Release 3: In Development.

Post bug reports, ask for tech support and general requests for help with getting Maximum-Football working in this forum. This is for official support on official versions. Reports based on public beta versions should go in the Public Beta forum.

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simmer
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RE: Release 3: In Development.

Post by simmer »

I agree...Release the patch already, then we'll look at the other issues..... 
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David Winter
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RE: Release 3: In Development.

Post by David Winter »

Hi.
 
 Yes, we're trying to get the new release out to you as soon as we can.
 
David
"They're not dolls. They're action figures. Valuable Action figures!"
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local8h
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RE: Release 3: In Development.

Post by local8h »

Just a request if possble,
 
Request for a short list of Fixes and New Features on R3. If this has been done already please direct me to the link where i could read it.
 
Also A Question about Stats Export.
 
When i export Stats on the League Menu whether Season or History since i just finish my second year, I notice that the exported stats which is in Excell format,Both Season 1 and Season 2 are not at all seperated. Sorry just a little picky,its just kind a pain to seperate them...I know lots of guys out there who likes to print out or view stats to follow whoever they are following...
Anyhow i know a lot has been focused on PDS,But some of us dont really mind the current PDS.Just concerned on the basic stuff like stats and bugs.
Well its a remarkable game so thanks in advance.


Marauders
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RE: Release 3: In Development.

Post by Marauders »

A list of some Release 3 changes:

Fixed bugs in stats, clock issues, and gameplay.

The target features for PDS 2.0 have been implemented. Some of the new features include:

- PDS integrated into the main program
- Presnap commands for Defense
- Read Progression for QB's.
- Offensive linemen tackle dummies are displayed for designing defensive plays.
- Defensive plays can now be practiced against selected offenses.

Changed Defensive Pre Snap code. Players now break the huddle over their assignments rather than waiting for the offense to go in motion.

Made some significant changes to the [READ] command on defense.

Changed the maximum count of defensive down linemen from 4 to 6.

Updated Man to Man coverage in regard to offensive player behind the LOS.

New Man 2 Man Cover System added for defense.

Defensive audibles are implemented.

Added an extra check to the DB coverage routines and made a change to the defensive coverage.

Offensive and defensive profiles updated.

Offense can have two tight ends or three running backs.

Field vision implemented for the new open field running system.

Added fumble tracking to rushing stats.

Created 3 separate passing systems. Users can choose what one they want to use via the constants file.

Fixed the logic with [MOVETO][NEARSIDE]/[FARSIDE].

Added three more [MOVETO] points with [NEARCORNER][FARCORNER][POST]. These are available for offenses only.

Fatigue with offensive line players set by play type.

Changed the motion so that without unlimited motion, the player can still run back away from the LOS.

Players now run to the line if their team is losing and there is only a minute or so in the half.

During play selection on offense, you can now back out all the way to the select play type screen.

Made changes in punting and kicking returns for American game.

Added ability to create a 'non draft' league. This was requested by users that wanted to play league/career mode, but not have to draft players.

Added ability to set the number of rounds in a draft.

Draft Profile changed to Team Profiles and added importing and exporting of profiles.

New Round Robin schedule system implemented.

When finishing a draft with fewer rounds than there are players on a team. If there are currently not enough players on a roster, the game will randomly add players from the free agent pool to the roster to fill it out.

Added the ability to force and end to a season.

A compact database to the utilities (under the league menu) was added to clean up much used files.

Reduced the 'bounce' on the ball.

Depth chart system updated.

Added more constant values into the dat file. This should allow for more tweaking of the passing accuracy.

You can now change draft rounds (via edit league) at any time of the season.

Made some changes to the tackle animation routines.

Updated the game math to make the game more efficient.

Removed the LOS and FD lines from the field during replays.

Added game tips screens.

Added more field type specific rules.

Added a new quick sim interface to the game.

Created a file in the install folder called simgame.dat. This will enable you to tweak some of the values the game uses for generating play outcome. These are the base values that are modified by plays called and the personnel loaded into the play.

Injured players now properly heal after a league game.

The statistics screen will now display for a maximum of 60 seconds if there is no user intervention. So if the user decides to just let a 3D game play out, the game will continue after displaying the stats screen for 1 minute.

Added a Windowed mode. This is a trial solution for those wanting to play the game in a window on their desktop. NOTE: THIS IS NOT OFFICIALLY SUPPORTED. GAME PERFORMANCE IS DRAMATICALLY REDUCED IN WINDOW MODE.

Moo

Removed the 5, 10, & 15 second options for the play clock.

All league and team creation should now be done with the core game. The only real reason for the utilities now is for accessing the playbook editor.
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local8h
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RE: Release 3: In Development.

Post by local8h »

Thanks Marauders,

You really work hard on these public relation and stuff[&o]my gosh so many things[:)] man i cant think about it, i'll get to excited and bitch again[:D]


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Brockleigh
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RE: Release 3: In Development.

Post by Brockleigh »

Thank you for that update, Mauraders. I'm already excited about the release of R3, and am waiting with baited breath.

