RHS 5 & 6.758 comprehensive update uploaded/frozen/final?

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el cid again
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RE: RHS 5.14/6.14 micro issued

Post by el cid again »

Yes - and they appear at Nome so the Allied player may sail them to the USSR (as was done historically), or join the Allied forces in the Aleutians (which might be done if Japan is at war with Russia) - or they might just sit and wait developments - or even go somewhere else. Another option may appear presently: we may have the option of passing the Bering Strait.

Monter: since Germany used the NE passage for war missions (when USSR was neutral with Germany) - why does most or even all Soviet traffic AFTER the war NOT use that passage?
el cid again
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RE: RHS 5.14/6.14 micro issued

Post by el cid again »

I assume your question (Herrbear) is for an Aussie to answer: I think that is a native word and I don't speak that language. What was the name of the ship? Presumably I am using the CHS spelling.
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Monter_Trismegistos
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RE: RHS 5.14/6.14 micro issued

Post by Monter_Trismegistos »

I assume you are talking about Northern Route? Never heard about Germans using it. Definetely not without help from Soviet icebreakers.

That route is almost impassable. Cruise from Vlad to Arkhangelsk is nothing less than polar expedition. Only few destroyers were transferred to Europe this way, and each such cruise was seen as unusual achivement (especially for weak hulls of Soviet DDs), widely used by Soviet propaganda.

I don't think that this route is cost efficient for normal cargo transport.
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Herrbear
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RE: RHS 5.14/6.14 micro issued

Post by Herrbear »

ORIGINAL: Monter_Trismegistos

Those ships you have mentioned are lend-lease ships built in US shipyards. (Lekaryev Class = Admirable Class)

Thank you. That explains it. I thought that might have been the answer but thought I would bring it up.
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Herrbear
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RE: RHS 5.14/6.14 micro issued

Post by Herrbear »

ORIGINAL: el cid again

I assume your question (Herrbear) is for an Aussie to answer: I think that is a native word and I don't speak that language. What was the name of the ship? Presumably I am using the CHS spelling.

It is the Kanimbla I am pretty sure. You changed it once but now it is back. You also have it spelled Kanimbla in the task force name and location slot.
el cid again
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RE: RHS 5.14/6.14 micro issued

Post by el cid again »

ORIGINAL: Monter_Trismegistos

I assume you are talking about Northern Route? Never heard about Germans using it. Definetely not without help from Soviet icebreakers.

That route is almost impassable. Cruise from Vlad to Arkhangelsk is nothing less than polar expedition. Only few destroyers were transferred to Europe this way, and each such cruise was seen as unusual achivement (especially for weak hulls of Soviet DDs), widely used by Soviet propaganda.

I don't think that this route is cost efficient for normal cargo transport.


One of the great German raiders made the passage - unaided by the Russians but intensely observed! - twice - once each direction - in the right season of course. This was before Germany and Russia were at war.
el cid again
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RE: RHS 5.14/6.14 micro issued

Post by el cid again »

ORIGINAL: Herrbear

ORIGINAL: el cid again

I assume your question (Herrbear) is for an Aussie to answer: I think that is a native word and I don't speak that language. What was the name of the ship? Presumably I am using the CHS spelling.

It is the Kanimbla I am pretty sure. You changed it once but now it is back. You also have it spelled Kanimbla in the task force name and location slot.


This happens - fixed things sometimes creep back into the file set. It is hard to explain why - but I keep creating procedures to make it less likely. OK - any idea the slot number of the ship?
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CobraAus
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RE: RHS 5.14/6.14 micro issued

Post by CobraAus »

the correct spelling is Kanimbla

Cobra Aus


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RE: RHS 5.14/6.14 micro issued

Post by CobraAus »

6658

Cobra
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el cid again
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RE: RHS 5.14/6.14 micro issued

Post by el cid again »

Got it - folded in - thanks (could not find it).
el cid again
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RE: RHS 5.14/6.14 micro issued

Post by el cid again »

OK- Monter: I have folded in all the eratta you raised - including a couple which are debatable - with the exception of the ship you want me to delete. She was under construction for years - and her game commissioning date is based on the possible completion date - not the actual completion date. We have done this for other nation's ships - and I am unwilling to say we know the course of events years into a hypothetical game situation. She was present at a site that was able to complete her - and with different priorities she might have completed during the war. There is also some ambiguity about this particular ship: some Western materials do say she may indeed have commissioned during the war - as previously cited and discussed. I do not feel the Soviet Navy is overpowering - and in fact it can use every bit of help it can get - so I think this is the best choice. Players may always leave her in port if they feel she would not have been available for operations.
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Herrbear
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RE: RHS 5.14/6.14 micro issued

Post by Herrbear »

DELETED
el cid again
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RE: RHS 5.15/6.15 update - to issue and notice

Post by el cid again »

I am doing a validation of the updated x.15 versions of Level 5 and 6 RHS. These are probably the LAST versions at these levels - intended for use with the original RHS Maps or Andrew's Extended map (Level 5) or the interim RHS map art (Level 6). I am not going to support 18 scenarios any more! Way too hard. Also - we have addressed all eratta reports from all quarters - and this is running stable and well.

RHS will now go one more round - we call it Level 7 - to add the long sought (by Cobra anyway) Madagascar mini map - and we are folding in my proposal - we used to call it Level 8 - for a different Panama area to help address some issues over there. We may offer a supplimental weather package after that. This is well along.

