AAR II
Moderator: Gil R.
- Hard Sarge
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RE: AAR II
and the battle is over, the CSA wins big, another 6000 Union go down, the CSA lose around 2500
but, one of the single Bdes I been complaining about starts up a new battle in the same area
I pick flat and open, the Union is shot
the Union tries for the option that lets them pull in all the reinforcements they can, they fail
battle begins, and they have called for help
but, one of the single Bdes I been complaining about starts up a new battle in the same area
I pick flat and open, the Union is shot
the Union tries for the option that lets them pull in all the reinforcements they can, they fail
battle begins, and they have called for help

- Hard Sarge
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RE: AAR II
hmmm, sure don't look like 44000 men, but that is my battle line
got 3 Bdes of Cav as my back up, depends on how many the Union is able to bring

got 3 Bdes of Cav as my back up, depends on how many the Union is able to bring

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- Hard Sarge
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RE: AAR II
night of the first day has fallen, the Union has brought in 19 more Bdes to reinforce his forces
one of the Union top units rushes the end of my line, but my Cav teaches it the errors of it's ways
morning will tell the tale
one of the Union top units rushes the end of my line, but my Cav teaches it the errors of it's ways
morning will tell the tale

- Hard Sarge
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RE: AAR II
odd battle, I was able to loop my Cav around the flank and drive the Union crazy, once they start to react to them, I sent the rest of my troops forward, and a short sharp fire came about
and again, the CSA comes out on top
Oh My, you got to be kidding, another round of combat begins, the AOP has come out to play
140920 Union vs my 43182 tired and worn out troops
57 Bdes vs 18, I gonna need some tricks this time, unless his morale is totally broken
ah man, it is past my bedtime and I got to go to work tonight too
on to the front
and again, the CSA comes out on top
Oh My, you got to be kidding, another round of combat begins, the AOP has come out to play
140920 Union vs my 43182 tired and worn out troops
57 Bdes vs 18, I gonna need some tricks this time, unless his morale is totally broken
ah man, it is past my bedtime and I got to go to work tonight too

on to the front

- Hard Sarge
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RE: AAR II
I got a good battle line set, rocks and hills on my flanks good open area to the front, and lots of swamps and rivers between me and the bad guys, it going to take them a long time to get to me, and they going to be tired and morale is going to be shot
in a pure stand up fire, I do not stand a chance, but I not going to let that happen, the terrain is too good for that

in a pure stand up fire, I do not stand a chance, but I not going to let that happen, the terrain is too good for that

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- Hard Sarge
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RE: AAR II
the march to combat does not take as long as I had hoped, two charges and my northern line is almost broken, but my troops were able to sidestep them


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- Hard Sarge
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RE: AAR II
some heavy fighting has taken place, my line was driven back more then a few times, and I have had to reform it, my Cav has been used finally drive off the attack
only to see the 2nd wave comeing
this one could be nasty

only to see the 2nd wave comeing
this one could be nasty

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- Hard Sarge
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RE: AAR II
I was able to use my Cav in the north to drive off the 2nd wave, after it had broke my line in 2 places
only to see that a 3rd wave is beginning to form, time to pull my cav back into cover and let them get closer
I was able to flank Yates Sharpshooters, and drive them away, that will help
in the south, the Union troops are starting to close on my hill line, but the hill and the entrechments make that a strong postion

only to see that a 3rd wave is beginning to form, time to pull my cav back into cover and let them get closer
I was able to flank Yates Sharpshooters, and drive them away, that will help
in the south, the Union troops are starting to close on my hill line, but the hill and the entrechments make that a strong postion

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- Hard Sarge
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RE: AAR II
it is 12 AM on the first day, I have route 7 Bdes and destroy 4, the Union still has 46 Bdes in good order
my 18 Bdes are still holding, but I have lost close to 1/3 of my Cav
they have really been the Heroes of the first day, but do not know how much more I can expect out of them
my 18 Bdes are still holding, but I have lost close to 1/3 of my Cav
they have really been the Heroes of the first day, but do not know how much more I can expect out of them

- Hard Sarge
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RE: AAR II
the next wave comes in and is driven back, and now I move forward, trying to draw in the rest of the Union forces
and then the rain comes

and then the rain comes

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- Hard Sarge
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RE: AAR II
Unreal, the battle lasted about another 4 hours, before the Unions will to fight finally gave in, and they still had 30 Bdes in good order !
I was happy to surive the day
and was totally shocked to see there is still 130000 men in Frederickburg
but this time around, Lee and Early will be able to join the battle
my command Staffs got a number of bumps
and Battle flags were earned by all this day
only that will have to wait until morning, it is bed time for me
I was happy to surive the day
and was totally shocked to see there is still 130000 men in Frederickburg
but this time around, Lee and Early will be able to join the battle
my command Staffs got a number of bumps
and Battle flags were earned by all this day
only that will have to wait until morning, it is bed time for me


