commands

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hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

commands

Post by hack153 »

what are most of you using for your last command on a passing route?

how many "looks for pass" are needed? is one at the first command pt going to mean the receiver will be looking for a pass on his fifth command pt? or do you need one on each pt?

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Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: commands

Post by Deft »

I rarely use timed passes for anything over the majority of the field because of bump coverages.
 
Once a look for pass command has been issued the receiver will look for the pass until the look for pass false is issue. (At least it used to be that way).  Also while looking for a pass the receiver runs slower.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: commands

Post by hack153 »

thanks for the info.

what is your last command normally for receivers on routes that are not a type of hook?
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nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: commands

Post by nmleague »

Havent used them much but I think with release 3 David added some move to logic, like move to corner/flag or post, just for this reason.   So depending on the route you can give them that logic instead of drawing out their total route.

And to reinforce what Deft said, you only give one look for pass command. That command is like a toggle switch, giving it the first time has the receiver look for a pass, if you give it to him again it will turn that command off and he will stop looking. In other works once the logic for pass logic has been given the player will continue to look for a pass untill it is thrown.
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