Modifications to MWiF Scandinavia Map portion

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Froonp
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

-Hexes NE and NW of Trondheim
Yes, there is a bit of land from hex NE Trondheim that enters hex NW, this was not intended.
-Lofoten (islands 3 and 4 hexes west of Narvik) (but add 1-2 straits in Lofoten?) (also a name for the group of island would be nice. The SW part is called Lofoten, the NE part is called Vesterålen)
Having the middle island of the Lofoten Islands being a 2 hex island was intended. That's why I drew them across the hex boundary on purpose. There is no all sea hexside between both hexes. Maybe the islands are so close here that it is not necessary to change.
Also I intended to add the "Lofoten Islands" label, would it be sufficient ?
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

ORIGINAL: Incy

Names for the arctic ilands should be changed.

"bear island" is english. "Bjørnøya" in norwegian.
"Spitzbergen" is german. "Svalbard" in norwegian. (The main island of the archipelagio is called spitsbergen (with S, not Z))
Didn't we say that we were not using local names, but rather international names ? Can't really remember [:(]
Anyway, you must know that at start, this place was named Spitsbergen (with an S) and that I changed it to Spitzbergen (with a Z) because I saw that written this way in all books and stories about WWII.
The Oxford Companion to WWII even have a list of place that had a wartime name and a current name, and it says that the wartime name was Spitzbergen, and the Current name is Spitsbergen.
So I propose to keep Spitzbergen.
For Bear Island, it is named on the map this way from the start, I did not touch it.
When you look at WWII maps of the area, you find it named Bear Island (Oxford Companion to WWII page 36-37 for example).
The map for Svarlbard is quite poor, for better map and proper names, see:
I had made other outlines for the coastlines here, but Rob made his own before I had a chance to send him mines.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

Names for the arctic ilands should be changed.
"bear island" is english. "Bjørnøya" in norwegian.
"Spitzbergen" is german. "Svalbard" in norwegian. (The main island of the archipelagio is called spitsbergen (with S, not Z))
The Oxford Companion to WWII has it that Spitzbergen is the wartime name, and Spitsbergen is the current name.
Same for Bear Islands, WWII maps of the area have it named Bear Island (Oxford Companion to WWII p.36-37)
The map for Svarlbard is quite poor, for better map and proper names, see:
I had made another drawing of this place, but Rob drew its own before I sent him mine.

EDIT : Sorry for the double post, I thought that my first post was lost, so retyped it, shorter, a second time.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

ORIGINAL: Incy
The map for Svarlbard is quite poor, for better map and proper names, see:
Image
You must consider that the area depicted on MWiF map is only the area south of the 78th Parallel (guess-estimation).
So with this in mind, I now think that Rob's depiction is not that bad. It is even superior to mine IMO.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

-2 sea borders (nort sea<->norwegian, north sea<->baltic) dont connect all the way to shore
They bisect the hex, which is sufficient. They do not need to run up to the land drawn.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

ORIGINAL: Incy
-Svalbard should have several glacier hexes, not only tundra (se map in previous post)
Given that the area depicted on MWiF map is only the area south of the 78th Parallel (guess-estimation), what hexes should be changed in your opinion ?
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

ORIGINAL: Shannon V. OKeets
Here is the coast line without those annoying black hexgrid lines.
This single detail changes it all. Now it is a marvel, you'd even wish you could bath here [:D].
Patrice, about the river that goes nowhere, perhaps it should have a little tail instead of ending sharply at the hex boundary?
I'm adding this hex into the RLS file.
If Rob drew a tail for it, it will show on the map.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
Here is the coast line without those annoying black hexgrid lines.
This single detail changes it all. Now it is a marvel, you'd even wish you could bath here [:D].
Patrice, about the river that goes nowhere, perhaps it should have a little tail instead of ending sharply at the hex boundary?
I'm adding this hex into the RLS file.
If Rob drew a tail for it, it will show on the map.
Thanks.
Steve

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Incy
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RE: Modifications to MWiF Scandinavia Map portion

Post by Incy »

Now that i know everything north of the 78 isn't there, it does look a lot better.
Placing the glaciers properly isn't easy. Maybe one on Edgeøya (the eastern island), and one on the easternmost hex on Spitsbergen ?
The island "Hopen" could also be added (2 hexes SE of Edgeøya).
It's small, but is well suited as a base, and is the only island other than Spitsbergen (and Bjørnøya) with a permanent settlement.
Hopen station was built 1945 (meterological & later helicopter)
Spitsbergen has had permanent settlement since 1906, several thousand people live there(mostly russians and norwegians).
It's the only place in the world (as far as I know of) where it's mandatory for kindergarten teachers to always carry a big, loaded heavy caliber gun.
It's also one of those rare places on earth completely without immigration restrictions, if you can get there (and support yourself) you are welcome to stay (if you are willing).

