How do Elmer process?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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FaneFlugt
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How do Elmer process?

Post by FaneFlugt »

What does the Elmer think about when he is turned on?

Its proberbly a complicated question but if a developer had the time then maybe he could explain abit how the AI thinks?

Thx.



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golden delicious
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RE: How do Elmer process?

Post by golden delicious »

Some of this may be wrong, but I think I have a pretty good picture;

The inbuilt AI works on a formation-by-formation basis. Essentially, it can only see one formation at a time, and only the objectives of that formation.

At any one time, an active PO-controlled formation will either be trying to capture the first of its objectives which is in enemy hands, or trying to protect the last of its objectives which is in friendly hands.

The PO also imagines a line perpendicular to the line between the above pair of objectives. If enemy units are on the wrong side of this line, it considers itself to be in danger of being outflanked, and will act to prevent that.
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FaneFlugt
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RE: How do Elmer process?

Post by FaneFlugt »

So formations, could be a brigade in a small scenario or an army in a huge scenario?

perpendicular:

http://en.wikipedia.org/wiki/Perpendicular Linky for all you linguist/humanist out there (includes me)



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ralphtricky
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RE: How do Elmer process?

Post by ralphtricky »

ORIGINAL: golden delicious

Some of this may be wrong, but I think I have a pretty good picture;

The inbuilt AI works on a formation-by-formation basis. Essentially, it can only see one formation at a time, and only the objectives of that formation.

At any one time, an active PO-controlled formation will either be trying to capture the first of its objectives which is in enemy hands, or trying to protect the last of its objectives which is in friendly hands.

The PO also imagines a line perpendicular to the line between the above pair of objectives. If enemy units are on the wrong side of this line, it considers itself to be in danger of being outflanked, and will act to prevent that.
It's also influenced by whether it has local and global superiority, and there are stances that you can set. Also, some units like special forces behave a bit differently. It also doesn't always worry about encirclement depending on it's stance.

It's actually a lot more complex than it may appear on the outside.
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Szilard
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RE: How do Elmer process?

Post by Szilard »

ORIGINAL: ralphtrick

It's also influenced by whether it has local and global superiority, and there are stances that you can set. Also, some units like special forces behave a bit differently. It also doesn't always worry about encirclement depending on it's stance.

It's actually a lot more complex than it may appear on the outside.

Be excellent if real documentation for AI behaviour could be on the TD list for sometime not too far away ...
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Telumar
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RE: How do Elmer process?

Post by Telumar »

ORIGINAL: FaneFlugt.DK

So formations, could be a brigade in a small scenario or an army in a huge scenario?

For the case there was something not clear: A formation as in the OOB. Certainly depending on unit scale of the scenario.

Image
ORIGINAL: FaneFlugt.DK
perpendicular:
http://en.wikipedia.org/wiki/Perpendicular Linky for all you linguist/humanist out there (includes me)

Thanks from a non-englishman for this.[:)]
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JudgeDredd
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RE: How do Elmer process?

Post by JudgeDredd »

Where did you get the graphic mod to show the different colour around the units, there, Telumar? Thx
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Telumar
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RE: How do Elmer process?

Post by Telumar »

ORIGINAL: JudgeDredd

Where did you get the graphic mod to show the different colour around the units, there, Telumar? Thx

Sorry. Can't recall. Somewhere at SZO maybe, download the attachment and rename the file extension to .zip
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CursorsArrows.txt
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