Enhanced FV.1- Japanese Arty odd ranges
SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).
Moderator: MOD_SPWaW
RE: Enhanced FV.1- Japanese Arty odd ranges
Well, you are absolutely right, Chief. I've taken the existing work and further modified it for my own use in the long campaign format. Every gamer can do this.
All you gotta do is keep backups for playing the existing scenarios and Mega-Campaigns, and you are good to go.
All you gotta do is keep backups for playing the existing scenarios and Mega-Campaigns, and you are good to go.

RE: Enhanced FV.1- Japanese Arty odd ranges
Did anyone seriously think we went through, one by one, and checked the ranges of each and every weapon in the game, then tried to make sure they were correct???
My God we would still be working on it!!!
The OOB project actually more or less Turned into "Enhanced"
I guarantee 99% of what was voted on in there is in Enhanced.
We corrected tons of inconsistencies, fixed what we knew about, Fixed what got voted on, and fixed what we stumbled across.
We certainly did not have the time or the resources to check each and every weapon in the frickin game, that have been messed with for 10 years by countless numbers of OOB teams and others.
over the years it appears things got changed in one oob, but corresponding units in other oobs did not get the same changes.
we found this kind of thing hundreds of times and fixed them.
Plus, everyone over the years tried to input thier own take on how they thought some unit or weapon should work, as opposed to knowing how the game code was meant to work with them.
things like increasing Fire control values all over the place because they thought that Tank 'A' should be getting more hits, than Tank 'B', or some such nonsense.
We were fortunate enough to have Mike Wood help us, because he too had become frustrated at how the OObs over the years had been tweaked and tweaked until they had become a mess.
Look folks, we busted our asses on this thing, sometimes 16 hours a day, for months and months.
and are still fixing things here and there that we find or someone points out.
We think we came up with the cleanest set of oobs since Version 1 of SPWAW came out!!
None of you really knows how screwed up the oobs really were when we started on this, unless you have spent about 6 months to a year going through them for hours upon hours everyday.
Hell I think Flash counted over 1000 emails from me while this was going on.
Plus we also dealt with the ratings for months as well.
I sure dont mind the "hey I noticed such and such looks wrong" , or " Could you take a look at..."
but showing up once every few months to complain and act like some error you found is something we did, or something we just blatantly ignored or missed because we are stupid is just too much....
[8|]
Happy Holidays
My God we would still be working on it!!!
The OOB project actually more or less Turned into "Enhanced"
I guarantee 99% of what was voted on in there is in Enhanced.
We corrected tons of inconsistencies, fixed what we knew about, Fixed what got voted on, and fixed what we stumbled across.
We certainly did not have the time or the resources to check each and every weapon in the frickin game, that have been messed with for 10 years by countless numbers of OOB teams and others.
over the years it appears things got changed in one oob, but corresponding units in other oobs did not get the same changes.
we found this kind of thing hundreds of times and fixed them.
Plus, everyone over the years tried to input thier own take on how they thought some unit or weapon should work, as opposed to knowing how the game code was meant to work with them.
things like increasing Fire control values all over the place because they thought that Tank 'A' should be getting more hits, than Tank 'B', or some such nonsense.
We were fortunate enough to have Mike Wood help us, because he too had become frustrated at how the OObs over the years had been tweaked and tweaked until they had become a mess.
Look folks, we busted our asses on this thing, sometimes 16 hours a day, for months and months.
and are still fixing things here and there that we find or someone points out.
We think we came up with the cleanest set of oobs since Version 1 of SPWAW came out!!
None of you really knows how screwed up the oobs really were when we started on this, unless you have spent about 6 months to a year going through them for hours upon hours everyday.
Hell I think Flash counted over 1000 emails from me while this was going on.
Plus we also dealt with the ratings for months as well.
I sure dont mind the "hey I noticed such and such looks wrong" , or " Could you take a look at..."
but showing up once every few months to complain and act like some error you found is something we did, or something we just blatantly ignored or missed because we are stupid is just too much....
[8|]
Happy Holidays
RE: Enhanced FV.1- Japanese Arty odd ranges
Lol, Alby is right. I went through every damn MG in the game to make sure there were no more of them with PEN values, and just found another one the other day. And that's something we were looking for. Really tough to just check every number in the game.
Goblin
Goblin
- FlashfyreSP
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RE: Enhanced FV.1- Japanese Arty odd ranges
Post by FlashfyreSP »
