System Requirements

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

Post Reply
Joisey
Posts: 161
Joined: Thu Aug 03, 2006 5:03 pm
Location: Montgomery, New Jersey

System Requirements

Post by Joisey »

What can we expect the system requirements to be for the PC?

While the game play screens look to be fairly static, I don't know if there will be some huge MIDI files for theme/mood music, or "animated cut scenes" like in other games.

Mind you, I'm not a kid and I don't NEED or necessarily WANT cut scenes. I'm just curious to know if your marketers had this stuff added to improve the "eye candy" quotient.
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
User avatar
MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: System Requirements

Post by MarshallEllis »

Joisey:
 
Actually the system requirements are pretty reasonable. The design was laid down a few years back before 60gb harddrives and 512mb RAM was standard. I utilized the DX7 interface (DX7 or later will work). We're using a 1024 x 768 screen resolution and I believe today the entire foot print is close to 245MB. I think it will run on 64MB RAM BUT please make sure you have at least 128MB since the performance on less than 128MB will be slow. I have tested on a PIII 700Mhz and it is fine as long as you have at least 128MB RAM. 
 
Now keep in mind that this is pre-manual but I cannot see it getting much bigger but this could change a bit!
 
Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


Joisey
Posts: 161
Joined: Thu Aug 03, 2006 5:03 pm
Location: Montgomery, New Jersey

RE: System Requirements

Post by Joisey »

That shouldn't be a problem for me.  My PC's are a few years old, and not cutting edge, but are fairly standard for what you find in an office these days.
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
User avatar
yammahoper
Posts: 231
Joined: Fri Apr 23, 2004 7:14 pm

RE: System Requirements

Post by yammahoper »

Well, as an avid BF2 player, I have a 3.2 dual core processer with a gig of RAM and a high end vid card...maybe I can run two or three games at once and wear out my alt/tab bottons!
 
yamma
...nothing is more chaotic than a battle won...
User avatar
MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: System Requirements

Post by MarshallEllis »

That should work just fine! You could probably run the Homeland Security Department at the same time you're playing EiANW.
 
Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


User avatar
yammahoper
Posts: 231
Joined: Fri Apr 23, 2004 7:14 pm

RE: System Requirements

Post by yammahoper »

Oh I so like the idea of running two or three games at once.  I could experiment with different moves from the same initial set up and see the results.  No more wondering if I should have stayed and fought or retired to the city, or what would have happened if I had picked a different chit choice.  Oh, the geek in me is happy, happy, happy!
 
yamma
...nothing is more chaotic than a battle won...
Joisey
Posts: 161
Joined: Thu Aug 03, 2006 5:03 pm
Location: Montgomery, New Jersey

RE: System Requirements

Post by Joisey »

Well, remember that outcome is determined to some extent by die roll. Maybe choice A would have been fine if you rolled better. [:-]
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
User avatar
yammahoper
Posts: 231
Joined: Fri Apr 23, 2004 7:14 pm

RE: System Requirements

Post by yammahoper »

True enough, but thats what the ole save and reload is for! How many times are YOU willing to save and reload to win a crucial battle?

I only cheat within the rules!

yamma
...nothing is more chaotic than a battle won...
Joisey
Posts: 161
Joined: Thu Aug 03, 2006 5:03 pm
Location: Montgomery, New Jersey

RE: System Requirements

Post by Joisey »

Actually, I'd try to play it through, losses and wins.

If you have no chance of losing, that's not much of a game.
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

RE: System Requirements

Post by YohanTM2 »

There was talk of the game reaching out to a utility for die rolls so cheating could not (or be lessened) in pbem but I have no idea where this is...and it has been so long I may be thinking of a different game.
User avatar
yammahoper
Posts: 231
Joined: Fri Apr 23, 2004 7:14 pm

RE: System Requirements

Post by yammahoper »

Well, about save and reload...

Unlike a straight forward FPS, save and reload in a game like this will be a learning experience. Will the AI make the same choices in both games? Sure, save and reload can almost insure a victory for a single battle, but it offers a chance to learn more about the AI. What if one game is set on normal AI and the other hard AI? I will be able to see what the diferences in AI are directly. I have many little experiments in mind, and intend to try them all, plus many I probably have not thouht of.

yamma
...nothing is more chaotic than a battle won...
Joisey
Posts: 161
Joined: Thu Aug 03, 2006 5:03 pm
Location: Montgomery, New Jersey

RE: System Requirements

Post by Joisey »

And after all your experiments, you will inevitably find an achilles heel, a loophole in the AI that you might not ever have noticed in 100 regular games not saved and reloaded.

And having learned to game the AI, you turn a fun game into something boring and predictable.

NO THANKS
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
User avatar
yammahoper
Posts: 231
Joined: Fri Apr 23, 2004 7:14 pm

RE: System Requirements

Post by yammahoper »

...or Mr Joisey, it could be become an email explaining an exploit to the Matrix dev team.
 
Plank, mote, eye, etc.
 
yamma
...nothing is more chaotic than a battle won...
bOrIuM
Posts: 182
Joined: Mon Feb 13, 2006 12:50 am

RE: System Requirements

Post by bOrIuM »

do you think a 350mghz is enough ? (I mean regardless of the ram)
User avatar
yammahoper
Posts: 231
Joined: Fri Apr 23, 2004 7:14 pm

RE: System Requirements

Post by yammahoper »

Well, I gamed long and hard on a 400, moved up to a 677, then BANG, a 2.52, now my monster 3.2. On 800X600 resolution, I bet 350 will be more than enough, though I am sure Matrix will list requirements at some time.

Ah, Playing Total Annihilation on the old machine, LANed up, for hours on end. I am only so good at micro management, typically had my butt handed to me! Was fun though, building nuke defenses as fast as I could hoping to hold on long enough to build the big units. If 400mhz was enough for that, EiA should be a piece of cake on 350.

yamma
...nothing is more chaotic than a battle won...
Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”