CTD

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User avatar
phalanderp
Posts: 4
Joined: Fri Nov 17, 2006 12:30 am

CTD

Post by phalanderp »

Tried to run Starshatter TGS with custom mission, CTD occured:

Here is the mission:
MISSION

name: "Clear the area"
type: "Patrol"
system: "Jarnell"
region: "Adonis"

objective: "Unspecified"

sitrep: "Unknown"

start: "33:00:00"

degrees: true

element: {
name: "Galactica"
design: "Battlestar"
mission: "Intercept"

intel: "Secret"
count: 1
command_ai:1
iff: 1
player: 1
playable: false
region: "Adonis"
loc: (0, 0, 0)

loadout: { ship: -1, name: "AS None" }

objective: { cmd: Intercept, tgt: "Radider" }

navpt: { cmd: Vector, status: Pending, loc: (-113406, -70966, 0), speed: 500, rgn: "Adonis", hold: 60 }
navpt: { cmd: Vector, status: Pending, loc: (-2087, -139844, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Vector, status: Pending, loc: (109927, -85576, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Vector, status: Pending, loc: (114102, 40353, 0), speed: 1000, rgn: "Adonis" }
}

element: {
name: "Radider"
design: "Cylraider"
mission: "Intercept"

intel: "Secret"
count: 20
command_ai:1
iff: 2
playable: false
region: "Adonis"
loc: (0, -74000, 0)
head: 179

loadout: { ship: -1, name: "Clean" }

objective: { cmd: Intercept, tgt: "Galactica" }

navpt: { cmd: Intercept, status: Pending, loc: (-82098, -1391, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Intercept, status: Pending, loc: (5566, 66096, 0), speed: 500, rgn: "Adonis" }
}

element: {
name: "FigSql"
design: "Saber"
mission: "Intercept"

intel: "Secret"
count: 10
command_ai:1
iff: 2
playable: false
region: "Adonis"
loc: (-132000, -18000, 0)

loadout: { ship: -1, name: "Clean" }

objective: { cmd: Intercept, tgt: "Galactica" }

navpt: { cmd: Vector, status: Pending, loc: (97404, 11828, 0), speed: 500, rgn: "Adonis" }
}

element: {
name: "Red"
design: "ViperMKI"
mission: "Misc"

intel: "Secret"
count: 10
command_ai:1
iff: 1
playable: false
region: "Adonis"
loc: (-14000, -94000, 0)
head: 179

loadout: { ship: -1, name: "Clean" }

objective: { cmd: Intercept, tgt: "Radider" }
}

element: {
name: "Patrol "
design: "Falcon"
mission: "Patrol"

intel: "Secret"
count: 10
respawn_count: 1
command_ai:1
iff: 0
playable: false
region: "Adonis"
loc: (72713, -37416, 0)

loadout: { ship: -1, name: "Clean" }

objective: { cmd: Patrol, tgt: "" }

navpt: { cmd: Vector, status: Pending, loc: (4236, -106599, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Vector, status: Pending, loc: (-100952, -118601, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Vector, status: Pending, loc: (-159546, -57182, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Vector, status: Pending, loc: (-157428, 74125, 0), speed: 500, rgn: "Adonis" }
navpt: { cmd: Vector, status: Pending, loc: (-75537, 122836, 0), speed: 500, rgn: "Adonis", farcast: true }
}

event: {
id: 1,
time: 0.0,
delay: 0.0,
event: Message
event_chance: 100
trigger: "Time"
}

// EOF

Here is the Error:

+====================================================================+
| STARSHATTER 5.0.0 16 Nov 2006, 6:29:10 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: PPGamer, |
| |
| CPUs Detected: 2 CPU Level: 15.4.1 CPU Speed: 2999 |
| x86 Family 15 Model 4 Stepping 1 |
| GenuineIntel |
| |
| 2047 MB RAM 4095 MB Max Swap 4095 MB Avail Swap |
| |
| DirectX 9 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| NVIDIA GeForce 7800 GS |
| |
+====================================================================+

Checking authorization codes...
Authorized
Initializing Game
Gamma Level = 128

Initializing instance...
Window created.
Instance initialized.
Initializing game...
Palette loaded.
Init Video...
Request 1024 x 768 x 32 mode

********************************
* Direct 3D version 9 *
********************************

Creating Video Device for HWND = 003c0056
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 44100

Created video object.
Created screen object.
Established requested video parameters.


