Patch 2
Moderator: Arjuna
Patch 2
Yeh you heard it right. We need to put out a second patch. First there is a CTD in the SM when you try and create a new scenario ( now fixed ). There is also a report of a glitch when selecting some objects in the SM ( yet to be confirmed and fixed ). And there was alsoa series of bugs that prevented supplies arriving from off-map when via a AirDrop/Airfield SEP ( now fixed ).
There were a number of issues affecting the latter, including one which I found amusing in that the 7th Fleiger Div Base has a swag of Ketterands for shifting supplies but alas these are classified as motor cycles and the code only checked for trucks, cars and AFV_Other when getting eligible transport. But the real cause for this was the errant deletion of the request to transfer the supplies from the Air Drop SEP to the Base.
I also noted that young Ray ( whose surname I nor he can remember [;)] ) rather cruelly limited the supply schedule on Days 1 and 2 to 25% and 50%. No account was made for the fact that Bases lose any supplies they cannot carry if forced to move. So on arrival they come with virtually nothing. In reality supplies were always dropped with the initial drop or prepacked into the gliders making the initial landing. To compensate for this the scenario designer needs to ensure a fairly high figure for the first day. I have adjusted the supply schedules in those scenarios where there are para drops, including the Battle of the Maltese Cross scenario.
Once we get that sorted I'll put out another build and kick off the whole test, installer, release patch process. It will probably take another two weeks. Please be patient.
Please note that this only affects those scenarios where supplies arrive via an AirDrop or Airfield SEP. For all othere scenarios ( and there are many ) there is no affect.
There were a number of issues affecting the latter, including one which I found amusing in that the 7th Fleiger Div Base has a swag of Ketterands for shifting supplies but alas these are classified as motor cycles and the code only checked for trucks, cars and AFV_Other when getting eligible transport. But the real cause for this was the errant deletion of the request to transfer the supplies from the Air Drop SEP to the Base.
I also noted that young Ray ( whose surname I nor he can remember [;)] ) rather cruelly limited the supply schedule on Days 1 and 2 to 25% and 50%. No account was made for the fact that Bases lose any supplies they cannot carry if forced to move. So on arrival they come with virtually nothing. In reality supplies were always dropped with the initial drop or prepacked into the gliders making the initial landing. To compensate for this the scenario designer needs to ensure a fairly high figure for the first day. I have adjusted the supply schedules in those scenarios where there are para drops, including the Battle of the Maltese Cross scenario.
Once we get that sorted I'll put out another build and kick off the whole test, installer, release patch process. It will probably take another two weeks. Please be patient.
Please note that this only affects those scenarios where supplies arrive via an AirDrop or Airfield SEP. For all othere scenarios ( and there are many ) there is no affect.
RE: Patch 2
ORIGINAL: Arjuna
I also noted that young Ray ( whose surname I nor he can remember [;)] ) rather cruelly limited the supply schedule on Days 1 and 2 to 25% and 50%.
No, but I can remember yours, Mr Bastard. [:'(]
Ray ... er ... Whatsitsname
PS In my day, all we needed was a bar of chocolate, 10 Woodbine cigarettes, a dagger and bags of pluck. Supplies? Who needs 'em?
RE: Patch 2
[:D]
You still can't remember. Can you Ray?
You no who...
You still can't remember. Can you Ray?
You no who...
RE: Patch 2
Sheer luxury! You had dagger and chocolate. [;)]
But I must say I am intrigued about the "bag of pluck". Whose pluck would that be then? [;)]
But I must say I am intrigued about the "bag of pluck". Whose pluck would that be then? [;)]
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Patch 2
ORIGINAL: HansBolter
ORIGINAL: RayWolfe
Supplies? Who needs 'em?
A student of the Patton school?
No, of Napoleon - Ray is very good at foraging, no matter how good you try to hide the wine, he'll always find it [;)]
Greetz,
Eddy Sterckx
RE: Patch 2
I'm soooo glad I visit these threads or I would have never known what all of you were talking about (bag of pluck).
RE: Patch 2
Zap
Do not be confused by others with questionable motives. [;)]
Bags of pluck is what all British are born with.
More confused?
See: Plucky: Having or showing courage and spirit in trying circumstances.
