invasion north africa

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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Titanwarrior89
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invasion north africa

Post by Titanwarrior89 »

Just bought the game and been playing for about 3 days with it. Reading manual on invasions but i am trying to invade Morocco(pro-axis) but says its a illegal move. Is this due to not enough supply?[:(]


Over all I understand the supply and movement rules. Missing something but don't know what.

Thanks in advance.
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GKar
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RE: invasion north africa

Post by GKar »

I guess you're playing the WAllies? They need supplies (5 or 10 IIRC) to declare war on "neutral" countries.
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RE: invasion north africa

Post by Titanwarrior89 »

Yes the allies. Thanks for your answer Gkar.[:)]
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rjh1971
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RE: invasion north africa

Post by rjh1971 »

If you're trying an amphibious invasion make sure you have enough transport capacity, that is, you need 5 transport capacity per infantry/art.. unit and 10 capacity if you're dissembarking an armoured unit.

Also have in mind that, unlike WAW, you need to have that capacity all along the transport chain.

Not the case for Morroco, but if you were invading,ie W. France, invasions cannot take place during winter turns,

One more thing, units invading need to be in a coastal area, they cannot strategically move from a non coastal area and then invade.
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RE: invasion north africa

Post by SurrenderMonkey »

Hey G'Kar,
 
What are you doing here? Wasting time?  Slacker!  Get out of here and get back to your awesome work on DAIM!!![8D]
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RE: invasion north africa

Post by GKar »

The DAIM-Mod is resting right now, other than taking suggestions and trying to solve user problems. Now go away, I've got PBEMs to lose, ahem to play! [:'(]
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RE: invasion north africa

Post by Titanwarrior89 »

Thanks for the help guys.[:)]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

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RE: invasion north africa

Post by Twotribes »

Also as I understand it and it seems to work, until your transports have an amphib ability of 6 or more, you are limited in the number of total units that can invade no matter how many transports you have. At 4 and 5 it was 4 units I believe , max.
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RE: invasion north africa

Post by christian brown »

Good insight, the cap is at 25 strat move points (like 1 armor and 3 inf or 5 inf)  at amphib cap 5; at 6 it becomes unlimited.
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RE: invasion north africa

Post by Twotribes »

Reread the rules. Until you reach 6 amph cap the limit on troops used to invade is the amph level. A 4 would be 4 units, BUT a tank which costs 10 amph points to move counts as 2 units towards this max
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RE: invasion north africa

Post by Titanwarrior89 »

Thanks again guys. I finally took North africa then I cut up thru turkey but the Ruskies cut me off.[:D]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

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