Unit Depictions on Screen

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

ORIGINAL: arc3371

You know ofcourse that SS-units are also banned in germany (in games)?
No, I did not. Do you have more details?
Steve

Perfection is an elusive goal.
arc3371
Posts: 6
Joined: Sun Aug 01, 2004 4:16 pm

RE: Modding unit bitmaps

Post by arc3371 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: arc3371

You know ofcourse that SS-units are also banned in germany (in games)?
No, I did not. Do you have more details?

Under § 86a Basic Law, symbols of banned/forbidden parties and organizations may only be displayed for educational purposes. Which is why for instance games like Ardennes Offensive and Hearts of Iron doesn´t contain SS. How has Matrix handled this earler?
christo
Posts: 99
Joined: Wed Nov 23, 2005 11:00 pm
Location: adelaide, australia

RE: Modding unit bitmaps

Post by christo »

ORIGINAL: Shannon V. OKeets

ORIGINAL: arc3371

You know ofcourse that SS-units are also banned in germany (in games)?
No, I did not. Do you have more details?

One person who has done a lot of work with WIFFE and indeed I believe has translated the rulebook into German is Ruediger Rinscheidt of the German Design Group. I have never met him and would not dream of speaking for him but he may be someone in the know.

Christo
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

ORIGINAL: arc3371
ORIGINAL: Shannon V. OKeets
ORIGINAL: arc3371
You know ofcourse that SS-units are also banned in germany (in games)?
No, I did not. Do you have more details?

Under § 86a Basic Law, symbols of banned/forbidden parties and organizations may only be displayed for educational purposes. Which is why for instance games like Ardennes Offensive and Hearts of Iron doesn´t contain SS. How has Matrix handled this earler?

Well, we aren't using any symbols. This is how we show the SS units.

Image
Steve

Perfection is an elusive goal.
arc3371
Posts: 6
Joined: Sun Aug 01, 2004 4:16 pm

RE: Modding unit bitmaps

Post by arc3371 »

Well, it can´t hurt to send a email to the boys at GDG and ask.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

ORIGINAL: arc3371

Well, it can´t hurt to send a email to the boys at GDG and ask.
Who is GDG?
Steve

Perfection is an elusive goal.
arc3371
Posts: 6
Joined: Sun Aug 01, 2004 4:16 pm

RE: Modding unit bitmaps

Post by arc3371 »

German design Group, publishers of WiF in Germany
http://www.gdg.de/
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

ORIGINAL: arc3371

German design Group, publishers of WiF in Germany
http://www.gdg.de/
Thanks.
Steve

Perfection is an elusive goal.
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Modding unit bitmaps

Post by Froonp »

ORIGINAL: Shannon V. OKeets
ORIGINAL: arc3371

German design Group, publishers of WiF in Germany
http://www.gdg.de/
Thanks.
I think that what is forbidden is the rune-like SS symbol that can be found on SS uniforms, caps, heraldy.
Using the double "S" letter, I can't see why this would be forbidden.
User avatar
Norden_slith
Posts: 166
Joined: Wed Aug 27, 2003 11:07 am
Location: expatriate german

RE: Modding unit bitmaps

Post by Norden_slith »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
ORIGINAL: arc3371

German design Group, publishers of WiF in Germany
http://www.gdg.de/
Thanks.
I think that what is forbidden is the rune-like SS symbol that can be found on SS uniforms, caps, heraldy.
Using the double "S" letter, I can't see why this would be forbidden.


Thats how I recall it as well.

Norden
Norden
---------------------------------------------------------------
Hexagonally challenged
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Modding unit bitmaps

Post by Froonp »

ORIGINAL: arc3371
German design Group, publishers of WiF in Germany
http://www.gdg.de/
Ruediger Rinscheidt is German Design Group.
Ruediger Rinscheidt is at : gdg.rex at cityweb dot de.
User avatar
Peter Stauffenberg
Posts: 403
Joined: Fri Feb 24, 2006 10:04 am
Location: Oslo, Norway

RE: Modding unit bitmaps

Post by Peter Stauffenberg »

I remember I discussed this a lot with German wargamers and they linked me to the following WEB
site for the rules for wargames in Germany.

