AAR: Save the Union

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Shoot Me_I Explode
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]The West[/font]
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]My Fleet only made it one province, at that rate it will take 3 turns to get to Florida, hopefully he wont notice. [8|][/font]
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]A continued update of our forces, my fleet is really off the coast of North Carolina I just moved them down to Florida.[/font]
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]My First upgrade, It was a bit of a tough choice but I went with the improved Springfield mainly because I checked with the manual and the Spencer guns have a much higher support cost.[/font]
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RE: AAR: Save the Union

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[font="times new roman"]And another 2 star promotion this turn.  Wallace seemed to be the best choice out of them, hopefully he will improve the AoP command ratting.  That's it for this turn, with any luck i will combine the armies in Kentucky to form a 100,000 man steamroller that will attack next turn or the one after and take Tennessee .[/font]
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]Turn 9[/font]
[font="times new roman"]I get the impression that everyone is reading Jon's report with almost doube the hits and no one is following this one [:(][/font]
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[font="times new roman"]First part of the report.  It seems I clicked muster and not impress, oh well.  I’ll try again this turn in another city.  His raiders also failed to get any of my weapons and my Calvary unit is finally done, now to send it to try to stop these raiders.[/font]
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]Second part.  Disease in Brooklyn, not to bad.  I added another camp this turn to bring my reinforcements up to 3000 a turn.  His support from England goes down yet he still receives 72 technology, sad.[/font]
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RE: AAR: Save the Union

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[font="times new roman"]My forces land in Florida, but they are having supply problems, I can only hope my fleet is able to supply them.[/font]
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RE: AAR: Save the Union

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[font="times new roman"]Well well well, he chooses to come after me in the north.  I will send McClellan and his 60,000 man force to cause what damage I can.[/font]
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]And at the end of my turn I chose Target Practice 1 as my upgrade to match Jon’s upgrade of target practice.[/font]
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RE: AAR: Save the Union

Post by genie144 »

NUmbers aren't everything...  I am reading them both and appreciate your efforts.  It is interesting to see different strategies at work...
 
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RE: AAR: Save the Union

Post by SurrenderMonkey »

ORIGINAL: Shoot Me_I Explode

[font="times new roman"]Turn 9[/font]
[font="times new roman"]I get the impression that everyone is reading Jon's report with almost doube the hits and no one is following this one [:(][/font]

You're just dealing with the Rebel Fanboy quotient, which is just like the German Fanboy quotient in WW2 Euro games, or the Japanese Fanboy quotient in WW2 Pac, or the French Fanboys in CoG. Losers are (somehow) more romantic. People want to see if they can win.

Never fear - the upstanding Chamberlains are here, reading your AAR and cheering you on. [:D][;)]
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RE: AAR: Save the Union

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Turn 10
[font="times new roman"]Part one[/font]
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RE: AAR: Save the Union

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[font="times new roman"]I run into some trouble with my impressment and suffer some unrest in the central Mississippi region.  I do gain the 60 money from the other two cities though. Jon also loses more support from France taking it down to 0 that diplomacy spending is finally paying off.[/font]
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RE: AAR: Save the Union

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[font="times new roman"]I plan to keep my spending high to try to deny him any more help from the European powers and to hopefully stop his runners form picking up anything good.[/font]
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RE: AAR: Save the Union

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[font="times new roman"]I take a bold step and move the AoP into the Shenandoah region, I really want to cut the rail line that leads to Tennessee and with any luck we might get a big battle here which I plan to win.[/font]
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RE: AAR: Save the Union

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[font="times new roman"]Ah nuts, his army managed to escape back into Tennessee before McClellan could bring him to battle.  I’m undecided if I should attack or not, it appears that we both have the same amount of troops and his brigades are more experienced then mine.  [/font]
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RE: AAR: Save the Union

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[font="times new roman"]This is what has me worried.  He is mustering or conscripting 6 brigades in the south to defeat my army that has just landed in Florida.  Another problem that has aroused is due to the terrible logistic rating of that army they are down to a supply level of 1. I had not planned on them using so many supplys to get down there or being upable to increase it with my fleet, they are only able to maintain a supply of 1.  I might have to pull them out and bring them back north because I don’t see them winning that fight or the siege of Tallassee.   Also the army in Missouri is having some supply problems to, I’ll have to pull them back to a province that has a railroad to resupply them better.[/font]

And that ends this turn.
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

[font="times new roman"]Turn 11[/font]
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4[/size][/font]5
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