My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.
I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
Thanks to the entire team for all the work on the update. Most of us that play post rarley but we appreciate the great product you have put out and continue to support. Otherwise we would not spend so many hours playing this challenging game.
My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.
I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
I think it partly revolves around taking float plane/bomber/transport pilots that are of high XP, and disbanding, then adding them to fighter units.
Upper portion used with permission of www.subart.net, copyright John Meeks
But the big announcement is in regard to MichaelM. Around July, we were able to get MichaelM approved to work on the code with Don and I. And what did MichaelM do? Within a few days, he nailed the "synch" bug !!!! So, please welcome MichaelM to the development team and join us in thanking him for nailing this one, what had been the "toughest of the tough" until he got his hands on it !!! Thanks Michael !!! [&o][&o][&o]
Missed this part the first time I read the thread and responded - this alone is worth another Hip-Hip-Hurah
Michael!!! [&o][&o][&o]
BTW, is it possible to write small summary of how this most recent patch deals with pilots (i.e. every change up to date in cohesive manner)?
So, who is responsible for dropping the HEMI under the hood? The final phases from Training Ships Crews to Disbanding Human TFs has really been suped up. Thanks alot guys. This will cut me down to maybe two smokes a day as I now have no "excuse" to go out and have a puff while the turn processes.[&o]
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.
I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
The problem I had with this feature was that sometimes the disbanded unit would reappear 90 days later with high experience pilots. [X(] It was great to get the pilots but not very historical. Had to stop due to that problem. I'm very interested in how that feature will evolve.
I have a question; I have noticed now on my Aircraft reinforcments, that prior to the patch I had a zero group that showed 27 pilots and AC arriving in 3 days. Now after the patch the Zero's Sqd is still there , but there are no pilots or planes listed as arriving as there was before. Is this how it should be now, or did niceguy just get real lucky?
In fact every group I have arriving now shows no planes or Pilots, but they had been listed as having some before?
I thought this place was a empire, now im the last, I can't be sure...
Item 35 – Allow arriving Japanese airgroups to appear on map with less than maximum aircraft.
Current airgroup arrival processing requires that there be enough aircraft in the pool to fully equip the airgroup. An attempt is made to equip it with upgrade or downgrade aircraft but, if that is not possible, the airgroup is set to “organizing” status until enough aircraft build up in the pool. Since combat operations frequently keep the pool numbers depressed, such airgroups frequently end up perpetually organizing. Allow airgroups to arrive with less than maximum aircraft. This will put them on the board and under player control
While doing the patch, it was discovered that the Japanese Reinforcement group details showed the numbers from the Editor. Planes still had to be available in the pool for the group to arrive.
It was decided to eliminate the misleading Editor numbers and just show zero until the group arrived with as many planes as it could get hold of.
[Edit - dropped words due to sleep deprivation.]
So it will show 0, but When they arrive they will fill out if I have planes of that type available and in the numbers required. Is that correct? What about Pilots?
I thought this place was a empire, now im the last, I can't be sure...
They'll arrive with default pilots (default based on exp rating set in OOB) unless assigned specific "historical" pilots from the historical pilot file.