Germany had several meterological stations on Svalbard during WWII, and the allies occationaly sent troops there to try to track down the german stations. Same thing on the greenland east coast, I believe. Anyways, you guys all know that, all you have to do is look at the cover box of your favourite WW2 game and you see the Svalbard and Greenland bases.
ORIGINAL: Froonp
ORIGINAL: Incy
-Svalbard should have several glacier hexes, not only tundra (se map in previous post)
Given that the area depicted on MWiF map is only the area south of the 78th Parallel (guess-estimation), what hexes should be changed in your opinion ?
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RE: Modifications to MWiF Scandinavia Map portion

Post by Incy »

Am I right that you draw hexes one hexrow at a time from left to right starting from the top? And that each border is drawn twice, so the color of the hexside is that of the last drawn hex? Sometimes all-land hexsides are blue, and sometimes black, and it doesn't seem consistrant.
(but it's not really annoying so I suggest you dont spend time fixing it)

If there is an easy fix for the lake hexsides, please consider dointg them too (Could the lake bitmaps be laid over the hex borders and have the hexides as part of the bitmaps?)
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RE: Modifications to MWiF Scandinavia Map portion

Post by Shannon V. OKeets »

ORIGINAL: Incy
Am I right that you draw hexes one hexrow at a time from left to right starting from the top? And that each border is drawn twice, so the color of the hexside is that of the last drawn hex? Sometimes all-land hexsides are blue, and sometimes black, and it doesn't seem consistrant.
(but it's not really annoying so I suggest you dont spend time fixing it)

If there is an easy fix for the lake hexsides, please consider dointg them too (Could the lake bitmaps be laid over the hex borders and have the hexides as part of the bitmaps?)

It's a little trickier than that. The processing is from left to right, top to bottom, but each hexside is drawn only once. Hexsides are drawn for only 3 of the hexsides for each hex: left and two top hexsides. That is more efficient (coded by Chris) and enables the hexsides to be drawn only 1 pixel wide when so desired.

So, the color of blue versus black is determined by: (1) whether the hex is coastal or not, and (2) whether the left/top or right/bottom hexsides are being drawn. It has nothing to do with the adjacent terrain type. The use of the blue enables the coastal hexsides to blend smoothly with the all sea hexes, removing the spurious grid line that I, and many others, found offensive.

A more comprehensive solution could be worked out based on the adjacent terrain for each hex. But that wuold require more code and take time whenever the map is redrawn - which is pretty much continuously when playing the game.

Compare Stettin with Kolberg to see this in effect.

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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

A more comprehensive solution could be worked out based on the adjacent terrain for each hex. But that wuold require more code and take time whenever the map is redrawn - which is pretty much continuously when playing the game.
I would vote for the quickest redrawn time, because you scroll the map A LOT.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

Placing the glaciers properly isn't easy. Maybe one on Edgeøya (the eastern island), and one on the easternmost hex on Spitsbergen ?
Done.
The island "Hopen" could also be added (2 hexes SE of Edgeøya).
It's small, but is well suited as a base, and is the only island other than Spitsbergen (and Bjørnøya) with a permanent settlement.
Hopen station was built 1945 (meterological & later helicopter)
Unfortunately, now that the coastlines have been drawn, this is no more possible.
But I think this is not a big deal, as I think that never a single WiF counter will go into Spitzbergen.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Incy »

Thanks, now I understand how they're drawn. I too agree further work on this is not worth the time and CPU cycles.
Also, now that I know the algorithm the hexsides give me all the information I wanted ;)

For instance, I think that the hex SE of Stettin should not be a coastal hex?
Also, while I'm looking over this area, that island east of Malmø (Bornholm) is danish, not swedish. It probably should have it's own hex. But then again it's on the european map, which we try not to change..
Image
ORIGINAL: Shannon V. OKeets
ORIGINAL: Incy
Am I right that you draw hexes one hexrow at a time from left to right starting from the top? And that each border is drawn twice, so the color of the hexside is that of the last drawn hex? Sometimes all-land hexsides are blue, and sometimes black, and it doesn't seem consistrant.
(but it's not really annoying so I suggest you dont spend time fixing it)

If there is an easy fix for the lake hexsides, please consider dointg them too (Could the lake bitmaps be laid over the hex borders and have the hexides as part of the bitmaps?)

