Easy movement/combat question

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Error in 0
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Easy movement/combat question

Post by Error in 0 »

Midway in my invasion of France I discovered that some attack are carried out immediately, and can be repeated by following the unit. I recon this is some sort of shock effect. I am about to play the Barbarossa, and this kind of surge would be vital there. Since I did not find the entry describing this feature in the manual, maybe you point me to the correct chapter. Also tip of how to spot such opportunities would be helpful.

I also noted that the "war in europe" scenario is only PBEM. Is there anywhere I might find huge scenarios WW2 era vs computer? And tutorials?


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JT
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golden delicious
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RE: Easy movement/combat question

Post by golden delicious »

The effect you're describing is a retreat-before-combat. It happens when the effective active defender and reconaissance values of the selected unit is significantly higher than those of the target unit (including bonuses for entrenchment level). Shock affects these strengths but does not have any other affect on the likelihood of an RBC. N.B. that Active Defenders are the main combat elements of your unit- tanks and squads and so on. The other equipment contributes to the defensive number you see on the counter, but does not affect RBCs. Of course the two values will tend to be more or less proportional so you can use the number on the counter as a guide.

Whenever you see a particularly weak unit, especially if it is not entrenched or fortified, it is good practice to find a large (and ideally recon-heavy) unit to attempt to cause an RBC.

Due to the way to the PO works, it is impossible for a multi-front scenario like War in Europe to be played against the PO, no matter how carefully it is programmed. Large scenarios in general are very difficult for the PO to cope with, as it does not have any kind of strategic overview- it can only see one formation and one set of objectives at a time.

Some of the larger scenarios do have objectives programmed for the PO. If you have your heart set on playing a large scenario against the PO, pick one where the PO's force has overwhelming superiority. It is in these that its shortcomings will be least obvious.
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PirateJock
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RE: Easy movement/combat question

Post by PirateJock »

Hi All

Any suggestions on the 'largest' WWII scenario you could play against the PO and be able to get a challenging game?

Cheers
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MarcA
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RE: Easy movement/combat question

Post by MarcA »

ORIGINAL: PirateJock

Hi All

Any suggestions on the 'largest' WWII scenario you could play against the PO and be able to get a challenging game?

Cheers

The western front scenario claims to be playable against an axis PO.
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Veers
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RE: Easy movement/combat question

Post by Veers »

Western Front that shipped with TOAW III had many event errors. An upgrade has been preformed by the lads over at SZO, though they have yet to reprogram the PO. Please refer to http://www.strategyzoneonline.com/forums/downloads.php?do=file&id=1258 for the upgraded scenario, and http://www.xtreme-gamer.com/forums/showthread.php?t=42867 for information regarding the upgrade.
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