Problem with Scroll

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Queeg
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RE: Problem with Scroll

Post by Queeg »

ORIGINAL: Adam Parker

I just tried a game where I set containers to close on "mouse movement" away.

I've played for a couple of hours now on basic with no problems at all - no freezes and no CTD's.

I did the same and have had no scroll freezes since.
Mike Scholl
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RE: Problem with Scroll

Post by Mike Scholl »

ORIGINAL: Queeg

ORIGINAL: Adam Parker

I just tried a game where I set containers to close on "mouse movement" away.

I've played for a couple of hours now on basic with no problems at all - no freezes and no CTD's.

I did the same and have had no scroll freezes since.


How and where does one make this "adjustment"?
spruce
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RE: Problem with Scroll

Post by spruce »

Mike, when you select a container - you have in the lower left side of the pop up screen a button you can select "close when mouse moves out" ... I'm pretty sure they mean this ...
 
Will have to try the same thing [:)]
Mike Scholl
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RE: Problem with Scroll

Post by Mike Scholl »

ORIGINAL: spruce

Mike, when you select a container - you have in the lower left side of the pop up screen a button you can select "close when mouse moves out" ... I'm pretty sure they mean this ...

Will have to try the same thing [:)]


THANKS... I'll try it. Re-starts take a long time.
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TheHellPatrol
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RE: Problem with Scroll

Post by TheHellPatrol »

ORIGINAL: Hard Sarge



Got ya

we put too much work into getting this thing out, we not going to let it rot now :)

[X(]Hmmm...what about Lancers for COG? <ouch>[runs and ducks for cover]
A man is rich in proportion to the number of things he can afford to let alone.
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Hard Sarge
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RE: Problem with Scroll

Post by Hard Sarge »

ORIGINAL: TheHellPatrol

ORIGINAL: Hard Sarge



Got ya

we put too much work into getting this thing out, we not going to let it rot now :)

[X(]Hmmm...what about Lancers for COG? <ouch>[runs and ducks for cover]

Lancers work, always have, just maybe not where you are looking for them

I have Divs of French Lancers in my Corps (but I also try to get Poland as they like to make them for me)

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TheHellPatrol
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RE: Problem with Scroll

Post by TheHellPatrol »

ORIGINAL: Hard Sarge


Lancers work, always have, just maybe not where you are looking for them

[X(]Kinda makes reading the manual redundant then, doesn't it?<ouch> [runs back under cover][:D]
A man is rich in proportion to the number of things he can afford to let alone.
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Hard Sarge
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RE: Problem with Scroll

Post by Hard Sarge »

yea, that was a odd one, never could get it work from the screen where it should be seen, but it works from the other screens ???? (and if I remember right, it was only a few Nat's that had trouble with it, others did not)

they/we will be going back to CoG and try to get to the rest of the issues soon
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TheHellPatrol
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RE: Problem with Scroll

Post by TheHellPatrol »

[:-]Yeah, the only one that mattered IMHO...Prussians[&o][;)][:D]
A man is rich in proportion to the number of things he can afford to let alone.
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Adam Parker
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RE: Problem with Scroll

Post by Adam Parker »

ORIGINAL: spruce

Mike, when you select a container - you have in the lower left side of the pop up screen a button you can select "close when mouse moves out" ... I'm pretty sure they mean this ...

Yep that's it. I saw it by accident and the beauty is once you apply it in one container it defaults to all others.

No more scrolling freeze-ups for me.

Now the question is: Is this the optimal way that veterans play?
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Hard Sarge
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RE: Problem with Scroll

Post by Hard Sarge »

ORIGINAL: Adam Parker
ORIGINAL: spruce

Mike, when you select a container - you have in the lower left side of the pop up screen a button you can select "close when mouse moves out" ... I'm pretty sure they mean this ...

Yep that's it. I saw it by accident and the beauty is once you apply it in one container it defaults to all others.

No more scrolling freeze-ups for me.

Now the question is: Is this the optimal way that veterans play?

when you want to be looking at the different info on your units, the container not closing is nice, but other then that, that is one of the first things I do is to set it to close when the mouse moves away

which may be why most of the testers were not seeing this
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TimoN
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RE: Problem with Scroll

Post by TimoN »

ORIGINAL: ericbabe

The main screen timer is being misdirected or suspended: this affects many things related to mouse movement. Our current hypothesis is that this happens when players manage to open two popup windows at once and then shut one of them. I will look at adding code either to prevent more than one popup from opening at once, or else to close any open popups when another one opens.

