Suggestion to UI improvement

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

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Arkady
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Suggestion to UI improvement

Post by Arkady »

After playing first few battles I found that this game has good potential. Commanding units is easy and you quickly see status of your forces. I have few suggestions to UI though.

- 40 seconds mark on path : As I know nominal speed of each unit, I don't know where the units should be after each phase due terrain modifiers. Some mark on movement path will be helpfull, especially if path is through different terains. Coordination for different units will be easier with this feature.

- Area in sight: something similar to Airborn Assault games where you can toggle area within LOS. I can use LOS tool to cover all directions but with "Area in sight" feature it will be quicker ... it should looks like color areas for terrain type toggle (Insert key)

- Range circles : It would be nice to switch range circles (every 100 or 250 metres for example) for selected unit. Yes, I can use LOS tool for this but it is a lot of clicking (pop-up orders menu, select LOS tool, move in desired direction and distance to see how far it is...). It can show current sighting arc too.

- Sighted units toggle: Some toggle for toggle on/off enemy units on minimap that are visible only to selected units...now I can see on minimap all enemy units visible to my own forces and sometimes if I switch to binocular view I can see enemy but actually sightning is obstructed by terrain and I see it from current position only due limited graphical details on my machine. And additional, if I select enemy unit would like see on minimap only current spotters (who can see this enemy)

Another feature "Overhead icons" is included in next patch as I read in other thread...great

Hotkeys should be editable too...I don't like "O" and "P" keys, they are too close and I regulary hit "P" key insted of "O" and advance to another phase without orders.

That's all for now...
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leehunt27@bloomberg.net
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RE: Suggestion to UI improvement

Post by leehunt27@bloomberg.net »

i agree these are great suggestions from Arkady
John 21:25
AlvinS
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RE: Suggestion to UI improvement

Post by AlvinS »

I like your suggestions, especially the Area in Sight (Line of Sight).
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

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