DEPLOYING MODS
--------------
1. Battlestar.dat

Loading Ranks and Medals
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001b2d4c
Joystick: preparing to enumerate devices
Joystick: no devices found

*** NaturalPoint Game Client Initialization ***
NPClient - Unable to initialize interface: NaturalPoint DLL not found
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'Agroship' Class 'Cargo'
Add Mod Catalog Entry 'Battlestar' Class 'Battleship'
Add Mod Catalog Entry 'ColAKShuttle' Class 'LCA'
Add Mod Catalog Entry 'ColCobra' Class 'Attack'
Add Mod Catalog Entry 'ColCorvette' Class 'Corvette'
Add Mod Catalog Entry 'ColCruiser' Class 'Cruiser'
Add Mod Catalog Entry 'Coldestroyer' Class 'Destroyer'
Add Mod Catalog Entry 'ColDread' Class 'Dreadnaught'
Add Mod Catalog Entry 'Colmover' Class 'Cargo'
Add Mod Catalog Entry 'ColShuttle' Class 'LCA'
Add Mod Catalog Entry 'Coltanker' Class 'Freighter'
Add Mod Catalog Entry 'CyBomber' Class 'Attack'
Add Mod Catalog Entry 'CyCorvette' Class 'Corvette'
Add Mod Catalog Entry 'CyCrusier' Class 'Cruiser'
Add Mod Catalog Entry 'CyDestroyer' Class 'Destroyer'
Add Mod Catalog Entry 'CyDread' Class 'Dreadnaught'
Add Mod Catalog Entry 'Cylbaseship' Class 'Battleship'
Add Mod Catalog Entry 'CyFrigate' Class 'Frigate'
Add Mod Catalog Entry 'Cylraider' Class 'Attack'
Add Mod Catalog Entry 'Cyltanker' Class 'Freighter'
Add Mod Catalog Entry 'RisingStar' Class 'Cargo'
Add Mod Catalog Entry 'ViperMKI' Class 'Attack'

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Loading StarSystem: Museum/Museum.def
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form 'MenuDlg'
Loading Form 'ExitDlg'
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'TacRefDlg'
Loading Form 'CmpSelectDlg'
Loading Form 'NetLobbyDlg'
Loading Form 'NetClientDlg'
Loading Form 'NetServerDlg'
Loading Form 'NetUnitDlg'
Loading Form 'NetAddrDlg'
Loading Form 'NetPassDlg'
Loading Form 'MsnEditDlg'
Loading Form 'MsnEditNavDlg'
Loading Form 'MsnElemDlg'
Loading Form 'MsnEventDlg'
Loading Form 'MsnSelectDlg'
Loading Form 'PlayerDlg'
Loading Form 'AwardDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'FirstTimeDlg'
Loading Form 'ModInfoDlg'
Loading Form 'ConfirmDlg'
Loading Form 'LoadDlg'
MusicDirector::SetMode() old: NONE new: INTRO
MusicDirector: INTRO mode complete, switching to MENU
Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(10)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form 'LoadDlg'
Loading Form 'CmpLoadDlg'
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(10) loading mission...