This seems to be the problem. I can repeat the scroll lock by this way:
1. right-click any province (in this case Appalachia)
2. a pop-up window opens and I don't close it
3. I right click any province on the map (in this case Lexington)
4. second pop-up window opens and mouse scroll is locked



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Hard Sarge
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RE: Problem with Scroll

Post by Hard Sarge »

right, that looks like part of it, what we looking at is to have code to make sure if a 2nd box is opened the first box closes, there is also something about a timer issue, but I think they got a handle on it


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ericbabe
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RE: Problem with Scroll

Post by ericbabe »

ORIGINAL: TimoN
ORIGINAL: ericbabe

The main screen timer is being misdirected or suspended: this affects many things related to mouse movement. Our current hypothesis is that this happens when players manage to open two popup windows at once and then shut one of them. I will look at adding code either to prevent more than one popup from opening at once, or else to close any open popups when another one opens.

This seems to be the problem. I can repeat the scroll lock by this way:
1. right-click any province (in this case Appalachia)
2. a pop-up window opens and I don't close it
3. I right click any province on the map (in this case Lexington)
4. second pop-up window opens and mouse scroll is locked

Hey, this may be it. I was actually able to duplicate the scroll lock bug this way. Thank you, thank you.
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ericbabe
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RE: Problem with Scroll

Post by ericbabe »

ORIGINAL: TheHellPatrol
[X(]Hmmm...what about Lancers for COG? <ouch>[runs and ducks for cover]

The beta tester we had in COG who was helping us debug the lancer bug stopped testing for us, and now he just makes fun of the lancer bug on the forum. [:D]
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Twotribes
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RE: Problem with Scroll

Post by Twotribes »

That is NOT what was happening to me. I really do think I would have noticed a second pop up window.

But while we are on it... this problem is no where near the level of importance as the crash from sieges. If you have limited resources, time or people, do THAT one and worry about this one later. ( I know you already know this, but hey I wanted to type something ) [:D]
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TimoN
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RE: Problem with Scroll

Post by TimoN »

ORIGINAL: ericbabe
ORIGINAL: TimoN
ORIGINAL: ericbabe

The main screen timer is being misdirected or suspended: this affects many things related to mouse movement. Our current hypothesis is that this happens when players manage to open two popup windows at once and then shut one of them. I will look at adding code either to prevent more than one popup from opening at once, or else to close any open popups when another one opens.

This seems to be the problem. I can repeat the scroll lock by this way:
1. right-click any province (in this case Appalachia)
2. a pop-up window opens and I don't close it
3. I right click any province on the map (in this case Lexington)
4. second pop-up window opens and mouse scroll is locked

Hey, this may be it. I was actually able to duplicate the scroll lock bug this way. Thank you, thank you.

No need to thank me. It was you self who explained how the bug appears.
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ericbabe
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RE: Problem with Scroll

Post by ericbabe »

ORIGINAL: Twotribes

That is NOT what was happening to me. I really do think I would have noticed a second pop up window.

But while we are on it... this problem is no where near the level of importance as the crash from sieges. If you have limited resources, time or people, do THAT one and worry about this one later. ( I know you already know this, but hey I wanted to type something ) [:D]

It's possible that the second popup isn't always displaying because of the suspended timer thread. I'll make this fix, and we can see if people are still having problems -- I haven't been able to reproduce this any other way thus far.

The siege bug is already fixed, I believe; I'm trying to get both in for a patch.

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Twotribes
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RE: Problem with Scroll

Post by Twotribes »

I managed to get to mid 63 before I crashed due to a siege problem. And fortunately for me it was on the first turn after started the saved game. Havent rerun it yet.

I assume it crashed because the CSA pulled out of the fort. Cant be sure but seems likely. I had a host of sieges up to then with no problem, then hit on of the 4 forts on mississipi ( AI might have seen the likely outcome and moved to consolidate? One can hope it is that smart [:D])

Ya ya I know wrong thread... [:-]
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Rocco
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RE: Problem with Scroll

Post by Rocco »

Just to help you guys confirm a little bit...

After reading these suggestions I have diligently been careful not to open two containers at the
same time, and I no longer get the scroll lock [&o]

What I had been doing is right clicking frequently to ensure I didn't have a unit selected and accidently
move it.  I just need to remember to hit the space bar instead (I think the manual said the space bar).
Oh, and thank you, thank you, thank you for the backspace key to undo moves!!! [:D]

edit: And hopefully the fix doesn't end up just being to select the 'close window when mouse leaves'
option, because I often times need to move the larger boxes to see the bottom of the screen. I can
only imagine my frustration when I move to far up and the box closes. Repeat that a few times and
I GO CRAZY [:D]

By the way, the game is quite enjoyable now that I can play without the scroll locking up. I hope the
AI has half a brain.

Thanks,

Rocco
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