Carrier planes

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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ppglaf
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Carrier planes

Post by ppglaf »

Hi everybody:

I've been reading this forum for a long time before registering me, maybe because I hadn't got anything to tell or my poor english [:(], but I've found something I think it's important to say:

Carrier planes usually change their carrier class every year, and in my group we are always looking the counters to verify that all planes fits OK in their carrier, after a port strike or an aeronaval combat.

Does MWIF change the carrier plane bitmaps to show which class has the counter every year?

Sorry for my english, again, and greeting from Seville, Spain (West European map, hex 2515).
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argaur
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RE: Carrier planes

Post by argaur »

buah, tu seguro k conoces al sobrino (manuel) :)
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ppglaf
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RE: Carrier planes

Post by ppglaf »

Manuel juega con los alemanes y yo llevo los italo-japoneses en la partida que jugamos todos los lunes en mi casa.

Manuel plays Germany and I play Italy/Japan in our monday sessions of WiF.
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RE: Carrier planes

Post by Froonp »

ORIGINAL: ppglaf

Hi everybody:

I've been reading this forum for a long time before registering me, maybe because I hadn't got anything to tell or my poor english [:(], but I've found something I think it's important to say:

Carrier planes usually change their carrier class every year, and in my group we are always looking the counters to verify that all planes fits OK in their carrier, after a port strike or an aeronaval combat.

Does MWIF change the carrier plane bitmaps to show which class has the counter every year?

Sorry for my english, again, and greeting from Seville, Spain (West European map, hex 2515).
Yes, the carrier plane counter does show the current class of the CVP. This changes with time.
So you've got no worries when you rebase CVP after missions.
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RE: Carrier planes

Post by trees trees »

The class changing right on the counter is going to be very, very nice.
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Froonp
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RE: Carrier planes

Post by Froonp »

ORIGINAL: trees trees
The class changing right on the counter is going to be very, very nice.
Yes, and when you access the counter's details, you also see all the future class changings. This is really neat.
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RE: Carrier planes

Post by christo »

Does this also mean that other values that are variable will also change? The ones that I am thinking of are aircraft factors (eg night strategic bombing) or changes to ships values (ie the defence value if damaged).

Christo
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Froonp
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RE: Carrier planes

Post by Froonp »

ORIGINAL: christo

Does this also mean that other values that are variable will also change? The ones that I am thinking of are aircraft factors (eg night strategic bombing) or changes to ships values (ie the defence value if damaged).

Christo
I know that Air to Air factors of FTRs are changing once you activate them as Fighter Bombers (right click the unit and choose "fighter bomber") , but I do not remember if damaged ships have their factor changed. I seem to remember they have, but I'm not sure.
About night bombings (factor halved), I do not remember neither, but I'd bet they change, because you must activate the bombers for night missions (right click the unit and choose "night mission") the same way as fighter bombers, before sending it to the target.
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RE: Carrier planes

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: christo

Does this also mean that other values that are variable will also change? The ones that I am thinking of are aircraft factors (eg night strategic bombing) or changes to ships values (ie the defence value if damaged).

Christo
I know that Air to Air factors of FTRs are changing once you activate them as Fighter Bombers (right click the unit and choose "fighter bomber") , but I do not remember if damaged ships have their factor changed. I seem to remember they have, but I'm not sure.
About night bombings (factor halved), I do not remember neither, but I'd bet they change, because you must activate the bombers for night missions (right click the unit and choose "night mission") the same way as fighter bombers, before sending it to the target.

I want to review all these (inherited from CWIF). In general, I would like the numbers to change if the player is aware that they have changed (actively did something, e.g., night mission). I might make it optional - a toggle. My reasoning is that WIF experienced players might be doing calculations in their head and get annoyed that the number shown on the counter has already been modified. Players new to WIF might find it very nice to never have to worry about modifications to, say, air factors, because the program takes care of that for them.
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christo
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RE: Carrier planes

Post by christo »


On the night bombing question... I remember that when playing CWIF I would often/ occassionally forget to allocate the "night mission" when trying to bomb. This meant that the default was day mission and that they were much more vulnerable to the Luftwaffe. Without breaking the NDA, does MWIF play in the same manner and if so would it be better at the end of the phase to have a pop up question "do you want this to be a night mission" or something similar.

Christo
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RE: Carrier planes

Post by Froonp »

ORIGINAL: christo
On the night bombing question... I remember that when playing CWIF I would often/ occassionally forget to allocate the "night mission" when trying to bomb. This meant that the default was day mission and that they were much more vulnerable to the Luftwaffe. Without breaking the NDA, does MWIF play in the same manner and if so would it be better at the end of the phase to have a pop up question "do you want this to be a night mission" or something similar.