Load Mission: 'custom010.def'
Loading ShipDesign 'Battlestar'
WeaponDesign: no catalog entry for design '10KWMegaLaser', checking mods...
WeaponDesign: found mod weapon '10KWMegaLaser'
WeaponDesign: no catalog entry for design 'TurboL', checking mods...
WeaponDesign: found mod weapon 'TurboL'
WeaponDesign: no catalog entry for design 'TurboLL', checking mods...
WeaponDesign: found mod weapon 'TurboLL'
WeaponDesign: no catalog entry for design 'Anti-Ship Solenite Torpedo', checking mods...
WeaponDesign: found mod weapon 'Anti-Ship Solenite Torpedo'
Ship Design Radius = 5247.797852
Loading ShipDesign 'Cylraider'
WeaponDesign: no catalog entry for design 'CLaserT', checking mods...
WeaponDesign: found mod weapon 'CLaserT'
WeaponDesign: no catalog entry for design 'SR Solenite Torpedo', checking mods...
WeaponDesign: found mod weapon 'SR Solenite Torpedo'
WeaponDesign: no catalog entry for design 'LR Solenite Torpedo', checking mods...
WeaponDesign: found mod weapon 'LR Solenite Torpedo'
WeaponDesign: no catalog entry for design 'Solenite Torpedo 1K', checking mods...
WeaponDesign: found mod weapon 'Solenite Torpedo 1K'
WeaponDesign: no catalog entry for design 'Solenite Torpedo 2K', checking mods...
WeaponDesign: found mod weapon 'Solenite Torpedo 2K'
WeaponDesign: no catalog entry for design 'Solenite Torpedo 3K', checking mods...
WeaponDesign: found mod weapon 'Solenite Torpedo 3K'
Ship Design Radius = 124.272545
Loading ShipDesign 'Saber'
Ship Design Radius = 52.628204
Loading ShipDesign 'ViperMKI'
WeaponDesign: no catalog entry for design 'LaserT', checking mods...
WeaponDesign: found mod weapon 'LaserT'
Ship Design Radius = 66.298187
Loading ShipDesign 'Falcon'
Ship Design Radius = 50.249485
Loaded cockpit model 'FalconPit.mag', preparing tangents
Mission Loaded.

>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form 'MsnObjDlg'
Loading Form 'MsnPkgDlg'
Loading Form 'MsnNavDlg'
Loading Form 'MsnWepDlg'
Loading Form 'AwardDlg'
Loading Form 'DebriefDlg'
MsnDlg::Show() mission id = 10 name = 'Clear the area'
MsnDlg::Show() mission id = 10 name = 'Clear the area'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'ModInfoDlg'
Loading Form 'NavDlg'
Loading Form 'EngDlg'
Loading Form 'FltDlg'
World Created.

Exec Mission: 'Clear the area'
Creating Star System Jarnell
Celestial Sphere 'stars.mag' loaded
radius: 19808.375000
Point Stars: 500
Nebular Sky 'Nebula-Jarnell.mag' loaded
radius: 18296.201172
constructing Planet patch Suns/G3.pcx
constructing Planet patch Giants/GasGiant7.jpg
constructing Planet patch Moons/rock_hi.pcx
constructing Planet patch Moons/lunar_hi.pcx
constructing Planet patch Moons/lunar_hi.pcx
constructing Planet patch Jarnell/jarnell_hi.jpg
loading glow texture Jarnell/jarnell_lights.jpg
loading gloss texture Jarnell/jarnell_gloss.jpg
loading atmospheric limb texture PlanetLimb.pcx
constructing Planet patch Jarnell/lanos_hi.pcx
constructing Planet patch Jarnell/caladan_hi.pcx
loading atmospheric limb texture PlanetLimb.pcx
constructing Planet patch Jarnell/lanos_hi.pcx
constructing Planet patch Giants/GasGiant6.jpg
constructing Planet patch Moons/rock_hi.pcx
constructing Planet patch Moons/lunar_hi.pcx
constructing Planet patch Moons/ice_hi.pcx
loading atmospheric limb texture PlanetLimb.pcx
constructing Planet patch Moons/ice_hi.pcx
loading atmospheric limb texture PlanetLimb.pcx
Inserting Ship(Galactica) into Region(Adonis) (00:23.899)

Joystick::Acquire() joyGetPosEx 1 failed (err=000000a5)