In addition the British soldier on the parade ground is encouraged to have bags of swank.
We also invented a different language when the Americans stole our original. [:'(]
Dave
Yes, I had dagger AND chocolate ... but strangely, no socks ... or if I did, I can't find them. [&:]
Ray
- loyalcitizen
- Posts: 241
- Joined: Mon Feb 09, 2004 7:15 am
RE: Patch 2
I'm hoping that we can also see a tweak to the effectiveness of troops that are out of basic supply and those who have a high degree of fatigue. Still seeing way too many dead tired troops fight all night long and all the next day without much penalty. Same goes for out of supply troops.
I've heard it mentioned by the designers that they were going to review. Just wondering if this will make the cut...
I've heard it mentioned by the designers that they were going to review. Just wondering if this will make the cut...
RE: Patch 2
We did make significant changes in Patch 1. Heavily fatigued and unsupplied units are much more likely to surrender and surrender in large numbers. They already have severe penalties applied to their effectiveness in firing. Forceing units to rest when tired is a very double edged sword. Players, as a general rule, object when this happens to a force they have given an order to. But there does come a point where the units themselves would say stuff it, I need to rest. It's a fine balance getting this right. If we tweak it so that it is more likely to occur I bet I'll get complaints from those that think their crack troops should be able to march all night and they will cite one historical reference after another to back it up.
I tell you what. If twenty people post here in the next 24 hours saying they want it tweaked so that units are MORE likely to automatically rest when tired, then I'll do so. Otherwise, I'll leave it as is. But they need to do so quickly as I want to put out a new build asap.
I tell you what. If twenty people post here in the next 24 hours saying they want it tweaked so that units are MORE likely to automatically rest when tired, then I'll do so. Otherwise, I'll leave it as is. But they need to do so quickly as I want to put out a new build asap.
- loyalcitizen
- Posts: 241
- Joined: Mon Feb 09, 2004 7:15 am
RE: Patch 2
After reading your explanation I would have to withdraw my request to look at fatigue effects it again. Indeed there does need to be some amount of control in order to get an actual game experience out of it.
Thanks for calming my over-reaction... I've only played two battles since the new patch. I should give it a chance with a 7-day battle before making such statements.
Thanks for calming my over-reaction... I've only played two battles since the new patch. I should give it a chance with a 7-day battle before making such statements.
RE: Patch 2
No auto-rest pls...
......while it might add some realism (have seen interesting/"funny" original WW2 photographies [France 1940) for sale on ebay, where u can see german troops who seem to have dropped all weapons and who are sleeping next to a main road, with tanks and armoured vehicles and transports rushing along the road, but they keep snoring ....lol - dead tired), it would kill the fun.
In the France '40 campaign, many German inf units didn't rest for 72 hours, and after these 3-day forced marches most soldiers needed new shoes lol...... well, Human beings can do it, if forced to do so by some slavedrivers (commanders) [;)].
......while it might add some realism (have seen interesting/"funny" original WW2 photographies [France 1940) for sale on ebay, where u can see german troops who seem to have dropped all weapons and who are sleeping next to a main road, with tanks and armoured vehicles and transports rushing along the road, but they keep snoring ....lol - dead tired), it would kill the fun.
In the France '40 campaign, many German inf units didn't rest for 72 hours, and after these 3-day forced marches most soldiers needed new shoes lol...... well, Human beings can do it, if forced to do so by some slavedrivers (commanders) [;)].
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
RE: Patch 2
I hate it when they autorest right on the main road when they are 30 minutes at most from their destination.
RE: Patch 2
Hi all,
Just to let you know that we have fixed all known bugs and put out a new build ( #138 ) last night. Hopefully the beta testers can put this through its paces this weekend and we can work up an installer next week.
Here are the fixes:
Just to let you know that we have fixed all known bugs and put out a new build ( #138 ) last night. Hopefully the beta testers can put this through its paces this weekend and we can work up an installer next week.
