2 5
15 9 2 1 5
13 7 1 9 6
12 5 9 7 6
11 4 7 5 6
9 3 5 4 6
7 2 4 3 5
5 1 3 2 5
4 15 2 1 4
3 13 1 9 5
2 11 9 7 6
1 10 7 5 6
15 8 5 4 6
13 6 4 3 6
11 5 3 2 5
9 4 2 1 5
7 3 1 9 5
5 2 9 7 6
4 1 7 5 6
3 15 5 4 5
2 13 4 3 5
1 11 3 2 5
15 9 2 1 5
13 7 1 9 6
12 5 9 7 6
11 4 7 5 6
9 3 5 4 6
7 2 4 3 5
5 1 3 2 5
4 15 2 1 4
3 13 1 9 5
2 11 9 7 6
1 10 7 5 6
15 8 5 4 6
13 6 4 3 6
11 5 3 2 5
9 4 2 1 5
7 3 1 9 5
5 2 9 7 6
4 1 7 5 6
3 15 5 4 5
2 13 4 3 5
1 11 3 2 5
15 9 2 1 5
13 7 1 9 6
12 5 9 7 6
11 4 7 5 6
--

Jukka Mikkonen a.k.a. Sir Rechet
Lyhrrus
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Post by Lyhrrus »

Slight problem though, heat. <img src="smile.gif" border="0"> Triple AC20 generates ~3.42 heat a second, capable of being handled by a [Heat Reg 7]. Twin LLs, twin MLs at max recharge generates ~8.2 heat a second. You'd need a [Heat Reg A], in Iceland, face down in water to keep up with that. Of course it's not max recharge so I don't know how your heat/second is, but your damage/sec is going to be lower than 3.5 . There's your math back at you. <img src="biggrin.gif" border="0"> (Not that I'm defending Iceman) Granted, it's decently harder to fit 3 AC20s onto a Medium. So... I dunno.
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Post by Lyhrrus »

Support/Duel/Team titan. Undertonned for sure, but uses up too many slots in the weapons area. You could substitute in SRM8s in the legs, and change the armor to Millenia as it's probably best to crouch and try not to get hit with this guy. I'd put a bigger shield on as well but I ran out of room. <img src="frown.gif" border="0"> This thing deals out damage more quickly than you'd want to face.

Titan Name: Launcher (Assault Support Titan)
Chassis: Mark MK-A4
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Weight: 182.7t (200t maximum) Height : 19 [meter]
Bmt : 33 (36 kph) Reduce Heat: -4.5C/sec.
Jmt : 12 (100 kph) for 41 secs Cost : 390160 ($)


Equipment:
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Component/Type/Location

Engine :CyberSys [Engine 3] [CT ]
Heatreg.:Mark MH-II [Heat A]
Flare :FL Large [Flare2] [Head]
Shield :Simson-Light [Shld1] [LowT]
LifeSup.:B.M.I. [Life 3] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Mark BC-X [Comp. 6] [CBT ]
E.C.M :Electra [E.C.M. 1] [CBT ]
JumpPort:Mark MJ-I [Jump 6]


Weapons:
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Location/Weapon/Ammunition/SL

[RT ] L.R.M. 6 RACK (020) [1]
[RT ] L.R.M. 6 RACK (020) [1]
[LT ] L.R.M. 6 RACK (020) [1]
[LT ] L.R.M. 6 RACK (020) [1]
[CT ] L.R.M. 6 RACK (020) [1]
[RA ] L.R.M. 6 RACK (020) [1]
[RA ] L.R.M. 6 RACK (020) [1]
[LA ] L.R.M. 6 RACK (020) [1]
[LA ] L.R.M. 6 RACK (020) [1]
[RL ] L.R.M. 6 RACK (020) [1]
[LL ] L.R.M. 6 RACK (020) [1]


Armor:
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Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Millenia 041 [103mm]
[CT ] (29) Millenia 042 [105mm]
[CBT ] (19) Millenia 035 [088mm]
[LT ] (29) Millenia 041 [103mm]
[RA ] (29) Titanium 039 [079mm]
[LA ] (29) Titanium 039 [079mm]
[LowT] (19) Millenia 042 [105mm]
[RL ] (25) Titanium 041 [082mm]
[LL ] (25) Titanium 041 [082mm]

Armorindex: 3.48 [Total APts/T]
Internal: 248 [APts]
External: 388 [APts] Max:[107mm]
Total Armor: 636 [APts]


JOCK requirements:
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Piloting: skill on Assault Titan incl. Jump
Weapons : N.G.M
Warfare : Defensives Scanner Warfare(ECM)
Skills : Ind.Fire
jmikkone
Posts: 115
Joined: Mon Oct 15, 2001 8:00 am
Location: Finland
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Post by jmikkone »

Similarly, eventhough 11 PUs seems a bit undersized to run 4CLGs (Frost God), you'll only be needing 7 for the weapons (6.66 average), and you still have your heat reg, scanner and ECM running and one extra PU for walking or recharging JJs. Here again, running will cause extra heat so you wouldn't be able to shoot 100% the time anyway. Having a bunch of PGs as extras will let you alphastrike if you know your enemy will hide in just a couple of seconds for some time.

I haven't really field-tested any of these, but they seem rather workable.
--

Jukka Mikkonen a.k.a. Sir Rechet
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