Inserting Ship(Radider 1) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 2) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 3) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 4) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 5) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 6) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 7) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 8) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 9) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 10) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 11) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 12) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 13) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 14) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 15) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 16) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 17) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 18) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 19) into Region(Adonis) (00:23.899)
Inserting Ship(Radider 20) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 1) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 2) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 3) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 4) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 5) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 6) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 7) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 8) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 9) into Region(Adonis) (00:23.899)
Inserting Ship(FigSql 10) into Region(Adonis) (00:23.899)
Inserting Ship(Red 1) into Region(Adonis) (00:23.899)
Inserting Ship(Red 2) into Region(Adonis) (00:23.899)
Inserting Ship(Red 3) into Region(Adonis) (00:23.899)
Inserting Ship(Red 4) into Region(Adonis) (00:23.899)
Inserting Ship(Red 5) into Region(Adonis) (00:23.899)
Inserting Ship(Red 6) into Region(Adonis) (00:23.899)
Inserting Ship(Red 7) into Region(Adonis) (00:23.899)
Inserting Ship(Red 8) into Region(Adonis) (00:23.899)
Inserting Ship(Red 9) into Region(Adonis) (00:23.899)
Inserting Ship(Red 10) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 1) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 2) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 3) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 4) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 5) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 6) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 7) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 8) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 9) into Region(Adonis) (00:23.899)
Inserting Ship(Patrol 10) into Region(Adonis) (00:23.899)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1163719759.0
MusicDirector::SetMode() old: MENU new: FLIGHT
MusicDirector::SetMode() old: FLIGHT new: COMBAT
MusicDirector::SetMode() old: COMBAT new: FLIGHT
MusicDirector::SetMode() old: FLIGHT new: COMBAT
MusicDirector::SetMode() old: COMBAT new: FLIGHT
MusicDirector::SetMode() old: FLIGHT new: COMBAT
MusicDirector::SetMode() old: COMBAT new: FLIGHT

*********************************************
FATAL EXCEPTION:

Registers:
EAX: 00000000
EBX: 13dd74b0
ECX: ffffffff
EDX: 007ec1e0
EDI: 20646552
ESI: 20646552
EBP: 0012f61c

CS:EIP: 001b:00571ec6
SS:ESP: 0023:0012f2bc
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010246

Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 00571ec6
Program attempted to READ from address 0x20646552

Loaded IMAGEHLP.DLL

Stack Trace (Symbolic):
Address Frame
00571ec6 0012f61c 0001:00170EC6 E:\Matrix Games\Starshatter The Gathering Storm\Starshatter-TheGatheringStorm.exe
004ebf28 0012f978 0001:000EAF28 E:\Matrix Games\Starshatter The Gathering Storm\Starshatter-TheGatheringStorm.exe
0056fd26 0012fb58 0001:0016ED26 E:\Matrix Games\Starshatter The Gathering Storm\Starshatter-TheGatheringStorm.exe
004fbe47 0012fbd8 0001:000FAE47 E:\Matrix Games\Starshatter The Gathering Storm\Starshatter-TheGatheringStorm.exe
004fb577 0012fc34 0001:000FA577 E:\Matrix Games\Starshatter The Gathering Storm\Starshatter-TheGatheringStorm.exe
00528e3c 128a57cc 0001:00127E3C E:\Matrix Games\Starshatter The Gathering Storm\Starshatter-TheGatheringStorm.exe

*********************************************
PROGRAM TERMINATED.

I have created several missions. When ever I add over 5 fighters from the fighter list, my computer crashes to desktop
I have run custom missions with more than 40 destroyers, the mission did not CTD.

Can anyone help?
User avatar
Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: CTD

Post by Dragonlead »

I don't know if this has anything to do with the CTD, but are any of those fighters supposed to belong to your carrier? Also, one of the fighter groups has an IFF of 0. Is that deliberate?

V/R
USAF Ret.
User avatar
Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: CTD

Post by Dragonlead »

PS - this should also probably go into the modding forum as opposed to support.

V/R

USAF Ret.
User avatar
phalanderp
Posts: 4
Joined: Fri Nov 17, 2006 12:30 am

RE: CTD

Post by phalanderp »

According to the custom mission setup in the manual, it states you should have a team of non hostile ships in the region. Maybe I read the instructions wrong. I will check..........
User avatar
Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: CTD

Post by Dragonlead »

Completely unnecessary if you don't want them there. If you specifically want something to shoot at you can have them, but otherwise they are pure window dressing.

V/R
USAF Ret.
User avatar
phalanderp
Posts: 4
Joined: Fri Nov 17, 2006 12:30 am

RE: CTD

Post by phalanderp »

I will take them out, and try agian
 
Thanks
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