AAR II

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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Hard Sarge
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RE: AAR II

Post by Hard Sarge »

well, the Union stayed in place, and the battle began before my Corps could move

I was able to call for both Corps, but only a few of the troops made it to the battle

it was a good HARD fought battle, I was able to set my defences between to Rocky areas, so it channeled some of the Unions forces, part way though the battle, I was able to shift most of my troops north, while the rest held the Union Southern forces in place

I was then able to defeat in detail about half of the Union troops, one of my Bdes came out of the battle with only 102 men left, it was disbanded

bloody, bloody month

the Union 4 Star is fighting a war like Grant (think his name is Garrison ?)

the turn started out with a seige and one of the CSA forts in Frederickburg fell , now that the Union is out of the way, I need to take it back (it stops my production)
(not that Frederickburg is a major producer of anything)

the Union also tried to move into Wheeling, but I had left 2 Divs in place, a very interesting battle, I had 2 Victory hexes to defend, left one alone and guarded the northern edge and easter edge, the Union took the freeby, and then looped behind me, I had to do a major about face, but my eastern Bdes were able to hold the river line while the rest took care of the Union troops as they closed in on the VH


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RE: AAR II

Post by Hard Sarge »

which what does not show, is how many of those units only have IW or Muskets

the Bde one the river is the only one I had with a Rifle, and he was able to keep any Union troops from getting close and forming

interesting battle but a odd one :)

my staffs are learning, a good month for staff officers

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RE: AAR II

Post by Hard Sarge »

I lost James

so James Jousters will need a new leader


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RE: AAR II

Post by Hard Sarge »

and just to show how much these battles have hurt, here are the troops in Fredericksburg

I am not moving for a bit, I need rest and reinforcements

so I have put the corps back into the ANV and places Lee back in charge of the whole thing

Van Dorn has moved to take over the Robert E Corps

thought you might like to see a shot of the flags and commands in the game

look at the numbers for Bragg, that is a full Div

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RE: AAR II

Post by Hard Sarge »

and another shot of some Honors

Small battles are a dime a dozen, it is battles and Dec Battles that count



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RE: AAR II

Post by USSLockwood »

Hey Sarge:
I've been following your AAR with rapt interest.  I've noted that you've hammered the Union during the course of the campaign, and I've been following the discussion about the AI.  It seems to me that the AI is following Grant's style, i.e., losing lots more men, but grinding you down.  In your opinion, is the AI better able to absorb these losses?
 
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RE: AAR II

Post by Hard Sarge »

Hmmm, HARD to tell right now, but if Eric does some of the things I have been asking for, it will be :)

overall, right now, I think both sides are really hurting, but the Union still has more numbers on there side

I have hurt him with numbers, but have not taken all that many POWs, those are what hurt, POW and outright kills, as long as you have the container (the body) it can always be filled back up, lose the body, and you have to make new ones


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RE: AAR II

Post by Hard Sarge »

Ahhh

I kind of screwed up, and posted the next set of reports on the wrong forum

so.....

if you all want, head on over to Eagleday to bombing the Reich, and look in a post about OT real planes in the game


you can see some very nice photos of some WWII planes and then catch up on what went on today :)

and if you interested, you can poke around in that forum for a little bit and see what else we (me, not we) have been working on

(LOL, I wish I could borrow Eric and Crew for a little bit)

but please come back here to post any replies or questions, they gonna think I nuts enough as it is


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RE: AAR II

Post by Hard Sarge »

Crudwell and Dangnabit

ROFLMFAO

what a sputz

well, I guess I will rememberize this one for a while

okay a new nasty battle came up, the AI seems to of changed its tactics, how or way, I do not know, but it was a nail biter for a while

I have a 2 Divs in Wheeling, but got 2 Victory hexes to guard, thought I was able to set up a decent defence, but the Union had other ideas



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RE: AAR II

Post by Hard Sarge »

I am pretty well dug in, and got lots of background support with Garrison troops, so all my troops can man the lines

but...



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RE: AAR II

Post by Hard Sarge »

the Union troops close in and charge, and either pin me in place and do damage, or I sidestep them, and then am out of place and flanked for the next Bde coming up

Charges work, charges can be dangerous, charges can be down right nasty, but charges can get you slaughtered when they don't work

but....

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RE: AAR II

Post by Hard Sarge »

back and forth, they break up my line, my other troops knock them back, regain or change faceing and they charge again and break my line, mostly I got Muskets and Minies, so I do not really have stand off power

so got to take what they dish out and then hammer them when I can, a tight nasty little battle

(and those are the fun ones)

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RE: AAR II

Post by Hard Sarge »

what is really odd in this campaign, I have been working so HARD on the battles and getting my camps and resouces set up, that I have almost no reseach going, it is pretty much what I had at the start, with out a little help from over seas, I would really be hurting

I have 2 Upgrades so far, hasty Entenchments and Sharpshooter

(which to be honest, if you can only have two, those are not bad ones to have :)

the Union has 10

which really could mean I may be in trouble down the road

Naw, but it is nice to have something to worry about


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RE: AAR II

Post by Arditi »

  Keep up the interesting aar's Sarge.  Great stuff; I check the boards frequently for updates.  When did you serve?  I am an old Marine myself.  Semper Fi back at ya.
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RE: AAR II

Post by Hard Sarge »

Thank you Sir

I am a bit of what we used to call Old Corps

73 to 77
0311


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RE: AAR II

Post by Greyshaft »

On the hospital screenshots the map of Florida seems quite distorted in the south [&:]

Also , what are the units in the tactical battles with blue flag/white cross?

Thanks
/Greyshaft
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RE: AAR II

Post by spruce »


Naw, but it is nice to have something to worry about


come on - don't worry ... be happy [;)]

by the way, 6000 men in a confederate division is not bad. During second Manassas most divisions had 4500-5500 men available. Only AP Hills light division had 9000 men or more available...

on a second thought, there might be a lot of brigades in that division you were talking about.

I really like the setting and game design, also graphics are very involving - like it. I hope the AI won't be a cakewalk [:)].
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RE: AAR II

Post by Arditi »

  Hey...where's my fix Sarge! ;)  Ahh, a groundpounder...the noblest of the mos.  I salute you.
 
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RE: AAR II

Post by Hard Sarge »

ORIGINAL: Greyshaft

On the hospital screenshots the map of Florida seems quite distorted in the south [&:]

Also , what are the units in the tactical battles with blue flag/white cross?

Thanks

there are two flags like that, but I don't think I have shown the one Div in combat, so not sure which one we are talking about

there is the Missouri Sterling Price flag, Blue with red outline and white cross on the left side of flag, or there is the blue with the white cross in the middle which is the Alabama Inf flag

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RE: AAR II

Post by Missouri_Rebel »

Yeah...haven't seen the Price flag yet so it must be the Bama Inf. flag you are talking about, a design stll in the state flag today.

I have a question;
Can you zoom in? Or better yet, out, in the tactical map? A zoom out feature seems to be needed quite often considering the size of said maps.

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