It's a little trickier than that. The processing is from left to right, top to bottom, but each hexside is drawn only once. Hexsides are drawn for only 3 of the hexsides for each hex: left and two top hexsides. That is more efficient (coded by Chris) and enables the hexsides to be drawn only 1 pixel wide when so desired.

So, the color of blue versus black is determined by: (1) whether the hex is coastal or not, and (2) whether the left/top or right/bottom hexsides are being drawn. It has nothing to do with the adjacent terrain type. The use of the blue enables the coastal hexsides to blend smoothly with the all sea hexes, removing the spurious grid line that I, and many others, found offensive.

A more comprehensive solution could be worked out based on the adjacent terrain for each hex. But that wuold require more code and take time whenever the map is redrawn - which is pretty much continuously when playing the game.

Compare Stettin with Kolberg to see this in effect.

Image
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

For instance, I think that the hex SE of Stettin should not be a coastal hex?
It can only be a coastal hex. Given that both the E hexside of Stettin and the W hexside of the hex E of it are all sea hexside, and land movement is impossible (unless MAR) between both hexes. The shore HAS to be somewhere in between both hexes, and it is in the third hex, the one SE of Stettin.
Also, while I'm looking over this area, that island east of Malmø (Bornholm) is danish, not swedish. It probably should have it's own hex. But then again it's on the european map, which we try not to change..
The drawing cannot be changed here.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Neilster »

ORIGINAL: Shannon V. OKeets
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OK, the real question is, in which hex did Mitchell Gant land the Firefox in Firefox Down? [:'(]

Cheers, Neilster



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RE: Modifications to MWiF Scandinavia Map portion

Post by Incy »


Hi, I've checked the historic names with the Svalbard museum/(ran by the Svalbard sysselmann) , and according to them the official name for the archipelago is and was Svalbard.
Also according to them, norwegian and allied forces used "Svalbard", while german forces mostly used "Spitsbergen" (I think they're wrong here, AFAIK the germans used "Spitzbergen").

They also inform me that US and UK forces used Bear Island for "Bjørnøya" (Bear Island is just a literal translation of the norwegian name).

So if local names are to be used, I think "Svalbard" and "Bjørnøya" are correct (and "Spitsbergen" + "Edgeøya" for the western and eastern islands shown)

Another island for the map should be Jan Mayen (No), which should be 1 mountain hex, located 600 km north of icland and 500 km east of Greenland.
http://en.wikipedia.org/wiki/Jan_Mayen

The main purpose if that island would of course be to make a little splotch in the middle of all that blue. The island is 55 km long and features a big volcano, and was uninhabited during WW2.
ORIGINAL: Froonp
Names for the arctic ilands should be changed.
"bear island" is english. "Bjørnøya" in norwegian.
"Spitzbergen" is german. "Svalbard" in norwegian. (The main island of the archipelagio is called spitsbergen (with S, not Z))
The Oxford Companion to WWII has it that Spitzbergen is the wartime name, and Spitsbergen is the current name.
Same for Bear Islands, WWII maps of the area have it named Bear Island (Oxford Companion to WWII p.36-37)
The map for Svarlbard is quite poor, for better map and proper names, see:
I had made another drawing of this place, but Rob drew its own before I sent him mine.

EDIT : Sorry for the double post, I thought that my first post was lost, so retyped it, shorter, a second time.
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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

Another island for the map should be Jan Mayen (No), which should be 1 mountain hex, located 600 km north of icland and 500 km east of Greenland.
http://en.wikipedia.org/wiki/Jan_Mayen

The main purpose if that island would of course be to make a little splotch in the middle of all that blue. The island is 55 km long and features a big volcano, and was uninhabited during WW2.
Yes, this one is already on the map.
Here is it (names are semi hidden, because I didn't re write them) :

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RE: Modifications to MWiF Scandinavia Map portion

Post by Froonp »

In the "Freezing cold" series, there is also Greenland. Here is its southern part. There are 8 more hex rows above this picture, and then the top of the map.

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RE: Modifications to MWiF Scandinavia Map portion

Post by Jeff Gilbert »

I am continually amazed at the quality work being done on the maps for MWiF.
They are looking so good I will buy the game just for the maps!
Of course, the game would be a nice add on. [:D]
Jeff Gilbert
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