Wish List

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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Gil R.
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RE: Wish List

Post by Gil R. »

ORIGINAL: Clifford

Oops forgot another thing.... just because I make mistakes, or come up with a better idea later, it would be nice to be able to undo a build of a unit of building you have chosen... if there is a way pls let me know... I missed it... I hate building a horse farm and then seeing that I'm producing way more iron there.....

Once you've hit "End Turn" and can no longer undo using the backspace key there's no way to stop a building from being built (other than by letting the enemy squat in that province).

Sounds like the horse-iron thing is a rookie mistake, so you'll have much less need for such an undo function in the very near future...
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Reiryc
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RE: Wish List

Post by Reiryc »

I think my only wish at the moment is for you guys to release the siege bug fix now and then do other patch stuff in a comprehensive patch later... [8D]
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Cliffor1
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RE: Wish List

Post by Cliffor1 »

Thanks for your quick replies... so the backspace works for buildings as long as that was the last keystoke and within that turn? I tried that and I thought nothing happened, it didn't remove the build.... I'll try again. It wouldn't be the first time I missed something...
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Gil R.
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RE: Wish List

Post by Gil R. »

ORIGINAL: Clifford

Thanks for your quick replies... so the backspace works for buildings as long as that was the last keystoke and within that turn? I tried that and I thought nothing happened, it didn't remove the build.... I'll try again. It wouldn't be the first time I missed something...

It should be undoing the build order. Let me know if that's not working.

And remember, the backspace key can be used to undo not only the most recent move/order, but every one since a turn began. Just keep hitting it, and you'll eventually undo everything.
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Roger Neilson II
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RE: Wish List

Post by Roger Neilson II »

You should be able to mod thats imply. They are all tracks in a Music folder. All are showing up as Windows Media Audio Files.... so just replace them with other music in that format.... but of course backup your originals first in case....
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Roger Neilson II
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RE: Wish List

Post by Roger Neilson II »

Duh, too early to think straight!
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Roger Neilson II
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RE: Wish List

Post by Roger Neilson II »

ORIGINAL: ericbabe
ORIGINAL: AU Tiger
Don't know if it possible already, but I would like to be able to substitute MP3's into the music library. Bobby Horton's music would be perfect background for the game.

It's possible to substitute music. Go in the Music subdirectory. Replace msc###.wmv files with files that you prefer, for strategic music; replace hw###.wmv files to replace detailed combat music. Unfortunately you can't replace music beyond the numbers used in the files. So the "msc" files run from 1 to 32; adding an msc33.wmv file wouldn't do anything.



Sorry already been answered.....
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scott64
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RE: Wish List

Post by scott64 »

Purchased anti-raiders attribute for Union cavalry units or any other unit. Lynch mobs [:'(]
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Gideon Stargrave
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RE: Wish List

Post by Gideon Stargrave »

It's a minor thing, and it probably can't be done, but instead of mustered regiments being named 165th Infantry, 215th Infantry, so on, I would like them to be automatically named after the state of origin, like 1st Minnesota, or 12th New York.
elmo3
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RE: Wish List

Post by elmo3 »

Not sure if this has been mentioned or not: Sorting the Governor list on Attitude does it alphabetically. It would make more sense, to me anyway, if it were sorted on the numerical attitude.
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Mike Scholl
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RE: Wish List

Post by Mike Scholl »

Noticed that in the "Bull Run Start" the South begins the game with Cavalry and Field Artillery---while the North has neither. Both sides had these units available at First Manassas..., why "stick it" to the Union?
I could understand if the South had Cavalry in the game and the Union didn't..., their horsemen proved superior (at least in the East) to what the North could field. But the situation was exactly reversed in the matter of Artillery as the Union had the guns, the factories, and the technically trained people to use and maintain them. Giving the North Artillery and the South Cavalry wouldn't be exactly accurate..., but would at least have the right "flavor".

How about bringing in a dose of reality here? Give these units to both sides, or give one side one and it's opponant the other. What you have now is just plain silly...
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Airborne82nd
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RE: Wish List

Post by Airborne82nd »

I agree with Mike here.  Either take away from the South, or give it to them both. 
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gunnergoz
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RE: Wish List

Post by gunnergoz »

I concur that a list of all the buildings in a city would be very useful, so that filter button in the city list sounds good!
As to my earlier request, I'd like to see an option for NATO symbols in the STRATEGIC map, thanks.

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histgamer
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RE: Wish List

Post by histgamer »

Mike if you didn’t know (at least I believe this to be accurate) at the time of First Bull Run the South had more Field Guns than the north, that advantage didn’t last long obviously however when the war began the south did indeed have an advantage in field artillery. (Though I believe they were still outnumbered or roughly equal at the battle of Bull Run, and all the rebel guns with the exception of something like 3 batteries (or 12 guns) were smoothbores.
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gunnergoz
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RE: Wish List

Post by gunnergoz »

Another thing I would appreciate is a unit level symbol (e.g. "XX" or "XXX" in a subordinate unit's container box when one is looking at a province's container box - this way I can tell if the sub-containers are corps or divisions. (Unless I'm missing something when I look at them, I have a hard time telling if my containers are either corps or divisions with any given army container.)
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jimwinsor
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RE: Wish List

Post by jimwinsor »

Yeah...I tried to give the North at "Bull Run" it's historic levels of Cav and Arty...but in attribute form.  Brigade Arty represents the guns they had, Brig Cav for the cavalry...
 
http://www.civilwarhome.com/bullrunbattleorderunion.htm
 
Now, for the CSA, you notice they had their arty organized in a grand battery of sorts under Beauregard (at least on paper, anyways).  And Stuarts men and other cav units were "Not brigaded" so I felt very comfy giving them their own unit:
 
http://www.civilwarhome.com/bullrunbattleorderconfed.htm
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regularbird
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RE: Wish List

Post by regularbird »

is there any way to drill down to the city detail screen from the city list screen?  if not that would be a nice feature.
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gunnergoz
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RE: Wish List

Post by gunnergoz »

ORIGINAL: regularbird

is there any way to drill down to the city detail screen from the city list screen? if not that would be a nice feature.

I thought I once did that by clicking on the city name on the city list...[&:]
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chris0827
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RE: Wish List

Post by chris0827 »

The stonewall brigade is in the wrong place. It was in the valley under Johnston not at manassas under Beauregard.
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Sytass
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RE: Wish List

Post by Sytass »

ORIGINAL: Ryan Jackson

It's a minor thing, and it probably can't be done, but instead of mustered regiments being named 165th Infantry, 215th Infantry, so on, I would like them to be automatically named after the state of origin, like 1st Minnesota, or 12th New York.

I agree that that would be a rather cool touch. :)
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