Ship modeling tutorials

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mbrien
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Ship modeling tutorials

Post by mbrien »

Hi jsut got Starshatter the Gathering storm. I was wondering if there are any tutorials out there about making and importing ship mods into the game?

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Dragonlead
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RE: Ship modeling tutorials

Post by Dragonlead »

You are talking 2 different topics. Making custom ships and imorting them are very different things. Have you set up to run SS with the -filesys extension so you can mod?

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mbrien
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RE: Ship modeling tutorials

Post by mbrien »

Thanks Dragonlead,
What I want to do is start making Ship for the game and then placing them into play. I have done some 3D modeling and would like to work on a Battlestar Galactica mod for SS. I have the game installed just as I recieved it from the Digital download.

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Dragonlead
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RE: Ship modeling tutorials

Post by Dragonlead »

Have you downloaded Magic from the Starshatter website (ver 1.5)? Have you set up a second desktop icon for SS with a -filesys extension?

If you have done both of these, you can get started on the modding aspect of this very cool game.

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mbrien
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RE: Ship modeling tutorials

Post by mbrien »

Dragonlead,
Rodger I have the Magic 1.5 downloaded but I am not sure what you mean by a secon destop icon with a -filesys extention?

Please let me know what this is so I can get rocking.

Are there any tutorials out there for moding for SS?

Thanks
Mark
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p10ppy
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RE: Ship modeling tutorials

Post by p10ppy »

Not many tuts left im afraid (and the stuff that is is pretty old)

Pheagey,s is here
http://ssd.servehttp.com/ssd/magic101.php

Mehrunes very useful page on Def's seems to only have survived in the archives :(
http://web.archive.org/web/200503122321 ... dding.html

and anothers who i cant quite remember... archive only too
http://web.archive.org/web/200404291255 ... rview.html

The real resorce were the old forums at http://www.starshatter.com/ but they seem to be gone for ever...

I wouldnt do to much modelling yet untill/if magic2 arrives (it may changes things some what)

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mbrien
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RE: Ship modeling tutorials

Post by mbrien »

Thank you P10ppy,
The links you have provided have been very helpfull. When do you think they will release magic 2? I will mess around with Magic 1.5 and work on the file defenitin for the first few fighters that I plan to model.

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Dragonlead
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RE: Ship modeling tutorials

Post by Dragonlead »

The easiest way is to copy your existing desktop icon for SS-TGS. Then open up the properties dialog by right clicking on the icon and selecting the properties option at the bottom of the list. Change the command line to read like this

"C:\Matrix Games\Starshatter\Stars.exe" -filesys -nosplash

This presumes you saved it in the default directory. The "filesys" opens up the program for additional source code items (like ships, missions and weapons). The "nosplash" gets rid of the opening credits and takes you straight into the menu screens.

From here, you should read the mod SDK on the SS website. It will give you a good intro to the basics.

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mbrien
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RE: Ship modeling tutorials

Post by mbrien »

Again thanks for the info I have tried to change the string
this is what comes up initialy: "D:\Matrix Games\Starshatter The Gathering Storm\autorun.exe"

Now I change it to "D:\Matrix Games\Starshatter The Gathering Storm\autorun.exe"-filesys -nosplash and I get an error that tells me the path is invalid and to check to see if there is a file.

Any other ideas?

Thanks
Mark


Mark Brien
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Dragonlead
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RE: Ship modeling tutorials

Post by Dragonlead »

You have 2 errors. The primary error is that the autorun.exe is the execute file that opens up the start-up screen, not the game itself. Go into your My Computer area and dig down to the necessary folders. There should be a very large .exe file with a simple name like Stars.exe or maybe Shatter.exe. That is the program you want to actually open.
The second error is that you need a space between the final quotation mark and the first hyphen. My experience has been that this is a finicky area for correctness.

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mbrien
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RE: Ship modeling tutorials

Post by mbrien »

Thanks for the help I got it to work with your help

Thank you
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RE: Ship modeling tutorials

Post by Dragonlead »

No sweat.

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RE: Ship modeling tutorials

Post by Mehrunes »

ORIGINAL: p10ppy

Mehrunes very useful page on Def's seems to only have survived in the archives :(
http://web.archive.org/web/200503122321 ... dding.html

I have it set as my homepage, here, actually. I don't think the mechanics have changed much, but it doesn't have anything to do with modelling.
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RE: Ship modeling tutorials

Post by Dragonlead »

Good to hear from you Mehrunes.

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