Just a little thank you

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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RedMike
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RE: Just a little thank you

Post by RedMike »

Cool!

[8D]
Hannibal ad portas
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sterckxe
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RE: Just a little thank you

Post by sterckxe »

ORIGINAL: JudgeDredd

RedMike....I guess you've spotted my severe lack of structural knowledge of the armed forces.

I took a scenario already created and chopped about with the forces, so ended up with the wrong size heads!

I will try and fix soon.

Just so you know it - a Decisive Victory is possible with the Germans - realistic orders delay - took me 4 tries [;)]

Greetz,

Eddy Sterckx




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JudgeDredd
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RE: Just a little thank you

Post by JudgeDredd »

Nice one Eddy.

So, Eddy, being as you've played it from the Axis, how about the Allied side?

Do you think the forces, objectives, timings etc are balanced enough. Bearing in mind it took you 4 goes to get a decisive, I think that will keep most players busy for a while, so from a German point of view, I'm inclined to leave as is....do you think that would be acceptable? Should I tweak it as discussed in this thread?

Thx for playing it Eddy...hope you enjoyed it.
Alba gu' brath
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sterckxe
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RE: Just a little thank you

Post by sterckxe »

ORIGINAL: JudgeDredd
So, Eddy, being as you've played it from the Axis, how about the Allied side?

Just did - it's a bit too easy for the Allies - actually it's no challenge at all as you can win a decisive victory by giving initial orders and then letting the game run to the finish. I'll mail you a savegame with the "starting" orders so you can have a look.

Better also have a look at the "bridge" value of those British engineers.
ORIGINAL: JudgeDredd
Do you think the forces, objectives, timings etc are balanced enough. Bearing in mind it took you 4 goes to get a decisive, I think that will keep most players busy for a while, so from a German point of view, I'm inclined to leave as is....do you think that would be acceptable? Should I tweak it as discussed in this thread?

From the German pov : Don't you dare touch it [;)] - ok, you can fix that corps HQ, but bear in mind that "creative" (read : gamey) use of it contributed to that decisive victory [;)]. Also : changing the victory points for the Allies will result in a different game for the Germans.

What you could do is go with Arjuna's suggestion of labeling this version : "for maximum pleasure, play as Germans" - there's nothing wrong with that.
ORIGINAL: JudgeDredd
Thx for playing it Eddy...hope you enjoyed it.

I did - thanks for creating it.

Greetz,

Eddy Sterckx


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JudgeDredd
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RE: Just a little thank you

Post by JudgeDredd »

Thanks Eddy.

I guess the easiest thing to do to make the game a challenge from an allied point of view would be to

1. add extra German units and specify "If playing as allied, suggest playing with Favour Axis for Axis reinforcements"
2. remove some allied units under "Favour Them" and specify "If playing as allies, recommend playing with allied reinforcements as "Favour Them"

...that way I can keep the Axis job difficult, whilst giving an allied human player a more difficult game?

Does that sound ok?
Alba gu' brath
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sterckxe
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RE: Just a little thank you

Post by sterckxe »

ORIGINAL: JudgeDredd
Does that sound ok?

Sound yes, but I've got to see it first [;)]

Greetz,

Eddy Sterckx


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Arjuna
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RE: Just a little thank you

Post by Arjuna »

Hey Billy you're learning mate! [:)]
 
BTW there was a bug, nowfixed in Patch 2, which affected the bridge count of engineers.
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sterckxe
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RE: Just a little thank you

Post by sterckxe »

ORIGINAL: Arjuna
Hey Billy you're learning mate! [:)]
BTW there was a bug, nowfixed in Patch 2, which affected the bridge count of engineers.

And here's me "accusing" JudgeDredd that he's the culprit as to those engineers having 758 bridges [:D]

Greetz,

Eddy Sterckx

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Arjuna
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RE: Just a little thank you

Post by Arjuna »

Yes my fault. The old cut and paste did me in as I pasted in the basics quantity rather than the bridge count. [:)]
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RayWolfe
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RE: Just a little thank you

Post by RayWolfe »

ORIGINAL: Arjuna

The old cut and paste did me in as I pasted in the basics quantity rather than the bridge count. [:)]
CUT & PASTE! WOT!
There was I believing that you crafted everything by hand. [:'(]
Ray
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sterckxe
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RE: Just a little thank you

Post by sterckxe »

ORIGINAL: RayWolfe
ORIGINAL: Arjuna

The old cut and paste did me in as I pasted in the basics quantity rather than the bridge count. [:)]
CUT & PASTE! WOT!
There was I believing that you crafted everything by hand. [:'(]
Ray

Due to the fact computers have been in existence for more than 50 years and thanks to the relentless typing of millions of code-monkeys it was recently discovered that every programming line that ever could have been written *is* already written. Hence the International Programmers Guild decided that from now on actual typing of code was obsolete and should be replaced by copying & pasting the already existing line of code into your program.