Just a quick question: once it's released, what would be the protocol for obtaining R3 as someone who's already purchased the game?
It's time to kick ass and chew bubblegum... and I'm all outta gum.

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David Winter
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RE: Release 3: In Development.

Post by David Winter »

The process is the same as patching. You just have to go to the Matrix Members area and download the latest version. Then install it overtop of the existing build you have.
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Marauders
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RE: Release 3: In Development.

Post by Marauders »

You really work hard on these public relation and stuff

It took a while to go over, sort, and condense the update notes that come with the builds, but 80% of this is direct from David Winter, so he deserves credit as the primary author.  I just edited it into a list that makes sense.
once it's released, what would be the protocol for obtaining R3 as someone who's already purchased the game?

The beta release will only be available to people who have already purchased the game.  Once it is up on the Matrix Games server, it just needs to be downloaded and installed.  If you have changes any plays in the playbooks, they may be written over.

I would like to add that PDS 2.0 was at alpha stage right after the last public build was released.  The PDS was rebuilt from the ground up by David with input from the beta team.  I have read on other boards where it wasn't understood why David referred to part of the program as being back to alpha and then beta stages.  By the way, I'm not sure why this stuff is called beta when it is really like echo or foxtrot.
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dreamtheatervt
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RE: Release 3: In Development.

Post by dreamtheatervt »

ORIGINAL: Marauders
By the way, I'm not sure why this stuff is called beta when it is really like echo or foxtrot.

I think it is more in reference to the Greek alphabet than the NATO phoentic alphabet used by the military. When you think about it, with a game that is going to be updated several times like MF, I guess it would be more appropriate to call it a "delta" stage, since delta is later than beta, and the game is being changed. Calculus humor [:D]
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RE: Release 3: In Development.

Post by Marauders »

Yeah, that's right ... delta, epsilon, kappa, phi, pi....
 
Actually, isn't a delta copy the release copy?
 
 
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dreamtheatervt
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RE: Release 3: In Development.

Post by dreamtheatervt »

gamma is after beta, and before delta. I guess that makes gamma the release, and delta the change. Now that makes too much sense.
marcntx
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RE: Release 3: In Development.

Post by marcntx »

Just wondering if release 3 with have an "overall" player rating to make the depth chart process easier.  Sometimes I'm not sure what player is better in the current system. 
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RE: Release 3: In Development.

Post by Marauders »

There is no overall player rating, which is a good thing in my book.

I believe this topic was discussed in another thread.
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GWsFBAStartOct292006
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RE: Release 3: In Development.

Post by GWsFBAStartOct292006 »

ORIGINAL: Marauders

There is no overall player rating, which is a good thing in my book.

I believe this topic was discussed in another thread.

[font="Courier New"]Why? I have heard other people's opinions (which I kind of disagree with), but I want to know your reasoning. Is there a URL to that other thread, we could discuss this in greater detail- with messing up this discussion?[/font]

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dreamtheatervt
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RE: Release 3: In Development.

Post by dreamtheatervt »

Here ya go GW:
 
http://www.matrixgames.com/forums/tm.asp?m=1282886
 
For the record, I agree with Marauders.
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GWsFBAStartOct292006
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RE: Release 3: In Development.

Post by GWsFBAStartOct292006 »

[font="courier new"]dreamtheatervt[/font][font="courier new"],[/font]
[font="courier new"][/font] 
[font="courier new"]                        Thank you, for URL. [/font]
[font="courier new"]                 [/font]
[font="courier new"]                               Why? I have heard other people's opinions (which I kind of disagree with), but I want to know your reasoning.[/font]
Respecting/Helping Members Thanks. 'Great White'-Shark-Former HS Coach/College Sports Radio Host. Owner Great Whites FootBall Association-Play/Watch/Name Players. Switch FBP '98 2 Maximum FootBall-Eliminate bugs, FBP '98, Madden NFL '07 & Utilities h
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dreamtheatervt
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RE: Release 3: In Development.

Post by dreamtheatervt »

I don't like the overall rating because life doesn't come with an overall rating.  I'll use salsa as a metaphor...people who don't have a propensity for "hot foods" might prefer a Pineapple/mango salsa; whereas I prefer very hot salsa and buy salsa at genuine Mexican tiendas where they make it hot and genuine.  Someone might say a mango salsa would be a 84 and the hot salsa a 76; but someone looking for hot salsa will buy the hot salsa even if it has a "lower" rating.  The pineapple/mango people might be a coach who likes to use a pass happy offense, the hot salsa people would be "five-yards and a cloud of dust" team.  A player that fits one system might not work well in another.  You can't put a square peg in a round hole.
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RE: Release 3: In Development.

Post by marcntx »

I retract my request for an overall rating.  A higher skill rating tells me what I need to know.  I guess I wasn't looking close enough.  It sounds like the WV team has put a lot of thought into this game and I appreciate it.  And, by the way, sorry that I posted something that was previously covered.
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GWsFBAStartOct292006
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RE: Release 3: In Development.

Post by GWsFBAStartOct292006 »

[font="Courier New"]marcntx,

Congradulations for being humble.
[/font]
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