this is really cool

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

Moderator: Gil R.

Post Reply
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

this is really cool

Post by freeboy »

what I learned today.. sieges need good art or you loss all your attacking troops...
you can get those little cities to function, in a river etc by clicking on them direnctly.. it really is easy to win, if you set the levels correctly low [:D]

Thanks for the patch.. time to raise the bar.. although it really was fun using my well trained and "specialized" troops to run rufshod over an enemy position.. largest battle to date in detailed combat was 53k rebs getting routed in about ten turns by 83k union troops, not my best either as they always go west

"Tanks forward"
Bungo_Pete
Posts: 9
Joined: Sat Nov 18, 2006 3:10 am

RE: this is really cool

Post by Bungo_Pete »

you lose all your attacking troops?.This game is looking more and more like civ2 witha civa war wrappa[>:] pass.
User avatar
cdbeck
Posts: 1374
Joined: Tue Aug 16, 2005 1:19 am
Location: Indiana

RE: this is really cool

Post by cdbeck »

Take it from a civ fan, this game is NOTHING like Civ. Other than it contains cities and armies anyway (which would make civ like EVERY military game). If you must make comparisons, I would say that FoF plays like Europa Universalis, expect for that it is strictly turn based and you actually control the battles. You jump in the game with sizable forces, an entire economy completely set up, anda whole set of different provinces with different concerns. Economic change is incremental (you are not going to turn Harrisburg, PA into a horse producing wonder, for example), another comparison to EU (but not civ, where cities are carbon copies of one another).

Sieges take many many turns of just having an army parked outside. You don't always have to have artillery, but it helps. Depends on the size of the fort/city, the size of the enemy force, and the size of the sieging force.

Son of Montfort
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: this is really cool

Post by Grotius »

In fact, you can choose a siege method ("encircle") that doesn't rely so heavily on artillery; essentially, you try to starve the defenders out.

And I agree with Son-of-Montfort: much as I love "Civ," this game is not Civ. It is a far deeper military sim, coupled with some of Civ's production and tech features.
Image
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: this is really cool

Post by freeboy »

I keep looking forthe seige method any clue on how to change?
"Tanks forward"
User avatar
Airborne82nd
Posts: 67
Joined: Wed Sep 18, 2002 4:24 am
Location: Evans City, PA, USA

RE: this is really cool

Post by Airborne82nd »

Hey Freeboy.  The first turn move into the area you want to seige.  The 2nd turn you begin the seige by clicking on the military unit (corp/div/etc).  The next turn you click on the seige encampment site (not the military unit)and you are given options to change Normal (default) to one of many different types.
"Land Soft, Kill Quiet"
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: this is really cool

Post by freeboy »

does that seem odd to anyone other than myself? why not just add it to the down list when you click the start encirclement.. THANK YOU,, myy next game wiull up the ante and play against a much harder reb foe..
"Tanks forward"
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: this is really cool

Post by Joram »

Agreed, it seems cumbersome. However, there is some graphical information provided with the siegeworks too but frankly, I'd give that up for a simpler dropdown.
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: this is really cool

Post by Titanwarrior89 »

Montfort. Ive played Civ myself and you have hit the Nail on the Head. For a "yankee" you're pretty smart.[:D]
ORIGINAL: Son_of_Montfort

Take it from a civ fan, this game is NOTHING like Civ. Other than it contains cities and armies anyway (which would make civ like EVERY military game). If you must make comparisons, I would say that FoF plays like Europa Universalis, expect for that it is strictly turn based and you actually control the battles. You jump in the game with sizable forces, an entire economy completely set up, anda whole set of different provinces with different concerns. Economic change is incremental (you are not going to turn Harrisburg, PA into a horse producing wonder, for example), another comparison to EU (but not civ, where cities are carbon copies of one another).

Sieges take many many turns of just having an army parked outside. You don't always have to have artillery, but it helps. Depends on the size of the fort/city, the size of the enemy force, and the size of the sieging force.

Son of Montfort
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
Post Reply

Return to “Forge of Freedom: The American Civil War 1861-1865”