It was this that prompted me to send in the 8th Division, since my garrison can't hold on forever if the Union is able to continue its naval presence.

Moderator: Gil R.












ORIGINAL: Jonathan Palfrey
ORIGINAL: Joram
May I suggest some kind of "battle-log" that contains approximately what happened so a player could inspect it if he wishes. I think it would at a minimum show the firing unit, the target unit and any modifiers (flanking, morale, leadership, etc...).
Are instant battles really resolved by shuffling invisible units around behind the scenes and having them fire at each other? It seems very complicated to me and not guaranteed to produce sensible results. I would have expected some kind of formula (including a random element) into which you put in the various input parameters and out pop the results.
An advantage of the formula method is that it's probably easier to tweak if the results are not coming out quite right.
ORIGINAL: Gil R.
You're right about that, and we're already cogitating upon how to get more information to the player after PBEM battles.
ORIGINAL: Joram
ORIGINAL: Gil R.
You're right about that, and we're already cogitating upon how to get more information to the player after PBEM battles.
Perfect.![]()
ORIGINAL: spruce
seems like the intelligence pop up and the number of sieging troops displayed to you are not the same (post 401) ... is this intended - are both prone to errors - or is one of them the real figure - making it not logical to have 2 different displayed numbers?