Christo
With the enormous number of air missions that you fly during a WiF FE game (say 3-4 air missions per impulse, plus the reaction ground support ones that are unlimited, multiplied by an average of 125 impulses per side -- 250 total impulses -- to go throught the game), and the tiny amount of Night air missions you actually fly during the same game (in my case not more than 3-4, maybe up to 10), having a pop-up at each air mission asking me if I want this to be a night air misison would make me crazy.
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RE: Carrier planes

Post by Shannon V. OKeets »

ORIGINAL: christo
On the night bombing question... I remember that when playing CWIF I would often/ occassionally forget to allocate the "night mission" when trying to bomb. This meant that the default was day mission and that they were much more vulnerable to the Luftwaffe. Without breaking the NDA, does MWIF play in the same manner and if so would it be better at the end of the phase to have a pop up question "do you want this to be a night mission" or something similar.

Christo

I could have it work many different ways. What would you suggest?

Night missions are rare and to have the program ask that question each time you want to fly an air mission could get old fast.
Steve

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christo
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RE: Carrier planes

Post by christo »


Fair enough, though in reality there was only very very limited use of the night mission in anything but strategic bombardment during the war. I know that there are the celebrated examples particularly by the russians when they did not have air superiority but if this was only an option for strategic bombing.....

Christo
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RE: Carrier planes

Post by Froonp »

ORIGINAL: christo

Fair enough, though in reality there was only very very limited use of the night mission in anything but strategic bombardment during the war. I know that there are the celebrated examples particularly by the russians when they did not have air superiority but if this was only an option for strategic bombing.....

Christo
If the pop up is only on strategic air missions, why not. Strat Air missions are very special, and planned differently than the others, so having an extra pop up have some sense.
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RE: Carrier planes

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: christo

Fair enough, though in reality there was only very very limited use of the night mission in anything but strategic bombardment during the war. I know that there are the celebrated examples particularly by the russians when they did not have air superiority but if this was only an option for strategic bombing.....

Christo
If the pop up is only on strategic air missions, why not. Strat Air missions are very special, and planned differently than the others, so having an extra pop up have some sense.
ok
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RE: Carrier planes

Post by CBoehm »

I seem to remember air-transport also being used quite a lot historically at night ...ei. airlift to Stalingrad etc.  - ofcause only flying during the night hours such missions should have their capacity reduced by half too ...
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Froonp
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RE: Carrier planes

Post by Froonp »

ORIGINAL: CBoehm

I seem to remember air-transport also being used quite a lot historically at night ...ei. airlift to Stalingrad etc.  - ofcause only flying during the night hours such missions should have their capacity reduced by half too ...
The Air transport & paradrop missions flown at night are not affected in their capacity, but the effect on tranported units :

Quote from RAW :
**********************************
14.2.3 Night missions (option 52)
(...)
After it lands, turn any land unit you air transported, or paradropped, at night face-down. Paradropping units must still fight any required combat normally (see - 11.15).
**********************************
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Zorachus99
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RE: Carrier planes

Post by Zorachus99 »

A quick observation. 
 
When in air-to-air combat with carrier based naval air units, the number in the square is added to the backup fighters in increments of .1 for each size category that unit is.  In playing, we have always used the air unit size on the front of the counter, regardless of what type of carrier it was based from.  A blue size 4 air unit was always adding .4 to the air-to-air fighter calculation for backup fighters, even when based off of an orange size 2 carrier.
 
1)  Were we doing the calculation wrong for aircraft based off smaller carriers?
2)  Will the fractional additions as backup fighters be based on the current size of the plane or the original size?
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RE: Carrier planes

Post by lomyrin »

Th CWiF program did change the factor numbers in most cases when an application should change it
 
A fighter used as a bomber, by a drop down table selection, had it's air to air factor visibly reduced by the program.
 
Night missions similarly had to be selected via clicking on a drop down table and a plane so selected had a 'night' wording superimposed on the plane counter. 
 
When bombers were used in ground strikes or support missions in CWiF their factor numbers did not change when flown to targets in rain, snow, or forest etc. but their effective factors were correctly determined by the program.
 
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RE: Carrier planes

Post by Froonp »

ORIGINAL: Zorachus99
When in air-to-air combat with carrier based naval air units, the number in the square is added to the backup fighters in increments of .1 for each size category that unit is.  In playing, we have always used the air unit size on the front of the counter, regardless of what type of carrier it was based from.  A blue size 4 air unit was always adding .4 to the air-to-air fighter calculation for backup fighters, even when based off of an orange size 2 carrier.

1)  Were we doing the calculation wrong for aircraft based off smaller carriers?
2)  Will the fractional additions as backup fighters be based on the current size of the plane or the original size?
This is the old rule. It changed from RAW6 to RAW7 in 2003.
In RAW7 aug 04, you add 0.1 x the Air to Air factor of the backup CVPs.
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