Reconstitution

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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RERomine
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RE: Reconstitution

Post by RERomine »

ORIGINAL: golden delicious
Frankly, there is a more fundamental weakness of the PO. In large scenarios where players are capable of rapid redeployment, the PO just cannot cope if the human player chooses to focus their offensive effort in one part of the map, as you have done.

Quite true. Any PO will only do what it is programmed to do. They aren't capable of dynamic thinking. This is why most difficulty levels effect either the quantiy of units the PO gets or biases the combat calculations. I get the impression this game is somewhat different in that respect. It appears the intelligence level the PO utilizes is altered, allowing it more detailed information when it does it's number crunching. Combat calculations may still be biased.
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golden delicious
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RE: Reconstitution

Post by golden delicious »

ORIGINAL: RERomine

Quite true. Any PO will only do what it is programmed to do. They aren't capable of dynamic thinking.

More to the point, TOAW's PO can't think strategically at all- only on the level of individual formations. I think it would be feasible to design a system whereby the PO can manually rewrite its own objectives, but it would require a complete rewrite.
This is why most difficulty levels effect either the quantiy of units the PO gets or biases the combat calculations. I get the impression this game is somewhat different in that respect. It appears the intelligence level the PO utilizes is altered, allowing it more detailed information when it does it's number crunching. Combat calculations may still be biased.

"Weak" "Normal" and "Strong" PO are differentiated only by the behaviour of the PO. However the computer does get a combat bias, and you can add to or remove from this using the handicap function in the advanced game options.
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Silvanski
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RE: Reconstitution

Post by Silvanski »

Quickie about reconstitution...
 
If a fixed reconstitution point comes under enemy control, where do the friendly units of that formation reconstitute... if at all?
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RE: Reconstitution

Post by JAMiAM »

ORIGINAL: Silvanski

Quickie about reconstitution...

If a fixed reconstitution point comes under enemy control, where do the friendly units of that formation reconstitute... if at all?
It depends on whether the fixed point is a map-edge, or interior, hex on the map. If interior, the units will be queued up to appear on the hex, if they were already on the reinforcement track, when the hex came under enemy control.

If a map-edge hex, they will appear on a nearby unoccupied map-edge hex, whether it is enemy controlled, or not.

Guerrilla units also will appear within a radius of the fixed reconstitution point, if the hex is enemy occupied.
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Silvanski
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RE: Reconstitution

Post by Silvanski »

ORIGINAL: JAMiAM
If interior, the units will be queued up to appear on the hex, if they were already on the reinforcement track, when the hex came under enemy control.

OK, in other words, hex overrun means no unit reconstitution of those queued up units until the hex is liberated?
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RE: Reconstitution

Post by JAMiAM »

ORIGINAL: Silvanski

ORIGINAL: JAMiAM
If interior, the units will be queued up to appear on the hex, if they were already on the reinforcement track, when the hex came under enemy control.

OK, in other words, hex overrun means no unit reconstitution of those queued up units until the hex is liberated?
Correct.
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Silvanski
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RE: Reconstitution

Post by Silvanski »

That's all I needed to know, thanks[&o]
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a white rabbit
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RE: Reconstitution

Post by a white rabbit »

ORIGINAL: golden delicious



This can happen. Reconstitution actually just picks random urban hexes,

..that explains in part the scattered reappearances in Rommel in NA, there does seem to be preferences tho, or, certain urban are just being more lucky than others
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RE: Reconstitution

Post by XPav »

Last time I played that scenario PBEM for about 15 turns, I got annoyed.

I was the south, my opponent was the north.  I killed many of his units, they instantly reconstituted.  I'd lose a good unit, and it wouldn't come back.  Looking at the scenario, a good portion of the Southern units were set to NOT reconstitute.  4:1 loss rate, and I was losing, despite have tanks in the stockpile, because the units wouldn't come back, so I couldn't hold my lines.

GAH.
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