OK, a real question
Moderators: wdolson, Don Bowen, mogami
OK, a real question
I am playing a PBEM as Japan. My opponent has done something and
I think there is an exploit in it. I just do not know what it is. I am not
that worried about it but I want to understand what advantage he is trying
to gain. As far as I know, we do NOT have a house rule against this.
I have read a number of house rules and two that may be germane are:
1. No more that 6 PT boats in a surface combat TF.
2. No other types of ships in a PT TF except when moving.
Here is the portion of the combat report that I am wondering about:
Night Time Surface Combat, near Tarawa at 84,95
Japanese Ships
CL Tatsuta
DD Mutsuki, Shell hits 1, Torpedo hits 1, on fire, heavy damage
DD Kisaragi, Shell hits 2, on fire
DD Yayoi
DD Mochizuki
Allied Ships
PG Charleston, Shell hits 6
PC Ontario, and is sunk
PC Navajo
PC Seminole, Shell hits 2, Torpedo hits 2, and is sunk
PC Reliance, Shell hits 37, and is sunk
PC Tiger
PT PT-20
PT PT-21
PT PT-22
PT PT-23
PT PT-24
PT PT-25
PT PT-27
PT PT-28
PT PT-29
PT PT-30
PT PT-36
PT PT-37
PT PT-38
PT PT-39
PT PT-40
PT PT-42
PT PT-43
So, just what advantage is he trying to gain? I am mostly interested in avoiding
any pitfalls this arrangement might present.
I think there is an exploit in it. I just do not know what it is. I am not
that worried about it but I want to understand what advantage he is trying
to gain. As far as I know, we do NOT have a house rule against this.
I have read a number of house rules and two that may be germane are:
1. No more that 6 PT boats in a surface combat TF.
2. No other types of ships in a PT TF except when moving.
Here is the portion of the combat report that I am wondering about:
Night Time Surface Combat, near Tarawa at 84,95
Japanese Ships
CL Tatsuta
DD Mutsuki, Shell hits 1, Torpedo hits 1, on fire, heavy damage
DD Kisaragi, Shell hits 2, on fire
DD Yayoi
DD Mochizuki
Allied Ships
PG Charleston, Shell hits 6
PC Ontario, and is sunk
PC Navajo
PC Seminole, Shell hits 2, Torpedo hits 2, and is sunk
PC Reliance, Shell hits 37, and is sunk
PC Tiger
PT PT-20
PT PT-21
PT PT-22
PT PT-23
PT PT-24
PT PT-25
PT PT-27
PT PT-28
PT PT-29
PT PT-30
PT PT-36
PT PT-37
PT PT-38
PT PT-39
PT PT-40
PT PT-42
PT PT-43
So, just what advantage is he trying to gain? I am mostly interested in avoiding
any pitfalls this arrangement might present.
RE: OK, a real question
I'd say you made out pretty good considering the numbers.
I would say 6 in a convoy is a good rule. But the old adage also holds: "Anyone who bests me must be cheating."
I would say 6 in a convoy is a good rule. But the old adage also holds: "Anyone who bests me must be cheating."

RE: OK, a real question
by putting non-PT boats with PT's....you TF will engage the only the non-PT boats...allowing the PT-boats to slam torpedo after torpedo into your TF. Major exploit

