Wow, where to start:
[font="courier new"]I had forgotten that purchasers are not allowed to control players. That is bad news for a game, in an industry that has been dumbed down to the most important thing is to control players and try to make moves like they do in The Real League/Association.[/font]
You can control players directly, if you so desire, by selecting Arcade control over Coaching control. It just so happens that the game was designed, and most user are playing, the game in coach mode.
[font="courier new"]What do you mean if, do you mean if the purchaser only make one-playbook for all UPC Franchise or Programs? The only way there cannot be many money plays (even with EAS's sorry ass play editor) is if commissioners limit PD to uncreative plays, to protect bad logic when dealing with deficiencies in the AI. To a coach minded person like me (keep in mind I want be complete as well), there is no point ever considering those leagues/associations.[/font]
Perhaps I should be clear: A "Money Play" (at least in the vernacular I've been accustomed to) is a play that exploits a bug in the AI. For instance, I believe there was a bug in one of the previous releases where the CPU had difficulty getting the ballcarrier if he tightroped the sideline, so creating a pass play to fade a receiver along the touch-line so the CPU couldn't tackle him would be an example of a money play. A good Flood play (for example) to have three receivers overlead one DB in a zone, or having a good blocking WR come across and seal off the line on a sweep are just well-designed plays, but for the purposes of bug-testing, isn't a Money Play.
[font="courier new"]You do realize?, it all depends upon:[/font]
[font="courier new"]the restrictions on play creation by leagues/associations commissioners (if they dumb down all participants or not)-less time, [/font]
[font="courier new"]how many plays you want in your playbooks* (great decision by MF staff) and how many repeated plays (not a bad thing, great/'Money Plays' should be in as many Playbooks as possible, and [/font]
[font="courier new"]lastly of course quality of MF's PD (which with Defensive coverage options is less than FBP '98 and that is just reading the options in pass coverage on here)Less time (compared to FBP '98 defense coverage plays.[/font]
I'm not sure why you keep going on about "league/association commisioners". Maximum Football does not support H2H on-line play and won't anytime soon, so there can't be any 'leagues' set up that way. If you buy Maximum Football, you do so to play it on your PC for you and you alone to enjoy. You can play Head To Head with another person physically in the room with you, but any multi-person league you'd want to be commisioner of would be just you and however many friends in your town you want to include, and would involve you to have a constant parade of people coming over to your house to play the game on your PC, or you lending out your laptop to folks.
[font="courier new"]*Each FBP '98 Playbooks were full, only after 64-plays. Can purchasers make more than one-playbook for each side, of the ball? If purchasers are not allowed to create more than one-playook for each side of the ball; then yes short term time, of creating playbooks, is decreased; however, long term of having the previous playbook used again is greatly increased.[/font]
Each team works off one playbook at a time per game. You could substitute playbooks between games, if you so desire.
[font="courier new"]You just twisted what I posted, that is no way what I posted. I am sure, having played EAS FB Games with my Junior High 8th grader cousin (shamefull behavior) that there will be other EAS strategy game players that will want to rig the UPC Playing, if EAS FB Games would allow them; however, how many of those fans even care about MF? I doubt more than what can counted on one-hand.[/font]
I didn't twist what you posted; that's what I thought you were referring to. To be perfectly honest, I have a great deal of difficulty following your grammar and syntax, and sometimes have to re-read your posts four or five times to try and determine the point your trying to make. As is evidenced by the remainder of your paragraph. I've read it six times, and still can't understand the point your trying to make.
[font="courier new"]As a former coach, you DEAD WRONG, at least for THE USAn LEAGUES and ASSOCIATIONS, FRANCHISE are not required in any USAn LEAGUES and ASSOCIATIONS to hand over their plays. It is considered a unwritten rule to hand over what you want to hand over, not all you have. If you have bad relationship or very important game with the other Franchise, Program or Team; you not going to get it. I coach a high school games where other teams' (that already played them) coaches handed it to us and vise versa. The TV coverage are required to handle over their broadcasts, not the same what coaches watch. The Franchises and Programs and most High Schools do their own filming, that is what my first-job in High School teams was. Professional Franchises and CFB Programs are required to hand over management type of moves; but only to governing bodies and thus gets to the leagues and associations. Maybe all these are where you became confused.[/font]
You've missed the mark in two places. First, I clearly stated I was referring only to professional leagues. What happens in High School and College Football is of absolutely no consequence to what I was referring. Second, I didn't say that teams were required to hand over their plays. I said they were required to hand over their
game film. Each NFL team still films their games and are required to exchange their game film with their opponents for the following week. The rule used to be that the Film had to be messengered to the oppostion by Noon on the Thursday before the two teams met, but that rule might have changed in the age of overnight couriers. In the NFL, it isn't an unwritten rule. Quite the opposite, it is indeed written. The CFL has a similar rule. I'm sure the various Indoor Leagues and NFL Europe have their rules as well.
[font="courier new"][/font][font="courier new"]If you are taking seriously to make the CPU Playbooks competitive, you are going either give them unneeded plays or take a lot of time to give them very good plays; thus you remember them.[/font]
Then perhaps you have a much better memory than I do, because I certainly can't remember every play I've slotted into each formation until I look over them. In coaching mode, once the ball is snapped, that's the end of your control, so if you recognize what the offense is running after the snap, you can only bite your nails if you know you're going to get burned, or smile to yourself if you know you're going to stuff the other team. In Arcade mode, you'd have a little more input, but I'm a West Coast Offense disciple, where the whole premise is to run many plays out of few formations, so if the CPU is using a playbook I've designed, the play is pretty well masked until it's well underway.
Again, I mean no disrespect with anything I've posted here. I've I've been blunt, it's for the sake of clarity.
It's time to kick ass and chew bubblegum... and I'm all outta gum.