RHS is considering a Level 9 proposal - and it is not at all certain we will do the work involved - which is massive. It would at long last bring ship and plane movement in to sync (going over to nautical miles for both) - change the projection - and probably be beautiful (knowing Cobra's map art) - but the work is intimidating - and short of volunteers to section out pwhex work - it may not be worth the effort.

RHS 5/6 coordinated release will upload in a couple of hours. Then it is on to Level 7 - and long range testing at Level 6. We know no reason not to play games to mid-war with either version. We probably will continue to offer 50-55 scenarios for anyone wanting the original map system - and will probably replace 60-65 scenarios with Level 7 when it comes out.
We may offer a weather package after Level 7 is finished - or Level 9 - if we do that. Level 6 has a basic edge of map shipping channel = no Madagascar - the original Aden and Panama. Level 7 kills the Aden mini-map, adds Madagascar, expands Panama mini-map - and has multiple edge of map shipping tracks in the SE area. It will go to New Orleans - and possibly also New York City.
el cid again
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RE: RHS 5.15/6.15 update - UPLOADED

Post by el cid again »

Essentially this is a micro update to deal with all forms of eratta -
plus a major rework of Indian Army and Commonwealth land units -
and British Artillery. It is a coordinated set of both Level 5 and Level 6
scenarios. Level 5 is the last version of RHS compatable with Andrew's
Extended Map system. Level 6 is a pilot project for shipping tracks
without the Madagascar mini-map. Level 7 will replace 6 - but 5 will remain
as is (except possibly for eratta correction). I am going to run Level 6 tests
while Cobra and I work out the Level 7/8 map integrated map system.
We have had some success on this front - but we will take the time to get it
right. Those who don't want shipping tracks and Magagascar should stay with
Level 5 - which may be completed. There are possible technical problems - but
unless there are - it is completed. Validation testing AI vs AI indicates some
improvement in program behaviors - including the first time every early attacks
on Palembang- before Java. Kuala Lumpur is falling about the same time as
Singapore - or before.
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witpqs
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RE: RHS 5.15/6.15 update - UPLOADED

Post by witpqs »

Just a note to bring to your attention again (just in case):

Now that supply sinks' effect on combat has been dramatically reduced, you should make all of the devices/squads in the Wake Island defense unit 'ready'. With supply sinks now reduced, the default Japanese invasion force (in RHS EOS) now wins on turn 1 by 12-1 to 15-1 odds. Making all the defending squads/devices ready should make it less certain again (as I think it's intended to be).
el cid again
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RE: RHS 5.15/6.15 update - UPLOADED

Post by el cid again »

First - I am not seeing your results in AI vs AI play.

Second - they stay damaged - because Wake Island lacked the men to man all its weapons! I gave you the real weapon count - from the commander's count - and the real manpower - same source. It is not a question of balance- it is a question of facts. There is also this: The Wake Island Militia. Concieved by Adm Kimmel, not formally founded, wholly illegal ("unlawful combattants" in present terminology because no uniforms - not even the mandatory arm bands) - it really fought - and some (manning machine guns) were executed as war criminals on the spot (which we object to but which we would have regarded as legal if done by "terrorists" out of uniform). This group - a construction company IRL - would quickly have learned to be soldiers - so the weapons should come up - and code lets them do that. A bit too fast - but still - close. If I do not "help" AI with another unit - or bombers and gunfire support - or both - it is normal for the Defense Force to wipe out the invaders quite regularly. Not every time - but it is a coin toss. Since Wake was badly planned by Japan - I think this is fine simulation. IF you better the plan (more force) you win for sure. If you do not - you can lose - and it will be expensive. Just right.
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witpqs
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RE: RHS 5.15/6.15 update - UPLOADED

Post by witpqs »

ORIGINAL: el cid again

Second - they stay damaged - because Wake Island lacked the men to man all its weapons! I gave you the real weapon count - from the commander's count - and the real manpower - same source.

I did not know this. I thought you balanced it to make up for the supply sink. Request withdrawn!


There is also this: The Wake Island Militia. Concieved by Adm Kimmel, not formally founded, wholly illegal ("unlawful combattants" in present terminology because no uniforms - not even the mandatory arm bands) ...

See the John Wayne movie The Fighting SeaBees. They say just that at the beginning of the movie, and recount how that led to the creation of the units (whether strickly accurate or not).
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witpqs
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RE: RHS 5.15/6.15 update - UPLOADED

Post by witpqs »

Sid,

EOS v6.15

Transport TF's at Tristan da Chunha (South Atlantic Entry Point) are allowed to load Supplies, but are not allowed to load Resources, Fuel, or Oil, in spite of all of those being present in large quantities. The options to load them are simply greyed out on the TF screen.

I confirmed that I can load normally at at least one other port (I looked at Balikpapan).

Rather than proceed, I will wait to hear from you as it seems that something is wrong with the TdC base.

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witpqs
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RE: RHS 6.15 Problem

Post by witpqs »

I just checked CVO - same problem at TdC (South Atlantic Entry).
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davidjruss
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RE: RHS 6.15 Problem

Post by davidjruss »

Just a quick Question - Using RHS V6 map how do you get the TF's to follow the long paths from say Panama or TDC to the main Pacific area?
 My map is all blue without the grey barriers as shown in Andrew Brown's CHS extended map and in consequence the TF's ignore the pathways and take the shortest route.
Am I missing a map update?
 
Many thanks    
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