workaround?

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freeboy
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workaround?

Post by freeboy »

Is there a work around for the ctd when you are in seige?
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ericbabe
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RE: workaround?

Post by ericbabe »

It happens under certain circumstances when a siege is disbanded because there are no more friendly troops in the province... so if you can avoid having your units (and the AI's units) avoid this, then that'd be a workaround.
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freeboy
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RE: workaround?

Post by freeboy »

ok, so leave the troops that are being besieged or those doing the besieging ?
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freeboy
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RE: workaround?

Post by freeboy »

my seige of Ft McHenry was a success.. is it due to no conf troops?
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Sonny
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RE: workaround?

Post by Sonny »

ORIGINAL: ericbabe

It happens under certain circumstances when a siege is disbanded because there are no more friendly troops in the province... so if you can avoid having your units (and the AI's units) avoid this, then that'd be a workaround.

I've had those abandoned siege before without a crash. So it doesn't happen all the time as you say but it is certainly repeatable.
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nmleague
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RE: workaround?

Post by nmleague »

I had it happen on about the 5th successfull siege in one game and about the 8th in alother.
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freeboy
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RE: workaround?

Post by freeboy »

I am trying to save this any thoughts?
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TheHellPatrol
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RE: workaround?

Post by TheHellPatrol »

ORIGINAL: freeboy

I am trying to save this any thoughts?
My "workaround" don't play until it's patched up, reading the manual in the meantime.
I "WAS" a Beta-Tester, i don't want to "BE" a Beta-Tester...i can't handle it[8|].
A man is rich in proportion to the number of things he can afford to let alone.
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freeboy
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RE: workaround?

Post by freeboy »

my current workaround is to not attack forts.. very odd though
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Sonny
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RE: workaround?

Post by Sonny »

ORIGINAL: freeboy

my current workaround is to not attack forts.. very odd though

You would have thought beta testers would have tried some sieges - especially those writing AARs.
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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TheHellPatrol
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RE: workaround?

Post by TheHellPatrol »

[:)]Another workaround would be to only play odd numbered turns, yeah...that's it...i'm a genius[:'(]
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

Temple
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RE: workaround?

Post by Temple »

ORIGINAL: freeboy

my current workaround is to not attack forts.. very odd though

The problem I experienced with CTDs was with sieges of cities, forts were ok.
usecase
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RE: workaround?

Post by usecase »

I've had CTDs with sieges of both cities and forts. I've put the game aside for the moment. Looking forward to seeing the patch in due course.
Sonny
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RE: workaround?

Post by Sonny »

ORIGINAL: usecase

I've had CTDs with sieges of both cities and forts. I've put the game aside for the moment. Looking forward to seeing the patch in due course.

No, not in due course - now![:D]
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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