ORIGINAL: Portal
Sorry, everyone. I was hoping Matrix WiF would be my entry point into the WiF world but I no longer have faith in this project.
This timeline revision to a July 2008 release is the third significant release date revision this year. Over the next 18 months, there's no reason to believe release won't be pushed back even further.
As much as I respect the work Steve is doing, and trying to do, I now believe too much is being bitten off for this first release. Earlier posters emphasized the development time risk associated with AI opponent programming, and I now concur with their beliefs. Focusing on multi-player online live play (a la VASSAL), and setting AI aside, would help get product into players' hands within a reasonable time frame. A computer AI opponent could then be added in an upgrade patch or expansion pack. I believe most players are interested in MWiF for online multi-player play, with an AI opponent being a secondary consideration.
It seems this project needs more development resources, and most particularly, a project manager with deeper scheduling experience. Good luck to Matrix and this development team and hopefully this project will come to fruition eventually.
I appreciate your pain, but I must heartily disagree. The trend in computer wargaming against the inclusion of a challenging A.I. is alarming to me. It's as if the whole industry has simply given up on the issue. In Steve we have a dedicated A.I. expert who is willing to prove the nay-sayers wrong, and I, for one, am excited at the prospect. Moreover, I have seen way, way too many games released before they should have been. (I'm sure most posters will agree with me here.) Taking more time to get it right is fine with me.