RE: OK, a real question
ORIGINAL: KDonovan
by putting non-PT boats with PT's....you TF will engage the only the non-PT boats...allowing the PT-boats to slam torpedo after torpedo into your TF. Major exploit
OK, that helps explain the next night:
Night Time Surface Combat, near Tarawa at 84,95
Japanese Ships
CL Tenryu
CL Yubari
DD Oite, Shell hits 1
DD Hayate
DD Asanagi
DD Yunagi
Allied Ships
PG Charleston, Shell hits 3
PC Navajo, Shell hits 29, and is sunk
PC Tiger
PT PT-20
PT PT-21
PT PT-22
PT PT-23
PT PT-24
PT PT-25
PT PT-27
PT PT-28
PT PT-29
PT PT-30
PT PT-36
PT PT-37
PT PT-38
PT PT-39
PT PT-40
PT PT-42
PT PT-43
So, I will not be able to engage his PTs with a surface combat TF. I will have to figure something
out to counter that. Thank you.
- niceguy2005
- Posts: 12522
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RE: OK, a real question
A. I would talk with him about a house rule regarding that. I think its BS, but that's my personal opinion.
B. Use your fighters to strafe his PTs. It will take a while to actually sink them, but its safe. There is no need for your navy to be taking damage. Use reasonably good pilots if you want good results.
B. Use your fighters to strafe his PTs. It will take a while to actually sink them, but its safe. There is no need for your navy to be taking damage. Use reasonably good pilots if you want good results.

Artwork graciously provided by Dixie
RE: OK, a real question
Strafing can lead to sync problems with the replay's.
- Rob Brennan UK
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- Location: London UK
RE: OK, a real question
Maybe suggest that when moving PT's they have to be with an AK representing the fact that they are on-board etc. and NO other types of ships period.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

RE: OK, a real question
SamCole,
I have been playing this game a while and never heard that mixing PTs with non-PTs would result in the PTs not being engaged by surface ships so it may just be that you opponent had no idea about this.
I think you have to assume that a bug is unknown and tell your opponent about it. If he says he didn't know about it and doesn't mix PTs again then problem solved. If he mixes PTs again then you walk away from the game. Simple... But you have to assume that, at present, he doens't know this is a bug and you must inform him of it. It'll be easy to tell by his reaction whether or not he knew about it.
I have been playing this game a while and never heard that mixing PTs with non-PTs would result in the PTs not being engaged by surface ships so it may just be that you opponent had no idea about this.
I think you have to assume that a bug is unknown and tell your opponent about it. If he says he didn't know about it and doesn't mix PTs again then problem solved. If he mixes PTs again then you walk away from the game. Simple... But you have to assume that, at present, he doens't know this is a bug and you must inform him of it. It'll be easy to tell by his reaction whether or not he knew about it.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: OK, a real question
Actually, I have never done this, I am playing allied currently, nor would I have have suspected the results (and I won't do it). But I disagree with Nemo on walking from the game. It definatly isn't a game breaking issue, and the amount of time invested to get where you are is not worth throwing it away over a few PT boats. If your opponent is capable and for the most part fair, talk to him and continue on not matter the result. There are things that will be to your advantage and his throughout the campaign, and this will happen with all opponents so definatly don't take the change or walk approach.
This will lead you to having few opponents that will bother to play against you.
This will lead you to having few opponents that will bother to play against you.
Showa rules!
RE: OK, a real question
The disadvantage to your opponant is that by mixing non-PT boats in with the PT boats your AC will now attack both. PT only TFs can only be straffed by fighters. If they are mixed with any other ships they will be attacked like a regular ship.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
RE: OK, a real question
thank you all, I will ask that he refrain from this practice and if he doesn't, the game goes forward. It is not a game breaker for me and I will have to work around it.
- niceguy2005
- Posts: 12522
- Joined: Mon Jul 04, 2005 1:53 pm
- Location: Super secret hidden base
RE: OK, a real question
Good observation RUPD. I would test it and if it works go all out against his PT boats. A 200 Sally/Helen strike should do nicely. Then install a rule that prevents this in the future and probably calls for no more than 6 PT boat squadrons. He could still have 50 6 boat squadrons in a hex.ORIGINAL: RUPD3658
The disadvantage to your opponant is that by mixing non-PT boats in with the PT boats your AC will now attack both. PT only TFs can only be straffed by fighters. If they are mixed with any other ships they will be attacked like a regular ship.