So, Arjuna's mistake was not because of the copy & paste principle, it was because he copied & pasted *the wrong line*

Greetz,

Eddy Sterckx
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HansBolter
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RE: Just a little thank you

Post by HansBolter »

My first go at your scenario:

Observations:

The paratroopers don't seem to take any loses on the drop, even though they are droping in mountainous terrain. They all start the sceanrio at full strength.

The default footprints for the Bn's seem very large at 1500m X 1500m. Most of the paradrop scenarios I have played have Bn default footprints of 1000m X 1000m.

It is definitely a challenging scenario for the Germas as they have almost no divisional assets. The total lack of artillery tubes bigger than mortars makes life very, very tough.

I ended up with a marginal victory on the first go, all the while believing I had a decisive in hand as I secured all objectives.

The "Destroy the Enemy" objective has no victory point value assigned to it. As can be seen by the abundance of crosses on the map I destroyed a considerable number of enemy units and yet the reason given for my receiving only a marginal victory and not a decisive was the fact that there is still a substantial enemy presence. Is the lack of a victory point value for the "Destroy the Enemy" objective an oversight, or planned?

Overall, an enjoyable scenario with a beautiful map.



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JudgeDredd
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RE: Just a little thank you

Post by JudgeDredd »

The lack of victory points for kills was intentional. Because I gave the allies defend objectives, I knew thought they would be quite tenacious about them, and as such assumed they would suffer heavier casualties than the Axis...and I wanted to keep it difficult for the axis whilst achievable...which seems to be the case. As for there being a "substantial enemy force", I know you destroyed a large part of this scenarios forces, but I am hoping, if this gets finalised, to have another scenario based in the Centre/North of Cyprus. I will be reviewing the AARs also, so I could word it better to make it sound less like you have not acheived your objectives....clearly holding all the objectives seems to suggest all objectives were successfully taken....but teh AARs are on "points attained"...not "objectives held"...so I cannot differentiate between the player who has achieved all objectives but still only manages a marginal victory...which is why I put the "strong enemy presence" in the marginal AAR.
 
Re the footprint...I don't know. I didn't think I did anything with the footprint...I may have changed the type of reinforcement to bad para drop...or set them to low cohesion...would that change the footprint. apart from those things, I didn't do anything...but I'll have a look tonight.
 
I've got a couple of things to look at tonight in it...so I will have a look at your points. I'll also be looking at weakeningthe allies/strengthening the Axis in reinforcement schedules to help the human allied player have a tougher time.
 
I don't know what points are needed or a decisive win...seems to me you were very close, though, with 71 points!
 
As far as losses go on the drop, it would make sense that they suffered some loses due to dropping on mountainous terrain, but I don't want to fiddle with the Axis now that it seems tough enough to get a decisive victory.
 
Glad you liked the map.
Alba gu' brath
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HansBolter
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RE: Just a little thank you

Post by HansBolter »

Where I believe I fell short on points was probably Para Chorios. As can be seen in th screen shot the vertical bar graph depicting the duration I held it is very low.

I chose to use only the 1st Bn to assault it and sent the 3rd Bn south through the woods and into Limmasol as the combined force of the 2nd Bn and 4th Bn drove down through Monaitus, drawing the bulk of commonwealth troops up to fight them.

The 3rd successfully infiltrated into Limmasol and down in to Akritiri quickly eliminating one of the commonwealth artillery pieces and securing Akiritiri very early on as can be seen by how high the bar graph is on it.

The 1st Bn, having the task of taking a defended town without help, avoided a frontal assault up the hill and instead moved around the flank getting to the top of the mountain in the woods looking down on the town. They then dispatched a single company across the road and into the rear/south of the town. They then assaulted the town from two directions coming downhill from the top of the mountain. The battle raged for two days there and it was a bit of a pyrrhic victroy as they really took a beating.

I felt that if I had sent the 3rd Bn over to assist the 1st my drive on the main objectives would be too weak so I took my chances with the lone Bn on Para Chorios.

I can't give any advice on aspects of scenario design as I have yet to even open the sceanrio editor. I don't know what may have contributed to the difference in default footprint size btween yours and the other scenarios I have played. I tend to reduce even the 1000m X 1000m footprint to 600m X 600m for most attacks as I find too many of my companies waltzing right past the attack objective far to the side of it with the larger footprint.

Again, I appluad your efforts as it is a fun and challenging fight that I am sure I'll have another go at in an effort to obtain that elusive Decisive Victory.
Hans

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sterckxe
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RE: Just a little thank you

Post by sterckxe »

ORIGINAL: JudgeDredd
I don't know what points are needed or a decisive win...seems to me you were very close, though, with 71 points!

Decisive win : 51 point difference between the scores. COTA is about getting your objectives AND making sure the enemy doesn't get his.

Greetz,

Eddy Sterckx
AlexB
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RE: Just a little thank you

Post by AlexB »

When your scenario is final, will we be able to download it somewhere, JudgeDredd? Looking forward to playing it...
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JudgeDredd
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RE: Just a little thank you

Post by JudgeDredd »

I guess I'll try and get it on Wargamer downloads page. I will bem lookign at it intensely over the weekend and with a view to making it more challenging for the allies.
Alba gu' brath
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