- Missouri_Rebel
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RE: AAR II
ORIGINAL: Hard Sarge
only that will have to wait until morning, it is bed time for me
NO!!! Drink some coffee, pinch yourself, listen to some thrash metal but whatever you do STAY AWAKE AND POST MORE SCREENS!!!!!
Sorry, too much coffee here I suppose. Sleep well and thanks for the fine AAR
Mo Reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: AAR II
Excellent update BTW.
I do have a couple of questions:1)Below the guns name when you check a unit there are several numbers,whould you like to explain what these mean?
2)I see some forts that you have.What determines the number of forts per province and how do they contribute to the battle?Are they only for tactical combat or they represent city fortifications?How about naval landings and port defences?Do they came with intrinsic garrison or guns?
Keep it up.I hope it will ship to Greece.
I do have a couple of questions:1)Below the guns name when you check a unit there are several numbers,whould you like to explain what these mean?
2)I see some forts that you have.What determines the number of forts per province and how do they contribute to the battle?Are they only for tactical combat or they represent city fortifications?How about naval landings and port defences?Do they came with intrinsic garrison or guns?
Keep it up.I hope it will ship to Greece.
RE: AAR II
Another thing on graphics I'd like to know is what the little stack of cannon balls next to each icon means & sorry HS no sleep for the weary so you must keep playing to the end or else you'll have to restart game over with next patch 

- pixelpusher
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RE: AAR II
Hey Sarge, nice AAR! I like how the units really form up into nice big lines. You really tore up that battlefield, Sarge!
A couple of gfx notes:
One thing that doesn't show up in the screenshots is how animated the units are. They walk, shoot their guns, they charge, they even 'celebrate' when they rally. Heck, the cavalry and generals can even gallop (as opposed to trot) their horses when they're running a long way! They're really quite active.
You might also notice in Sarge's later screens that there are little units scattered about the field. Those are the dead units, which lay where they fall. You can see the bloody aftermath strewn about the battlefield. This includes the add-on units. (Looks like somebody whacked your some of your generals, Sarge! Damn Yankees...)
What you see in Hard Sarge's screenshots above are field entrenchments. However, there are actually multi-hex forts, with built-in cannon, that show up on detailed combat. Perhaps Hard Sarge or somebody will be nice enough to post an AAR about attacking a fort. Forts have BIG nasty cannnon.
A couple of gfx notes:
One thing that doesn't show up in the screenshots is how animated the units are. They walk, shoot their guns, they charge, they even 'celebrate' when they rally. Heck, the cavalry and generals can even gallop (as opposed to trot) their horses when they're running a long way! They're really quite active.
You might also notice in Sarge's later screens that there are little units scattered about the field. Those are the dead units, which lay where they fall. You can see the bloody aftermath strewn about the battlefield. This includes the add-on units. (Looks like somebody whacked your some of your generals, Sarge! Damn Yankees...)
2)I see some forts that you have. What determines the number of forts per province and how do they contribute to the battle?
What you see in Hard Sarge's screenshots above are field entrenchments. However, there are actually multi-hex forts, with built-in cannon, that show up on detailed combat. Perhaps Hard Sarge or somebody will be nice enough to post an AAR about attacking a fort. Forts have BIG nasty cannnon.
- Hard Sarge
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RE: AAR II
short and sweet for now
the numbers under the guns are the ranges and effect for that weapon type (something the testers all wanted added)
the cannon balls mean a unit is out of supply, in the game, no unit is really totally out of supply, they can keep on fireing and fighting, but will do so at reduced effect
Thanks
Pencil, those are Yankee Generals
last battle two of them fell
on the Forts, those are terrain forts, a map choice you could get
on the Stat level, wwe also have Forts, and these need to be Seiged to be taken (bloody and costly)
and on to work I go
the numbers under the guns are the ranges and effect for that weapon type (something the testers all wanted added)
the cannon balls mean a unit is out of supply, in the game, no unit is really totally out of supply, they can keep on fireing and fighting, but will do so at reduced effect
Thanks
Pencil, those are Yankee Generals
last battle two of them fell
on the Forts, those are terrain forts, a map choice you could get
on the Stat level, wwe also have Forts, and these need to be Seiged to be taken (bloody and costly)
and on to work I go