Here are the fixes:
- TT3177 - AI - Resupply - Cap Available Transport at 50% for Transfers
- TT3175 - AI - Resupply - Ensure supplies arriving by air to SEPs is transferred to Base
- TT3174 - AI - Retreats - If Base is Deployed then stay put unless routed
- TT3178 - Estabs - Increased Transport capacity of Axis Abn Bases
- TT3179 - Scenarios - Battle of the Maltese Cross - Delayed arrival of Bases till afternoon of day 1
- TT3181 - Scenarios - Maleme HC - BMC - Para over Corinth - Adjust arrival locations of Bases
- TT3180 - SM - Fix CTD on creating New Scenario
- TT3171 - SM - Fix selection CTD - Ensure current side changed when Reinf and Victory items selected
- TT3176 - UI - Depot Data Tab - Fix error in Max Payload amount and reverse payload % bars
RE: Patch 2
BTW in testing the fix for the air delivered SEPs I realised that the transport capacity of the FJ Bases was woefully inadequate. So I have upped these in the Estabs and I have also capped the max transport allocation to transfers from the SEP to the Base at 50% so that there would be some capability for tranporting supplies to units.
I also delayed the arrival of Bases on Day 1 in the hope that the line units will have cleared the area before they arrive. What I observed prior to this was that a Base would arrive right on top of enemy and be routed off, losing all its initial supplies bar that which it could carry ( and this was precious little indeed ). Ideally this could be simulated better by creating a supply dump at that point and later recovering those supplies, but that would entail a lot more development work and will have to wait till a later title.
I also delayed the arrival of Bases on Day 1 in the hope that the line units will have cleared the area before they arrive. What I observed prior to this was that a Base would arrive right on top of enemy and be routed off, losing all its initial supplies bar that which it could carry ( and this was precious little indeed ). Ideally this could be simulated better by creating a supply dump at that point and later recovering those supplies, but that would entail a lot more development work and will have to wait till a later title.
RE: Patch 2
I send you this information because i don't see anything like that in the above fixes list for patch 2.
While playing the Elasson Rearguard Scenario as Allies with painfully realistic delay, I experienced some crashes (CTD) after and only after a bridge blows up.
The CTDs happen after the notification of the explosion during the brief period in which the game freezes because the computer performs a general replanning, and might therefore be related to such process.
The CTDs are not deterministic and so a saved game would be of no use:
before the explosion we don't know if it will happen, and afterwards it is of course too late.
Apart that, Patch 1 seems very stable and the AI is impressive; I consider myself a veteran but succeeded in being defeated in the First Clean Break at Ptolemais Scenario and in grabbing just a partial victory at Elasson.
Hope this information be of some use.
While playing the Elasson Rearguard Scenario as Allies with painfully realistic delay, I experienced some crashes (CTD) after and only after a bridge blows up.
The CTDs happen after the notification of the explosion during the brief period in which the game freezes because the computer performs a general replanning, and might therefore be related to such process.
The CTDs are not deterministic and so a saved game would be of no use:
before the explosion we don't know if it will happen, and afterwards it is of course too late.
Apart that, Patch 1 seems very stable and the AI is impressive; I consider myself a veteran but succeeded in being defeated in the First Clean Break at Ptolemais Scenario and in grabbing just a partial victory at Elasson.
Hope this information be of some use.
RE: Patch 2
Renato,
Thanks for the report. What I suspect has happened is you have used the user interface during the recalc of the terrain and some combination of events has caused the CTD. We are working on creating a dynamic terrain class for the the next game, Battles from the Bulge ( BFTB ) which will obviate this issue. In the meantime, please refrain from using the UI during the recalc of terrain following a blown crossing.
Thanks for the report. What I suspect has happened is you have used the user interface during the recalc of the terrain and some combination of events has caused the CTD. We are working on creating a dynamic terrain class for the the next game, Battles from the Bulge ( BFTB ) which will obviate this issue. In the meantime, please refrain from using the UI during the recalc of terrain following a blown crossing.
RE: Patch 2
Arjuna,
It is quite possible that you have nailed the right cause, even if I cannot confirm it because I don't remember exactly what I did in those moments.
Thank you very much for the answer and the suggestion.
It is quite possible that you have nailed the right cause, even if I cannot confirm it because I don't remember exactly what I did in those moments.
Thank you very much for the answer and the suggestion.
RE: Patch 2
I supposed there's no point in crossing my fingers and hoping the patch will be out today so I can play those air drop scenarios this weekend while the spouse is away? [;)]



