Currently, movement-to-combat into a territory will instantly reveal hidden territories under fog of war surrounding that territory. This will in turn make the "undo-move" feature unavailable. Which means that combat odds can in some cases not be calculated without risking losing at least the first-moving unit in a completely futile attack.
Risking to lose perhaps entire games because of merely wanting to use a basic informational feature is not acceptable. A number of excuses for this state of affairs have been provided, but frankly, I don't find them convincing. What would the real-world damage be of having to wait until after combat resolution to reveal FoW in surrounding areas? As it is, this issue crops up in nearly *every game - and in PBEM reload is not a realistic option, and you have to either take a terribly cheap loss, or burden your credibility by submitting load-counted games. A fix would be most appriciated.
Regards, Dobeln
PS.
As you can perhaps tell

DS.