I'm not averse to cleaning up mistakes; nor do I have a problem admitting when I make mistakes myself (and there are a few in there). If errors are pointed out in a respectful manner, and requests are made for them to be investigated, I'll be happy to take a look at them. But don't come in here claiming that some website has the correct numbers; web resources are useful for some research, but they are not replacements for well-documented books written and compiled by noted authorites on the subject. The numbers quoted in the above posts come from undocumented sources and there is no bibliography to check the factual accuracy of the data.
- FlashfyreSP
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RE: Enhanced FV.1- Japanese Arty odd ranges
Post by FlashfyreSP »
My source material for some of the Japanese equipment: Handbook on Japanese Military Forces, U.S. War Department Technical Manual TM-E 30-480, 1 October 1944. This source supersedes the one quoted above from 1942, and is derived from tests conducted using captured equipment during the war.
Ranges for the indicated weapons, and comparison to the claimed actual ranges:
ID# __ Name ____________Claimed range(m) __ Range from my source
31 ___ 70mm Type 92 IG _____ 2800 __________ 2812
32 ___ 75mm Type41 IG ______ 6300 __________7132
33 ___ 75mm Type 38 Hw _____ 8250 _________ 8350
33 ___ 75mm Type 38 Hw _____ 11500 ________ 11600
34 ___ 75mm T94 Mtn Hw _____ 8300 __________ 8000
44 ___ 75mm Type 90 ________ 13890 _________ 15000
66 ___ 150mm Type 4 Hw _____ 8800 __________ 7000
68 ___ 105mm Type 91 H _____ 10800 _________ 11500
71 ___ 105mm Type 92 _______ 18200 _________ 18700
184 __ 150mm Type96 Mt _____ 11900 _________ 10000
223 __ 150mm Type 38 H _____ 5890 __________ 7000
None of the ranges are identical; the closest is the Type 92 IG, with a difference of 12 meters.
This shows the level of difficulty in verifying gun ranges; sources differ, calculations are made using different formulas, ammunition used is different. Comparison of numerous sources is vital; many times the choice is to take an average of all the data, especially when the data are extremely different.
And for everyone's information, I have been to Taki's site numerous times, and use it as one source for comparing data. But the key point here is, there has to be a known error or question about a unit/weapon before we take a look at it. Since we never heard any questions about these artillery pieces during the 1 year+ we were working on this Mod, we didn't devote any time to looking for them. Had they been raised, they would have been addessed. Even now, the errors could have been pointed out in a polite manner. But the demanding of corrections, and the dismissal of some important game mechanics information (a value of 231 is the maximum that can be entered for range) irks me, and I won't sit back and take it. I am usually polite and respectful of all members wh post here, but this crossed the line.
Ranges for the indicated weapons, and comparison to the claimed actual ranges:
ID# __ Name ____________Claimed range(m) __ Range from my source
31 ___ 70mm Type 92 IG _____ 2800 __________ 2812
32 ___ 75mm Type41 IG ______ 6300 __________7132
33 ___ 75mm Type 38 Hw _____ 8250 _________ 8350
33 ___ 75mm Type 38 Hw _____ 11500 ________ 11600
34 ___ 75mm T94 Mtn Hw _____ 8300 __________ 8000
44 ___ 75mm Type 90 ________ 13890 _________ 15000
66 ___ 150mm Type 4 Hw _____ 8800 __________ 7000
68 ___ 105mm Type 91 H _____ 10800 _________ 11500
71 ___ 105mm Type 92 _______ 18200 _________ 18700
184 __ 150mm Type96 Mt _____ 11900 _________ 10000
223 __ 150mm Type 38 H _____ 5890 __________ 7000
None of the ranges are identical; the closest is the Type 92 IG, with a difference of 12 meters.
This shows the level of difficulty in verifying gun ranges; sources differ, calculations are made using different formulas, ammunition used is different. Comparison of numerous sources is vital; many times the choice is to take an average of all the data, especially when the data are extremely different.
And for everyone's information, I have been to Taki's site numerous times, and use it as one source for comparing data. But the key point here is, there has to be a known error or question about a unit/weapon before we take a look at it. Since we never heard any questions about these artillery pieces during the 1 year+ we were working on this Mod, we didn't devote any time to looking for them. Had they been raised, they would have been addessed. Even now, the errors could have been pointed out in a polite manner. But the demanding of corrections, and the dismissal of some important game mechanics information (a value of 231 is the maximum that can be entered for range) irks me, and I won't sit back and take it. I am usually polite and respectful of all members wh post here, but this crossed the line.
RE: Enhanced FV.1- Japanese Arty odd ranges
You're not polite and respectful to me.[&:]
[:'(]
Goblin
[:'(]
Goblin
RE: Enhanced FV.1- Japanese Arty odd ranges
That's because Kev is a sailor. They are all alike.[:(]
Goblin- A Goblin is not just a piece of meat[:(]
Goblin- A Goblin is not just a piece of meat[:(]
RE: Enhanced FV.1- Japanese Arty odd ranges
ORIGINAL: Goblin
That's because Kev is a sailor. They are all alike.[:(]
Goblin- A Goblin is not just a piece of meat[:(]
Right. Marines aren't selfish. At least I'll give you a "pogey-bait" candy bar before I share you with the rest of the squad. [X(]

- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
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RE: Enhanced FV.1- Japanese Arty odd ranges
Post by Orzel Bialy »
ORIGINAL: Goblin
You're not polite and respectful to me.[&:]
[:'(]
Goblin
Then again...who is??? [:)]
RE: Enhanced FV.1- Japanese Arty odd ranges
Ok, ok, point conceded.

Goblin

Goblin
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