ORIGINAL: Ancient seaman
Nice going,it raises some questions here.
1)Do general improve their stats/capacity by becaming more experienced the more time they fight or they are static values?
2)All this weapons/guns do they came with different values in terms of range/accuracy/effectiveness including infantry/cavalry weapons that make a difference in detailed combat?
3)I noticed that you can add buildings which improve the resource gathering(?)in cities.I wonder now does this goes with every city?I mean adding a mine somewhere that in real life there are no minerals to extract shouldnt give you anything.Is that taken into consideration?
I am not really sure, there are a couple of ways to play with Generals so it may be one way with one and another way with the other
Weapons, yes, each have there own stats and costs, some are close to each other, and others are very different
so something like the Musket, is good up close, while the Lorenz or Withworth are better long range rifles
we also have weapons that are only Cav weapons, and other that both troops can carry (Spencer Carbines, and then there is a Spencer Rifle, which only Inf can use)
over all, for buildings, I think you can build almost anything, anywhere, but, as you say, some places are better for one type or the other
Lexington, is a great place for Horse farms, you could and can build mines there, but you start at 0 or so and lose all the extra horses that being set for Horses will give you
so, over all, there are places that are good for this or that, but not everyplace is good for each
some of the CSA Cities are fancy like this, you get a place that is good at Iron, but also good at raiseing Horses (James river is a good one, lots of Horse can be gain here, but it also has a decent Iron set up, with a Iron Depot already built, which gives you double production from each mine)
and over all, you are going to want as much Iron as you can get, and as many horses as you can get