ORIGINAL: ralphtrick
SInce Jean-Luc's efforts at writing an editor have stalled, and I've made significant changes to the way that data is stored in TOAW, we've decided to store the equipment data in a separate file that can be loaded when that scenario starts in a manner similar to the way that scenario specific graphics are loaded..
WIth any luck you'll be able to use BioEd to edit the equipment data only, and store it in a separate file that will be automatically loaded when that scenario is loaded. If you have a currently modded TOAW-COW scenario, you've already done the hardest part.
There are some caveats. We're working on figuring out what those are. For example, the equipment slots are capped at what is currently in TOAW-COW. Scenario graphics are handled differently in TOAW III from TOAW-COW, so much of BioEd's editing aren't useful, etc.
Ralph
Ralph, you know if you save the equipment database in a datafile that can be read by excel then all you would need is a spreadsheet template and use excel for the database editor rather than fool around with BioEd.
As GD pointed out, no scenario uses all the equipment types so if one needs to "add" equipment to the list, you could easily tell users to overwrite unused equipment already in the database rather than try to add new equipment by tacking it on the end.
The only new function (in the game) you would need is a function to ensure that both parties of a PBEM game are using the same equipment database.
Are there any reasons why it's not that simple?
Best wishes,
I love the smell of TOAW in the morning...