This is their WEB site:
http://www.ghs-kosim.de/

Click on the button GHS stellt klar and select English language to read their text. For SS units they write that the illegal
part is to use the SS rune symbols on the counters. So it's the rune that is illegal not the double S'es (SS). So it's not
illegal to call a unit i. e. 2 SS, but write 2 ** (where each * is the SS rune) IS illegal. This is exactly the same as Patrice
wrote.

This is the interesting text:
The German "Society for historical Simulations" (the GHS; Gesellschaft fuer historische Simulationen e.V.) has been established as a registered organization in the free democratic constitutional structure of the Federal Republic of Germany. According to its statutes, the GHS has committed explicitly to striving for peaceful co-existence between nations and to the idea of international understanding. Therefore, the GHS rejects the reproduction of symbols from unconstitutional organizations regardless of their shapes, labeled on simulation materials such as boxes, cards, counters, etc.

The GHS appeals to all producers of simulation games to avoid using particular symbols and badges within their products. Symbols of unconstitutional organizations neither improve a game’s simulation value, nor contribute to an increased historical authenticity. Although the GHS recognizes that such symbols are not intentionally used by game producers to be offensive, they should be avoided out of respect for the emotions and feelings of people around the world.

Furthermore, the use of such symbols is forbidden in Germany according to §86 of the StGB (Strafgesetzbuch). These rules make it illegal to trade in games with such symbols. We believe that further legislation will make owning games containing such symbols illegal. The following symbols are explicitly affected by this paragraph: The SS-Runen (SS Runes), SS Totenkopfsymbol (SS Skull), Odins Kreuz (Odin’s Cross), Wolfsraute (Wolfs` Rhomb), Runenraute (Runes’ Rhomb), Keltenkreuz (Celtic Cross), Reichskriegsflagge since 1933 (War Flag), and obviously any form of the Hakenkreuz (Swastika), as well as all variations and corresponding illustrations (this list makes no claim to be exhaustive!).

Society For Historical Simulations
The Managing Comittee

Consenting Opinions:

Germany is rapidly becoming one of the leading game markets in the world. In Germany, the swastika distorts the past in a manner that demeans her thousands of years of history. To allow all gamers full access to all our games, Australian Design Group no longer uses swastikas in her games.

"Harry Rowland (Australian Design Group)

Well we won't be using any such images in any games; we do understand the issue and do not feel the symbols are necessary for games."


arc3371
Posts: 6
Joined: Sun Aug 01, 2004 4:16 pm

RE: Modding unit bitmaps

Post by arc3371 »

Good news then.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

Borger,

As always, thank you for your help.
Steve

Perfection is an elusive goal.
CBoehm
Posts: 113
Joined: Mon Oct 31, 2005 10:53 am
Location: Aarhus, Denmark

RE: Modding unit bitmaps

Post by CBoehm »

wouldnt it be cool if there was room to insert a photo into the description ...would be nice for the ships, AC and HQs ...
WIF the most wonderful, frustrating, uplifting and depressing of all games...
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

ORIGINAL: CBoehm

wouldnt it be cool if there was room to insert a photo into the description ...would be nice for the ships, AC and HQs ...
There are always copyright concerns.

At this point, I believe the game design supports enough 'glitz'. I want to focus on game play instead.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

Jesper Pehrson has started work on doing writeups for land units. Thank you Jesper!

He has done a half dozen and we are looking for some feedback as to what should be included. Here are 3 that he has done so far.

Image
Attachments
LandDesc..820062.jpg
LandDesc..820062.jpg (130.68 KiB) Viewed 253 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

Here's another.

Image
Attachments
LandDesc..820063.jpg
LandDesc..820063.jpg (158.15 KiB) Viewed 252 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Modding unit bitmaps

Post by Shannon V. OKeets »

And a third. Last in series.

Image
Attachments
LandDesc..820061.jpg
LandDesc..820061.jpg (121.59 KiB) Viewed 252 times
Steve

Perfection is an elusive goal.
User avatar
jesperpehrson
Posts: 848
Joined: Sat Jul 29, 2006 4:48 pm

RE: Modding unit bitmaps

Post by jesperpehrson »

Any advice, comments, suggestions or what not is welcome. Be brutally honest if you wish. I am trying to find a style that works. I also want to know what is interesting and what is not.

- Jesper
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
Post Reply

Return to “World in Flames”