RE: AAR II
Nice AAR, I think this game is the highest on my list "got to get" ... Like also what Mr. Pixelpusher said about animations.
I have 2 questions/remarks =
1. Going with your AAR, you are a very skilled player - I have to congratulate you on your victories. But is there really a challenge ? The Union seems to be a paper tiger ... in computer games I like to loose once in a while if you know what I'm saying ... [;)]
2. What is the point in besieging / taking fortresses (I don't need those "bloody" [;)] things), I just go round them and spill my blood on taking Washington / Richmond instead.[:D]
I have 2 questions/remarks =
1. Going with your AAR, you are a very skilled player - I have to congratulate you on your victories. But is there really a challenge ? The Union seems to be a paper tiger ... in computer games I like to loose once in a while if you know what I'm saying ... [;)]
2. What is the point in besieging / taking fortresses (I don't need those "bloody" [;)] things), I just go round them and spill my blood on taking Washington / Richmond instead.[:D]
- Hard Sarge
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RE: AAR II
Well, I for one am not thinking they are paper tigers, I mean I "fought" HARD for some of those wins 
a mistake here or there or thinking something else is going to happen, and a few of those could of went the other way, and once the first loss is in, the rest can easliy follow
in my current battle set up, if the Union is smart, it will pull the AOP back, but I doubt it will, I think it will even try and reinforce it, so I should have the mother of all CW battles this morning, if the AI is able to mass the rest of the AOP and gets a good die roll on the attack set up, it could roll over me easy
for sieges, well, it depends if you want the area or not, say Lexington, if there is a Fort there, you have to take the fort before you can take the City, and to take the City you got to siege it
lots of Forts on the Rivers, if you want to own, control the river, you got to control the forts
(manned forts also stop you from bypassing them)
but you can buy some pretty big guns to put in them things, and you can upgrade the forts too, and then arm the troops in the forts, Forts can be a royal pain

a mistake here or there or thinking something else is going to happen, and a few of those could of went the other way, and once the first loss is in, the rest can easliy follow
in my current battle set up, if the Union is smart, it will pull the AOP back, but I doubt it will, I think it will even try and reinforce it, so I should have the mother of all CW battles this morning, if the AI is able to mass the rest of the AOP and gets a good die roll on the attack set up, it could roll over me easy
for sieges, well, it depends if you want the area or not, say Lexington, if there is a Fort there, you have to take the fort before you can take the City, and to take the City you got to siege it
lots of Forts on the Rivers, if you want to own, control the river, you got to control the forts
(manned forts also stop you from bypassing them)
but you can buy some pretty big guns to put in them things, and you can upgrade the forts too, and then arm the troops in the forts, Forts can be a royal pain

RE: AAR II
Hardsarge, thank you for feedback.
So you mean that with your experienced battle record the battles could have swung in the Unions favour based on the more randomised die roll ... so here come's in the luck factor. I think I'll play the game on the higher difficulty settings - just to avoid victory after victory.[:'(]
About fortresses, you are giving us some usefull info. So a fortress can prevent an army from capturing a city - first take the fortress, then the city... seems logical. Question = how do the fortresses control rivers ? Do they cause money penalty on the enemy ? or what ?
So you mean that with your experienced battle record the battles could have swung in the Unions favour based on the more randomised die roll ... so here come's in the luck factor. I think I'll play the game on the higher difficulty settings - just to avoid victory after victory.[:'(]
About fortresses, you are giving us some usefull info. So a fortress can prevent an army from capturing a city - first take the fortress, then the city... seems logical. Question = how do the fortresses control rivers ? Do they cause money penalty on the enemy ? or what ?
- Hard Sarge
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RE: AAR II
Well, I don't think I would give anything away, but most AIs don't really think too well, most of the good ones, react, Gary G (one of the best war game designers in my mind) makes some of the best reacting AIs around, alot of times the reaction is so good, it looks like the AI is thinking and setting traps
this AI, can fool you, it is not dumb, just players for the most part are not dumb either, it will surprise you, it will come at you from areas you do not expect it to
now for die rolls and stuff, if I can form a line on defence, I can do well, if I can pick my terrain to form my line in, even better, the AI gets the rolls that stop me from doing this, then it can do it's magic and tear me apart before I can do anything about it
plus victory hexes can force you into unkind set ups
Forts
well, forts control a river, because you can not use the river with a enemy fort in it ?
rivers make movement easier, used for supply and what not
now say as the CSA, I want to move into Ohio, I got to have either Wheeling, Pittsburg or Cinci, of I not getting into Ohio, or if I get in, I not taking any land
I think you may of seen in my AARs, how I rush to Wheeling at the start of each game, the CSA needs to keep it, the AI wants to take it away
this AI, can fool you, it is not dumb, just players for the most part are not dumb either, it will surprise you, it will come at you from areas you do not expect it to
now for die rolls and stuff, if I can form a line on defence, I can do well, if I can pick my terrain to form my line in, even better, the AI gets the rolls that stop me from doing this, then it can do it's magic and tear me apart before I can do anything about it
plus victory hexes can force you into unkind set ups
Forts
well, forts control a river, because you can not use the river with a enemy fort in it ?
rivers make movement easier, used for supply and what not
now say as the CSA, I want to move into Ohio, I got to have either Wheeling, Pittsburg or Cinci, of I not getting into Ohio, or if I get in, I not taking any land
I think you may of seen in my AARs, how I rush to Wheeling at the start of each game, the CSA needs to keep it, the AI wants to take it away
