Additional Issues

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Woodruff
Posts: 176
Joined: Sun Jul 02, 2006 5:47 pm

Additional Issues

Post by Woodruff »

A couple of items which have been bugging me for a while, but I keep forgetting to mention them:

1) If I have a player who is ready to come off the DL at the end of either the month or an extended simming schedule...I will be told he's ready to come off the DL SEVERAL times. I presume because there are several instances in the logic when this is appropriate, but there should be some sort of a "check" in place to see if other instances apply so that we are only told of the injury once.

2) When I expand to 18 teams...I have two choices, of 1 league with 2 divisions or 2 leagues with 1 division. If I select 1 league with 2 divisions, I can have 9 teams per division. But if I select 2 leagues with 1 division, one of the divisions has to have 10 teams and the other has 8 teams. This doesn't pass the logic test. I should have the same options for both of these, it seems to me...and I would think creating the schedule would apply the same way to each of these situations, so I don't think that's the problem.
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Cantankerous
Posts: 65
Joined: Tue Mar 19, 2002 11:02 am
Location: Dallas, TX

RE: Additional Issues

Post by Cantankerous »

Woodruff,
 
Scheduling IS the problem.  One league with two divisions (9 teams in each division) does nothing to make scheduling difficult because all the teams are in the same league.
 
HOWEVER, if you have TWO LEAGUES, you can't have an odd number of teams in both leagues or else you have to play an interleague game EVERY DAY (or have way too many off days).  This was the dilemma that MLB had when it expanded from 28 teams to 30 teams.  With 28 teams, each league had 14 teams (an even number), but with 30 teams, each league would have had 15 teams (an odd number).  Therefore, one league had to have 16 teams, while other only retained 14.
 
Therefore, since the game (just like MLB) is designed to differentiate between leagues (at least with regard to awards), to have so many interleague games would skew the individual league statistics.  Granted, PureSim does not "reset" a players stats when he changes leagues (like the way stats reset in MLB when a player changes leagues), but note that the game is designed to simulate MLB in that way, so the same restrictions would apply with regard to PureSim as they do with MLB when developing a league.
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