ORIGINAL: golden delicious
Frankly, there is a more fundamental weakness of the PO. In large scenarios where players are capable of rapid redeployment, the PO just cannot cope if the human player chooses to focus their offensive effort in one part of the map, as you have done.
Quite true. Any PO will only do what it is programmed to do. They aren't capable of dynamic thinking. This is why most difficulty levels effect either the quantiy of units the PO gets or biases the combat calculations. I get the impression this game is somewhat different in that respect. It appears the intelligence level the PO utilizes is altered, allowing it more detailed information when it does it's number crunching. Combat calculations may still be biased.

