But wait, it gets better. At the very end of last turn, I had promoted Longstreet to 3-star general with the intention of sending him out to Virginia this coming turn. Well, he died in that big battle in Oxford, so once again I'll have to promote a 3-star general, and none of my other options will be as good.
The only positive about losing Longstreet is that in promoting him I got to boost one governor's Attitude, and now that he's dead I'll get to promote another general and achieve the same result with another (or the same) governor. This might not be such a bad strategy, come to think of it...
Some good news: my reinforcements are up thanks to the new camp, and the Plantation in Milledgeville will let me build more research institutions there this winter.
And then some bad news: unrest has spread from Yazoo into Natchez, and I have some pretty important buildings there that risk being destroyed (see below).
But then some excellent news: the governor of North Carolina is giving a boost to British diplomacy, which might give me the edge I need in getting the British to favor me enough that I can obtain some Enfields or Whitworths from them.
Regarding governors, in two turns something very interesting will happen, there will be gubernatorial elections on both sides, and many of the current governors could be thrown out of office. In general, it is the governors on the side that is losing who will be tossed out by a dissatisfied public, and as of this turn it's looking like Lincoln might have to deal with a few more governors who don't approve of the way he's handling the war.

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.