Bug Report: Player loses control

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hermanhum
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Bug Report: Player loses control

Post by hermanhum »

Player loses control
    Player loses control of all units in the middle of a game.
Saved Game file for the ColonialWarsDb with Beta Patch 3.7.1

Run saved game for 15 seconds and watch as control of units vanish. A sequential serious of screen shots has been included depicting this phenomenon.

Saved game files available on Xtreme-Gamer

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Aerohead
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RE: Bug Report: Player loses control

Post by Aerohead »

Herman,
How far into the game does this happen? 
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hermanhum
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RE: Bug Report: Player loses control

Post by hermanhum »

Game starts at 22:00h

Loss of control is 23:48:45
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hermanhum
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RE: Bug Report: Player loses control

Post by hermanhum »

Nope.

You are playing and in control of your units.  All of a sudden, your planes and ships turn to a red colour as if they are enemy units.  Consequently, you have control of nothing.

Take a look at the screen shots from 1-4, in that order.
Aerohead
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RE: Bug Report: Player loses control

Post by Aerohead »

Herman,
For some reason I'm having problems installing the ColonalWars DB to try out your save game.  Once I get this sorted out I can take a look at the behavior in 3.7.1-beta.  I've also been helping out with beta-testing the new patch so I can check out if the problem persists with the latest build 3.7.2.15.

I've seen similar behavior for some of the original scenarios (loss of unit control) that a rebuild of the scenario fixed.  The communication networks were hosed for some reason.  Was this scenario built for 3.7 or 3.7.1?

I'll let you know if I find out anything ...

 - Eric
Aerohead
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RE: Bug Report: Player loses control

Post by Aerohead »

Herman,
I was able to reproduce the problem and I haven't seen this specific behavior before. Using the SE I was able to recover the units during gameplay, but that certainly doesn't solve the root cause of the problem. Strange indeed! I'll pass this along.


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hermanhum
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RE: Bug Report: Player loses control

Post by hermanhum »

Out of the hundreds of reports I've submitted and posted, only ONCE have I made a report that was not supported by either test file or saved game and that was only done because I felt the potential bug was of such significance that it might be better to err on the side of caution.  [;)]

I failed to mention that I tried a few solutions to get around this problem.  Initially, I suspected a flagship problem.  (i.e. my flagship had unknowingly been sunk and the commo network had failed to re-build).  I transferred the flagship to a number of different units, but the problem persisted.
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