Please don't change the scale

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Jim D Burns
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Please don't change the scale

Post by Jim D Burns »

I'd like to ask that the scale of War in the Pacific stay the same as it is in Uncommon Valor. Granted the map will be a bit larger, but the difference in detail is well worth it in my opinion.

Small things like how many hexes air units can patrol make for a much more enjoyable simulation when ranges don't have to be fudged as often with the smaller hex sizes.

So again I ask that scales not be changed, besides once we all get used to range limits in uncommon valor, we'll have to relearn things again in War in the Pacific. And jumping between the two games can lead to mistakes when you confuse the ratings from one game with another.

So how does everyone else feel? If we don't speak up soon, I think it will be too late to ask for any changes to the basic design.

Jim
ratster
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Post by ratster »

This was in the differences thread, from David Heath;
The scale may seem minor but 30 miles to 50 miles is a big difference considering the amount of area we are covering in WITP. Before anyone asks WITP at 30 miles a hex is impossible but for the elite of machines. The WITP map alone was at 200 megs and we were not even done yet.
" If it be now, tis not to come: if it be not to come, it will be now; if it be not now, yet it will come: the readiness is all"

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Paul Goodman
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Post by Paul Goodman »

This raises an interesting question. I'm not sure that a 30 mile hex is a great advantage over a 50 mile hex in terms of game play, but how much work would be involved to allow the game to be loaded at either scale, depending on hardware capability.

I have a fast machine with 256 megs of memory and a 21" monitor. I wouldn't hesitate at all to upgrade of 512 megs of memory, if I saw an advantage to it. It's practically free now, anyway. In the year or so until this game is available, the typical computer will be much more formidible than is currently the case.

Just curious, how much work would be involved.

Paul
Dunedain
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Post by Dunedain »

Just how much RAM are we talking about here? Would having 30m/hex
mean needing 256 meg main system RAM, 384 meg RAM or 512 meg RAM?

How about 40m/hex, would that be a medium solution that
would keep the RAM requirements down somewhat?
Generally speaking, the finer the hex detail the better. But in
order to discuss it we have to have an idea of what the different
map scales translate into in terms of system RAM requirements
to actually run the game.
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