Tutorial #3

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Incy
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RE: Tutorial #3

Post by Incy »

ORIGINAL: Shannon V. OKeets
How about if I change it to "almost always"?

Something along that line would be better [:)]
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Neilster
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RE: Tutorial #3

Post by Neilster »

I know I've mentioned it before but I didn't get a reply so I will again. The "touching" textboxes looks clumsy and having no separation between them tends to link them when that isn't really what is intended. Separating the buttons from the RHS textbox really improved the look of these pages and I think we should do the same thing here.

I mention this stuff because I've studied human-computer interaction formally.

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RE: Tutorial #3

Post by Missouri_Rebel »

In ya'lls opinion will it be possible to learn the entire game through the tutorials? They seem to be very informative but, as a newb are they all inclusive?

Mo Reb

BTW...I kind of like the numbers NOT spelled out but the digit instead. Helps me to look quickly and spot it out of the text. Just my opinion.
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Incy
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RE: Tutorial #3

Post by Incy »

In my opinion (I'm not writing the tutorials) the tutorials will teach you enough to get started, and to understand most of what's going on. The game engine will also help make sure you stay within the rules and remind you what to do when.

But for a complete understanding (and for specific details in special cases) you will probably need to read the full WiF rulebook.
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RE: Tutorial #3

Post by Shannon V. OKeets »

ORIGINAL: Incy

In my opinion (I'm not writing the tutorials) the tutorials will teach you enough to get started, and to understand most of what's going on. The game engine will also help make sure you stay within the rules and remind you what to do when.

But for a complete understanding (and for specific details in special cases) you will probably need to read the full WiF rulebook.
Yes.

...


But philosophically, does anyone really have a "complete understanding"? Besides the rules (of which there are many), how to play WIF well/knowledgeably is a constant learning experience - for everyone.
Steve

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CBoehm
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RE: Tutorial #3

Post by CBoehm »

- About page 10 :
The last paragraph gave me the impression that naval units based in Honolulu could be able to intercept enemy units passing in the adjacent sea areas. This is impossible, intercepting naval units have to be at sea to intercept, so you should maybe reformulate it "That would give it the ability to fight enemy units with a suprise advantage".

Dont know if this is too much nitpicking ...but

The advantage of Honolulu being a tripple port is not only that its easier to reach a high box in those areas ...but not the least that:

- "surprise advantage" ...double & tripple ports in general effectively extends the range/movement of ships !!
- defensively it is much easier to keep in supply since it can draw supply from 3 different seaareas ...
- a navy based in Honolulu has a "backdoor" in case a superior fleet is trying force it to "come out and play" by positioning itself for a portstrike...
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RE: Tutorial #3

Post by Shannon V. OKeets »

ORIGINAL: CBoehm
- About page 10 :
The last paragraph gave me the impression that naval units based in Honolulu could be able to intercept enemy units passing in the adjacent sea areas. This is impossible, intercepting naval units have to be at sea to intercept, so you should maybe reformulate it "That would give it the ability to fight enemy units with a suprise advantage".

Dont know if this is too much nitpicking ...but

The advantage of Honolulu being a tripple port is not only that its easier to reach a high box in those areas ...but not the least that:

- "surprise advantage" ...double & tripple ports in general effectively extends the range/movement of ships !!
- defensively it is much easier to keep in supply since it can draw supply from 3 different seaareas ...
- a navy based in Honolulu has a "backdoor" in case a superior fleet is trying force it to "come out and play" by positioning itself for a portstrike...

I will try to work these ideas in elsewhere.
Steve

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Ballista
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RE: Tutorial #3

Post by Ballista »

As a personal aside, I used to live in that hex that is just south of Oran (sidi-bel-abbes). The hex to the left would have the city of Tlemcen, where I also spent some time. Neat stuff... :D

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Riddle me this batman!!

Post by CBoehm »

I live in the city w. the minor port two hexes north of the southern border ...in page in page 4 of this tutorial - can you guess which city ? [;)]
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RE: Riddle me this batman!!

Post by Froonp »

Aarhus, sure [:D]
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RE: Riddle me this batman!!

Post by CBoehm »

u win a beer ! ...pickup in Aarhus ofcause :)
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RE: Riddle me this batman!!

Post by Froonp »

ORIGINAL: CBoehm

u win a beer ! ...pickup in Aarhus ofcause :)
Hey man, this was really too simple, look : [:D] [:D] [:D]
[8D]

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CBoehm
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RE: Riddle me this batman!!

Post by CBoehm »

yeah well I didnt want to challenge your intellect too much ....thats what WIF is for! [:)]
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RE: Riddle me this batman!!

Post by Norden_slith »

Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.





Norden
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YohanTM2
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RE: Riddle me this batman!!

Post by YohanTM2 »


I think Steve said he was going to do this, and for other toggles as well.
ORIGINAL: Norden

Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.
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RE: Riddle me this batman!!

Post by Shannon V. OKeets »

ORIGINAL: Yohan


I think Steve said he was going to do this, and for other toggles as well.
ORIGINAL: Norden

Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.
Yes
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RE: Tutorial #3

Post by composer99 »

The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"
~ Composer99
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RE: Tutorial #3

Post by Shannon V. OKeets »

ORIGINAL: composer99

The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"
I am not sure what you see wrong with the text as written. An error or an omission?
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RE: Tutorial #3

Post by Mziln »

ORIGINAL: composer99

The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"

You have combined 2 dissimilar instances.

From the RaW

A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.


Germany could control Poland and use the factories there according to your statement but not according to the RaW.
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RE: Tutorial #3

Post by Shannon V. OKeets »

ORIGINAL: Mziln
ORIGINAL: composer99
The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"

You have combined 2 dissimilar instances.

From the RaW

A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.


Germany could control Poland and use the factories there according to your statement but not according to the RaW.

There are many more rules pertaining to factories and I was not attempting to explain them all in this tutorial (all I'm really trying to say here is: "See, these are factories!"). Mziln points out one of the troubles with expanding on the explanation to make it more complete. Another is that there are 2 types of blue factories: those on the printed map and those built by the player during the game. The big difference being that the later can not be repaired.

As long as the text in the tutorials is accurate and not misleading, then I'm happy with it. When introducing Jack to Jane, it is best to leave out all the details of her dental history if you ever want him to ask her out.
Steve

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