Artwork graciously provided by Dixie
RE: OK, a real question
Personally, I think it should be a 12-PT boat per TF limit. That's what is created when you hit the "create PT" button anyways. And limiting PTs to 6 per base seems like an over-reaction from people who didn't properly plan for escorts and/or think that the Japanese should be able to overrun everything without serious opposition.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

- niceguy2005
- Posts: 12522
- Joined: Mon Jul 04, 2005 1:53 pm
- Location: Super secret hidden base
RE: OK, a real question
Might be worth doing a little historical research into it if one is considering a house rule.
Edit: IIRC the USN actually had an ongoing debate as to how to use PT boats, if at all. They were largely seen as death traps and useless against war ships. PT commanders of course disagreed and in fact argued for a variety of tactics. These ranged from big group strikes to small group ambush tactics.
Edit: IIRC the USN actually had an ongoing debate as to how to use PT boats, if at all. They were largely seen as death traps and useless against war ships. PT commanders of course disagreed and in fact argued for a variety of tactics. These ranged from big group strikes to small group ambush tactics.

Artwork graciously provided by Dixie
RE: OK, a real question
Just keep in mind that not every PT in a TF fires its torpedoes. In my experience one, maybe two, out of a 12 PT TF will fire torpedoes in any given engagement. So if you're limiting the Allied player to 6 PTs then you're restricting him to only about a 50% chance of them doing anything useful at all.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: OK, a real question
ORIGINAL: niceguy2005
Might be worth doing a little historical research into it if one is considering a house rule.
Edit: IIRC the USN actually had an ongoing debate as to how to use PT boats, if at all. They were largely seen as death traps and useless against war ships. PT commanders of course disagreed and in fact argued for a variety of tactics. These ranged from big group strikes to small group ambush tactics.
IIRC they ended up being "barge busters", reducing or even getting rid of the torpedoes all together to make room for more and more guns to shoot up barges and other small craft with. (Something that the game does not simulate. There are no refits to reflect this.)
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: OK, a real question
ORIGINAL: RUPD3658
The disadvantage to your opponant is that by mixing non-PT boats in with the PT boats your AC will now attack both. PT only TFs can only be straffed by fighters. If they are mixed with any other ships they will be attacked like a regular ship.
I hadn't really thought about that. I did have this result a few days before:
Day Air attack on TF, near Tarawa at 84,95
Japanese aircraft
G3M Nell x 24
Japanese aircraft losses
G3M Nell: 12 damaged
Allied Ships
PT PT-26, Torpedo hits 3, on fire, heavy damage
PG Onondaga, Torpedo hits 1, on fire, heavy damage
PT PT-23
PT PT-40
Aircraft Attacking:
4 x G3M Nell launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet
I always wonder how one PT boat could take 3 torps? [X(] I guess there was not much left.
- goodboyladdie
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RE: OK, a real question
I often see them hit by 800kg AP bombs during the PH strike - matchwood anyone?

Art by the amazing Dixie
- Rob Brennan UK
- Posts: 3685
- Joined: Sat Aug 24, 2002 8:36 pm
- Location: London UK
RE: OK, a real question
I always wonder how one PT boat could take 3 torps?
The only answers i can conclude is " simultaneously" or " bouncing rubble" [:D]
The only answers i can conclude is " simultaneously" or " bouncing rubble" [:D]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

- SGT Swanson
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- Contact:
RE: OK, a real question
I am SamCole's opponent. He actually addressed the problem himself by sinking all of the PGs & PCs that were in that TF.
I had just moved them into that base with a transport TF. He hadn't taken the base in question as it is still under ANZAC control.
And yes, that is a bug in the game, and I had agreed not to exploit it.
I had just moved them into that base with a transport TF. He hadn't taken the base in question as it is still under ANZAC control.
And yes, that is a bug in the game, and I had agreed not to exploit it.
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)
"Because freedom is NEVER free!!"

U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)
"Because freedom is NEVER free!!"
