QC Value Display Mod (as discussed in AAR)

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jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

QC Value Display Mod (as discussed in AAR)

Post by jchastain »

For those playing PBEM or just preferring Quick Combat, here is my modified Guns.txt file as discussed in my AAR thread. It doesn't change any actual weapon data, but adds the Quick Combat value and Siege Bonus value to the name of the gun so that you can easily see the potency of weapon choices when making purchases.

So...

Minie Rifle

becomes

Minie Rifle (2/0)

Which just shows that The Minie Rifle has a Quick Combat firepower of 2 and no siege bonus.

To use this mod, just copy the attached file into the "...\Forge of Freedom/Data" directory
Attachments
Guns.txt
(26.18 KiB) Downloaded 244 times
Temple
Posts: 529
Joined: Wed Jul 31, 2002 8:21 pm

RE: QC Value Display Mod (as discussed in AAR)

Post by Temple »

Sounds great! I'll give it a try.
kentul
Posts: 9
Joined: Fri Nov 24, 2006 10:53 pm

RE: QC Value Display Mod (as discussed in AAR)

Post by kentul »

what file do we need to put this in? in "guns"?
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jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

RE: QC Value Display Mod (as discussed in AAR)

Post by jchastain »

Save the file attached above (left click to bring up the attachment window and then right click / Save Target As on the actual file attachment) and put that file in place of the guns.txt file in the existing file in the .../Forge of Freedom/Data directory.
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