Any good House Rules for Naval Bombardments?

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ETF
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Any good House Rules for Naval Bombardments?

Post by ETF »

Just curious. My PBEM opponent does not think it is realistic and calls my Bombardment ships stealth ships due to the search routines not to mentioned the devestation damage I can inflcit.

What house do you use for them.

Also what limitations if any do you put on the Allied B17's. Is 6000 ft (the lowest Altitude) fair or do you all together ban them from attacking any shipping?
How do you treat the Liberator. Almost the same size as the Betty?
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SGT Swanson
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RE: Any good House Rules for Naval Bombardments?

Post by SGT Swanson »

In my games there's a House Rule of: "NO 4E bombers lower than 6000' with the exception of Navy bombers. Basicaly since that was there roll anyway.
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KDonovan
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RE: Any good House Rules for Naval Bombardments?

Post by KDonovan »

How about this house rule for naval bombardment....


ships larger than BC require a friendly LCU to be present in the hex or an impending invasion within 7 days. No restrictions on bombardment by CA or smaller
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pauk
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RE: Any good House Rules for Naval Bombardments?

Post by pauk »

hi ETF, while i could agree that naval bombardments can be not realistic i do not think that you guys should search for (another) house rule.

I have to ask is your opponent guy who often asking for some changes/HR?

The problem with introducing new house rules in the game killing the game itself, IMHO. I'm not against HR (have more than few in my game) but somewhere you have to draw the line.

What will be the next one? Not allowing Japanese to buy out units from the China (in RL wasnt possible)? Limiting japanese aircraft production? stacking limits on atolls (btw i do agree there should be limits but didn't figure so far what would be best solution - if defender limits numbers of troops, what limits attacker should have/not have?)...or if you are in Allied boots: not allowing non historical advances through Burma or, from Australia to DEI, not transfering units from WC to India...etc...

Some things aren't good in the game - like uber cap or A2A combat in general - but who cares about 10 K disabled troops due to naval bombardment?

just my thoughts
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FeurerKrieg
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RE: Any good House Rules for Naval Bombardments?

Post by FeurerKrieg »

I have a game starting up with a bunch of house rules, the one we have for naval is as follows:

8. Naval Bombardments: No naval bombardments against hexes that contain no friendly LCUs. No fragmented LCUs may be used to satisfy this requirement. Naval bombardments may be conducted on pre-invasion sites up to two weeks prior to the actual landings.


Pauk, we have a stacking rule, it isn't perfect, but I think it will work well enough.

10. Fortifications: Maximum fortification on an atoll is limited to the airfield SBS + port SBS. For example Wotje is port 1 (1) and airfield 0 (1). The max fortifications would be 1+1 = 2. Note some Atolls will start with larger fortifications – these should not be increased.
11. Atoll
Defensive Stacking limits:• Any combination of units up to 10,000 men per max fort level as above in LCUs may be stationed at an Atoll. Each vehicle (tank, engineering vehicle, etc) counts as 4 men. If an atoll starts with higher fort level, that will determine troops limits.
Offensive Stacking limits:
• Any combination of units up to 20,000 men per max fort level as above may be stacked at an Atoll. Each vehicle (tank, engineering vehicle, etc) counts as 4 men. If an atoll starts with higher fort level, that will determine troops limits.
If an atoll is attacked and taken then the new owner should attempt to get to the defensive stacking limit within 1 month.
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pauk
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RE: Any good House Rules for Naval Bombardments?

Post by pauk »

hi Freurer, interesting house rule. I continue to follow your AAR to see the impact of this rule...

JUst recall that i very liked PzB idea how should be stacking limits on the atolls solved- don't ask me what was about - i only know that i liked it very much[:)]

As for naval bombardment rules (yes back on topic!) i think that that would be enough to limit repelnishment of bomardment TFs to, lets say lvl 5 port.

In that case, japanese BB can bombard Soerbaya, but they must repelnish amo in port lvl 5, at least. That would mean - Saigon.
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FeurerKrieg
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RE: Any good House Rules for Naval Bombardments?

Post by FeurerKrieg »

My current AAR doesn't use this HR, but once I get this other game going I may start an AAR for it, we'll see.
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RE: Any good House Rules for Naval Bombardments?

Post by bradfordkay »

" 8. Naval Bombardments: No naval bombardments against hexes that contain no friendly LCUs. No fragmented LCUs may be used to satisfy this requirement. Naval bombardments may be conducted on pre-invasion sites up to two weeks prior to the actual landings."


There is a serious weakness with this house rule. When a player is at the receiving end of a naval bombardment at a location that does not have any enemy LCUs, he now knows that an invasion is immenent.
fair winds,
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FeurerKrieg
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RE: Any good House Rules for Naval Bombardments?

Post by FeurerKrieg »

True enough. I think it works.

If you don't want to give away an invasion, don't start bombarding really early. IRL there were few times heavy bombardments were performed if an island wasn't an invasion target.

That's the beauty of HR's - as long as both players like them then they work! [:D]
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